Sneaksie Posted October 16, 2007 Share Posted October 16, 2007 Please write here three most important things which must be in addon (in your opinion). Brief descriptions will be enough:) Link to comment Share on other sites More sharing options...
gunship Posted October 16, 2007 Share Posted October 16, 2007 a campaign like in closecombat 5 with different areas where ure divs. can move to .with ammo and fuel.every time u start a campaign it will be different to play. a kill statistic for the complete campaign not only for 1 battle Link to comment Share on other sites More sharing options...
Flanker15 Posted October 16, 2007 Share Posted October 16, 2007 88 Flak - in! Better Los calculations using cover and limited vehicle vision - in! Building combat - in! As you can see I'm already set! Link to comment Share on other sites More sharing options...
nachinus Posted October 16, 2007 Share Posted October 16, 2007 -Infantry Squad tactical AI behaviour. Like squad MGs lying surpressive fire as the rest of the squad assaults, tactical movement using cover with squad mates covering the advance of the others, some coordination when attacking, and that kind of things. It would be great for the player experience so we don't have to micromanage to the absurd, and it would improve AI performance as well, because it currently uses infantry very very bad, like banzai charges. -More realism in armor vs infantry combat. Currently tanks have 360º degree visual capabilities, while in real life they had very limited visual angles. Also their MGs are way too effective, in RL tanks wasted tons of MG ammo because it was very hard to aim to small infantry targets with them, specially when moving. Tanks also smash soldiers wen passing close to them (even if they doesnt really touch them) and when passing over trenches. In RL, a dug in soldier in a solid trench may have survived just going prone as the tank passes over him. -Better scenario design. Not fighting against absurd odds in frustrating acts of futility. Better balanced and more dynamic and replayable. Link to comment Share on other sites More sharing options...
benpark Posted October 16, 2007 Share Posted October 16, 2007 I'm agreed with Nachinus. A quick battle generator would also be up there. Link to comment Share on other sites More sharing options...
Jeff Duquette Posted October 16, 2007 Share Posted October 16, 2007 How bout' just 2-things 1. Infantry being able to enter buildings. In addition, and sort of along the same lines after building entry, but I think infantry should be deriving more benefit from cover and/or concealment. 2. Ease and stability in multiplayer mode. Perhaps an online game room where folks can drop in and find opponents and play -- ala "gamespy" or whatever. Link to comment Share on other sites More sharing options...
Flanker15 Posted October 16, 2007 Share Posted October 16, 2007 I'm not sure about the multi thing although I heard mention of a lobby but the infantry thing is in the addon. Read through the status update for all the stuff Sneaks' announced for the addon. Link to comment Share on other sites More sharing options...
rofl Posted October 16, 2007 Share Posted October 16, 2007 Fixed LOS and bigger maps. Link to comment Share on other sites More sharing options...
Reichenberg Posted October 16, 2007 Share Posted October 16, 2007 1) Infantry being able to enter and use buildings. 2) Random battle generator 3) Full blown easy to use map editor (elevation, streets, rivers, lakes, buildings, trees, bushes, grounds should be changeable) Normally one of my 3 favourites would have been the recording/play back function - but it was stated already by Madmatt (after confirmation of 1c) that it could only be in a possible ToW2..... bummer Uwe Link to comment Share on other sites More sharing options...
Stoppelhopser Posted October 16, 2007 Share Posted October 16, 2007 Flanker15 and nachinus already laid down my 3 points. My point 3.5: Enemy surrendering and or retreating, making a stand, retreat further etc pp. Battles not lasting to either last cowboy or indian . Maybe a trigger with a little randomness like : If casualties >50% chance for retreat 75%, if casualties >75% chance for retreat 90%. A morale factor for the battle group so to speak. "Seeing neighbouring platoons wiped out = bad juju = less enthusiasm to attack ... Link to comment Share on other sites More sharing options...
Copper Posted October 16, 2007 Share Posted October 16, 2007 1. Building entry/combat. 2. larger maps. 3. easier way to construct your own scenarios/maps. (I have hundreds of Advanced Squad Leader Scenarios that are begging to be placed into ToW. Link to comment Share on other sites More sharing options...
CharlieMike24 Posted October 16, 2007 Share Posted October 16, 2007 1 ) Infantry entering and fighting from/within buildings. 2 ) The mission generator needs to be easier to use. User-generated missions have been thin on the ground with TOW, compared to Combat Mission Shock Force, which has a thriving forum. TOW needs its own Quick Battle Group (.....Mishga, are you there?) 3 ) Victory and defeat dependent upon objectives and minimum remaining forces, rather than the last man standing. Retreat option would be good too. Thank you for asking Link to comment Share on other sites More sharing options...
bus Posted October 16, 2007 Share Posted October 16, 2007 1) More different units like Flak-88, Pz-IIIg and infantry units 2) More possibility to change equipment between battles 3) Bigger maps cheers/ bus Link to comment Share on other sites More sharing options...
