Egon Posted December 6, 2007 Share Posted December 6, 2007 Well, there is a cousin matriculated. Vielleicht rufe ich den mal an. Gruss - Egon Link to comment Share on other sites More sharing options...
chanss Posted December 6, 2007 Share Posted December 6, 2007 W H E N ???? :confused: Link to comment Share on other sites More sharing options...
crazyman56 Posted December 6, 2007 Share Posted December 6, 2007 The best news in the ToW world ever i think. I am looking forward to it. Perhaps it will be an early/late xmas present. Hint,hint! Link to comment Share on other sites More sharing options...
ShiftZ Posted December 7, 2007 Share Posted December 7, 2007 MM I need to know if I have to load in the DVD patch. Anyways looking forward to the revisions that the gents @ 1C have come up with. BTW I'm a hardcore playa of SBProPE. I dream of ToW art work coupled with SB math Salute dogs. Link to comment Share on other sites More sharing options...
bus Posted December 7, 2007 Share Posted December 7, 2007 About SBProPe, I have being dreaming of a modern/cold war version/mod on TOW... Originally posted by ShiftZ: MM I need to know if I have to load in the DVD patch. Anyways looking forward to the revisions that the gents @ 1C have come up with. BTW I'm a hardcore playa of SBProPE. I dream of ToW art work coupled with SB math Salute dogs. Link to comment Share on other sites More sharing options...
theBrit Posted December 7, 2007 Share Posted December 7, 2007 Will the new Patch contain new British Voices? Link to comment Share on other sites More sharing options...
nachinus Posted December 7, 2007 Share Posted December 7, 2007 Doesn't seem so. At least it isn't menctioned in the patch notes. Link to comment Share on other sites More sharing options...
Kadoogan Posted December 7, 2007 Share Posted December 7, 2007 Very impressed with the editor. Can't wait the release, soon I hope. Link to comment Share on other sites More sharing options...
OES95 Posted December 10, 2007 Share Posted December 10, 2007 Oh this should help alot Link to comment Share on other sites More sharing options...
rofl Posted December 13, 2007 Share Posted December 13, 2007 @ Madmatt or Sneaksie: I just hope that was a wrong information, the subtitel in the vid says we can place up to 1000 static objects and 3000 detailed trees With the current editorversion its possible to add much more, i was working on a map with more then 1700 objects and another one with 6000+ detailed trees. Link to comment Share on other sites More sharing options...
Sneaksie Posted December 13, 2007 Share Posted December 13, 2007 It's recommendations. You can place much more, say 30000 detailed trees, but game may crash during loading, it depends on many factors. Try to load your map in the game, look at the framerate, etc. 6000 detailed trees should load, but your framerate may be low. Link to comment Share on other sites More sharing options...
rofl Posted December 13, 2007 Share Posted December 13, 2007 Thanks, thats great Link to comment Share on other sites More sharing options...
Banquet Posted December 13, 2007 Share Posted December 13, 2007 The patch sounds great.. really looking forward to it! Thanks to everyone involved Link to comment Share on other sites More sharing options...
rofl Posted December 16, 2007 Share Posted December 16, 2007 Originally posted by Sneaksie: It's recommendations. You can place much more, say 30000 detailed trees, but game may crash during loading, it depends on many factors. Try to load your map in the game, look at the framerate, etc. 6000 detailed trees should load, but your framerate may be low. 8000 trees doesnt slow down my PC but 10 houses desrease my FPS a lot Whats wrong with those damn houses, will that be fixed in the patch also? I dont see any reason why those houses need so much perfomance, they dont have fire positions, average textures,... :confused: :confused: Link to comment Share on other sites More sharing options...
Hammer-n-Sickle Posted December 21, 2007 Share Posted December 21, 2007 Anything new on the release of this patch? Link to comment Share on other sites More sharing options...
todorp Posted December 24, 2007 Share Posted December 24, 2007 Great news, Madmatt. I looking forward to get my hands on the Uber patch Link to comment Share on other sites More sharing options...
Sneaksie Posted December 25, 2007 Share Posted December 25, 2007 rofl Some of the houses are high-poly, up to 3000-7000 polys in LOD0. Also 10 different houses on the map will decrease FPS a lot more than 10 same ones. Link to comment Share on other sites More sharing options...
tom3d Posted December 25, 2007 Share Posted December 25, 2007 3000-7000 :| :| ..WOWW!! definetly is a High , Very High detailed houses hehe let me ask u something, is it possible to use a LOW POLY "LOD" of the houses to be a main LOD in the game? to get a good FPS rate.. How many LODs each house has? sorry about my english! and merry Xmas eheh Link to comment Share on other sites More sharing options...
Sneaksie Posted December 25, 2007 Share Posted December 25, 2007 There are two types of statics: hierarchical (which are destroyed by parts) and ordinary (destroyed as a whole). Hierarchical are much more high poly than ordinary ones. Also there are different stages of destruction, you can see them if you specify damage value for static in map builder, this adds to poly count too. Hierarchical statics have an 'h' in their name, so you may want to try to use ordinary ones if fps on your map is low. Link to comment Share on other sites More sharing options...
rofl Posted December 25, 2007 Share Posted December 25, 2007 Ok, but i replaced for test all houses on my map with those french_house_summer_mono (without windows, doors, simple texture,...), FPS was exactly the same like with detailed houses :confused: [ December 25, 2007, 06:40 AM: Message edited by: rofl ] Link to comment Share on other sites More sharing options...
rofl Posted December 25, 2007 Share Posted December 25, 2007 doublepost [ December 25, 2007, 06:40 AM: Message edited by: rofl ] Link to comment Share on other sites More sharing options...
Sledge110 Posted January 8, 2008 Share Posted January 8, 2008 Great News!!!! Thank you Batlefront and 1C. I was very angry about the current Multiplayer. that you fix this in a patch, makes me very happy. I start to love you again Link to comment Share on other sites More sharing options...
Piecekeeper Posted January 8, 2008 Share Posted January 8, 2008 Ive heard somewhere that the squads will be treaten as one unit after the patch. Is this right? Link to comment Share on other sites More sharing options...
Sneaksie Posted January 9, 2008 Share Posted January 9, 2008 Not exactly, it was scheduled for addon. BTW, it doesn't mean that TOW will change it's scale. No, we plan to increase number of units, but controlling even one slodier and managing his inventory will be kept as one of main features of the game. Link to comment Share on other sites More sharing options...
Piecekeeper Posted January 10, 2008 Share Posted January 10, 2008 That sounds good. Patch on the way? Maybe a list of changes? Link to comment Share on other sites More sharing options...
Recommended Posts