Freeboy Posted October 16, 2007 Share Posted October 16, 2007 ability to edit maps smoke reduced visability of non moving infantry and reduced sighting ability for buttoned tanks Link to comment Share on other sites More sharing options...
Jeff Duquette Posted October 16, 2007 Share Posted October 16, 2007 Originally posted by CharlieMike24: 3 ) Victory and defeat dependent upon objectives and minimum remaining forces, rather than the last man standing. Retreat option would be good too. Thank you for asking Sorry -- I actually do have three on my list. Add CharlieMike24's #3 to my wish. The fighting to the last man thing does need to be addressed. Perhaps Force Morale Levels -- or objective driven constraints -- or even a timer. Link to comment Share on other sites More sharing options...
redbear Posted October 17, 2007 Share Posted October 17, 2007 A quick battle generator easy to use would be an improvement. Also i wouls like to say that fix the super accurate AI shooters Link to comment Share on other sites More sharing options...
Txema Posted October 17, 2007 Share Posted October 17, 2007 I agree with Nachinus: - Infantry squad acting as a unit, with proper AI tactical behaviour. The squad leader should not wander away from his squad. The squad should move coordinately. - Tanks operating in two different modes: when the commander has his hatch opened, they have good visibility, but when the commnader has his hatch closed, then the visibility is restricted to the proper angles provided by the vision slits. - Better scenario design. No puzzle-like scenarios. No fighting against absurd odds. Better balanced scenarios. Link to comment Share on other sites More sharing options...
MajorProblem Posted October 17, 2007 Share Posted October 17, 2007 1) Building entry,combat and various types of buildings (2-3 level),objects to create urban warfare. 2)Better Los calculations using cover and limited vehicle vision. Fog of war so defensive trenches, sandbags not seen until use to recon. 3) Varied landscapes, lakes to cross, dense forests to fight in,defend in. Marsh, mountains. these 3 would make a huge difference. Other cheeky wishlist to add if possible too : -use of smoke -Small Assault boats -sandbags,foxholes,defensive objects -ability for amour to carry troops onboard -on map mortars -surrendering infantry option -injured infantry unable to move without medical attention.Various states of condition e.g minor,serious,critical ect.. -medics to retrieve injured -engineers to clear and lay mines - open and closed hatches and visibility restrictions -turn based player multiplayer option - AI improved so enemy retreats instead of banzai charges to the last man. Sounds like you guys at battlefront are really doing your best to make this game everything a player would hope for. Most of this wishlist would seem to be in the process. Combat mission had most things to cover peoples needs but i'm convinced theatre of war is going to take strategy to a new limit of realism. Link to comment Share on other sites More sharing options...
pad152 Posted October 17, 2007 Share Posted October 17, 2007 Three things 1. Random battle generator - with random map & ability to select units. 2. Consistent campaign - where the same units carry over from battle to battle. 3. Supply/ammo trucks - I hate hunting all over the map for a bazooka or rifle ammo. Other Infantry in buildings On map morters more units types and vehciles Link to comment Share on other sites More sharing options...
chanss Posted October 17, 2007 Share Posted October 17, 2007 Random battle generator. Redo the scenario end criterias, no more last man standing battles. Rethink the scenario design, not many think its fun to try beating wawe after wawe of tigers with a knitting stick. Link to comment Share on other sites More sharing options...
chanss Posted October 17, 2007 Share Posted October 17, 2007 yeah pad152, make the loot ammo and items automatic or atleast much easier, its way to complicated now to find stuff. Link to comment Share on other sites More sharing options...
Gridley Posted October 17, 2007 Share Posted October 17, 2007 1. Squad logic 2. Ability to enter buildings 3. Larger maps to make flanking easier! Link to comment Share on other sites More sharing options...
massimorocca Posted October 18, 2007 Share Posted October 18, 2007 1) Area target (may be wide/short) for MG. Now they are pinpoint weapons firing till the target is dead. So no suppressive/killing fire from side to side against advancing men, the real use of MG. 2) Buttoned and unbuttoned tanks with related LOS degradation 3) random generator and/or easier battle design tools Link to comment Share on other sites More sharing options...
Banquet Posted October 18, 2007 Share Posted October 18, 2007 1/ Enter-able buildings (yay!) 2/ On map mortar teams 3/ Random battle generator with user selectable units based on points available (which the user can set) This would allow anything from the max units the engine can handle to squad v squad battles. Thanks for asking. Even if they don't get in, it's nice to be asked Link to comment Share on other sites More sharing options...
CAS Posted October 18, 2007 Share Posted October 18, 2007 1) Option to flee/cease fire (so you do not have to replay and can continue the campaign with your units) 2) No units popping up in the play area (off map respawns) The engine can do it so why don´t you use it?? (a improvement compared to the CMSF engine) 3) On map surrendering (like in CC series) Link to comment Share on other sites More sharing options...
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