SoaN Posted August 14, 2007 Author Share Posted August 14, 2007 Also, if you will look closer at the screenshots placed in Olegs diary you will see some new modeled technics and it’s new features. http://ww2.games.1c.ru/img/info/1408.jpg http://ww2.games.1c.ru/img/info/1409.jpg http://ww2.games.1c.ru/img/info/1410.jpg http://ww2.games.1c.ru/img/info/1411.jpg http://ww2.games.1c.ru/img/info/1412.jpg Link to comment Share on other sites More sharing options...
nachinus Posted August 14, 2007 Share Posted August 14, 2007 Visuals are nice, as always. I'm more interested about gameplay features, specially about getting rid of tanks 360º visual arc and making infantry behaviour better and more intelligent (i.e. taking cover by themselves). But of course thanks for your updates, SoaN! It's good to know what's going on Link to comment Share on other sites More sharing options...
Sneaksie Posted August 14, 2007 Share Posted August 14, 2007 The new campaign is coming, Panzer Lehr division in Normandy. http://ww2.games.1c.ru/?action=devdiary&id=172 Link to comment Share on other sites More sharing options...
SoaN Posted August 14, 2007 Author Share Posted August 14, 2007 I will translate it later Link to comment Share on other sites More sharing options...
nachinus Posted August 14, 2007 Share Posted August 14, 2007 Great, great!! They should put a more Normany-esque landscape in those maps, though. More hedgerows and orchards á la francaise Link to comment Share on other sites More sharing options...
Reichenberg Posted August 15, 2007 Share Posted August 15, 2007 It got scarely quite here in July and beginning of August..... But when I see all the info in this thread about the add-on, coming campaigns and the general direction ToW seems to head I get excited that hopefully ToW can live up at one point to its real potential. If we now could have a random battle generator, a video recording tool (rewinding!!) and an easier accessible map and mission editor..... a dream would come true!! Uwe Link to comment Share on other sites More sharing options...
bruce90 Posted August 15, 2007 Share Posted August 15, 2007 I agree.I've always thoght Tow is a great game and as far as I'm concerned was well worth the money I paid for it.There is so much I like about it,the game and map editor the user interface,the shear spectacle of it.There is not much of it on the downside for me at the moment even in it's present condition but if there is one thing it's the difficulty in setting up scenarios with the placing of units then the placeholders which,for me anyway,never match up with the units they are supposed to which then means that before I can start a game I have to reorganise them all.Hopefully this could be improved sometime in the future. Link to comment Share on other sites More sharing options...
Tartari Posted August 15, 2007 Share Posted August 15, 2007 Looking at the nice insides, may I ask when will we see the commanders watching, hatch open, possibly targeted by snipers ? Link to comment Share on other sites More sharing options...
crazyman56 Posted August 15, 2007 Share Posted August 15, 2007 Why more german missions!! We only have have 9 US/UK missions 2/3 UK and they decide that more german missions will be better!! I would like more Uk missions not against the UK with the UK!! And it also seems using a translator this isthe last campaign they are releasing for TOW! Link to comment Share on other sites More sharing options...
pad152 Posted August 15, 2007 Share Posted August 15, 2007 The Allied forces (US & UK) are sure in need of some good campaigns. I just hope they fix the campaigns so your core units transfer from mission to mission, and not skip/jump from a infantry only mission in one then a tank only mission in the next where no units carry over. Link to comment Share on other sites More sharing options...
SoaN Posted August 15, 2007 Author Share Posted August 15, 2007 Originally posted by crazyman56: Why more german missions!! And it also seems using a translator this isthe last campaign they are releasing for TOW! Farther there will be addons, not only new campaigns. Link to comment Share on other sites More sharing options...
Fetid Posted August 18, 2007 Share Posted August 18, 2007 I'm an old style playtester and designer for ASL and Advanced Tobruk. Some ideas for the future: Guns get knocked out way too easy. In reality they were very difficult to hit and often knocked out several tanks before even being located. In defensive positions, they were usually in weapon pits with sand bags or dug into the ground with only the barrel above the surface of the ground. This made them very hard to see let alone hit. They are also hard to see in the woods or in a building because looking into such cover from the outside during the day, it is dark in there compared to the brightness outside. Even firing would not always give away the guns position every time. Guns were dealt with by aircraft, artillery, mortars, machine guns, infantry assault, snipers, and lastly, tanks and other guns. Smoke was also used to move up close to them where grenades and small arms could effect the guns. Now I know that we have all seen pictures of guns set up in the open and NOT dug in. Usually Russian or American guns during an advance or sitting at a crossroads in the street. When advancing, guns were constantly being moved so they were not always dug in. They may have been supporting an infantry assault on buildings or covering an open area where the enemy is not yet seen and the infantry must cross over. In 1944 and 1945 both Russia and the USA supplied an overwhelming number of guns in support of their troops. There were always plenty of Russian 76mm and American 57mm anti-tank guns and they were not always dug in. But the idea was to put them all over the battlefield covering every gap and every angle of approach so that rates of fire and hit probabilities went way up. The idea was to outnumber and out flank the German tanks. There were so many of them that they did not see the need to dig in--it would just slow them down--especially during an advance. So when designing a scenario and the guns are NOT dug in, please allow the player enough guns to have a chance of being successful. 2, or 4 guns, most times is not enough to do the job when they are sitting out in the open. The guns, also used smoke to screen out some tanks and limit the number of targets that they had to engage, or limit the direction that they wanted to fire in. Guns like the FRench 75mm which the Polish used as well, could fire smoke and obscure all but a small number of targets which could then be successfully engaged without experiencing too much return fire or being pinned. Good gun crews and experienced gunners could do this. Also please include the German 88mmAA gun as this was crucial to defeating the British Matilda and French CHar B. The Italians also were successful in using their 90mm AA gun as an anti-tank gun and used the Modello 75mmAA gun with good results against British Matildas at Bardia and Tobruk in 1940 so don't forget to include them in the game at some future time. Thank you, Pat Hair Link to comment Share on other sites More sharing options...
track Posted August 19, 2007 Share Posted August 19, 2007 I though the game is dead and then discover that they are still developing it?!?!? Any idea about it's current status? Link to comment Share on other sites More sharing options...
Sneaksie Posted August 20, 2007 Share Posted August 20, 2007 German campaign in Normandy and multiplayer patch should be released shortly, addon with enterable buildings is in the works it seems. Link to comment Share on other sites More sharing options...
YancyFry Posted August 20, 2007 Share Posted August 20, 2007 Originally posted by Sneaksie: German campaign in Normandy and multiplayer patch should be released shortly, addon with enterable buildings is in the works it seems. Wow this would be awesome. I want to be able to edit maps as well. Link to comment Share on other sites More sharing options...
ColonelBlimp Posted August 20, 2007 Share Posted August 20, 2007 I thought that this game had been played to extinction and was likely going to sadly slip under.... BUT then I read this! Enterable buildings? Smoke? Etc? Wow. My faith in TOW is restored! Link to comment Share on other sites More sharing options...
Slapaho Posted August 20, 2007 Share Posted August 20, 2007 and MP reworked hopefully Link to comment Share on other sites More sharing options...
thewood Posted August 20, 2007 Share Posted August 20, 2007 released shortly, where was that stated? Is this a real patch or an add on? Link to comment Share on other sites More sharing options...
vin2007 Posted August 20, 2007 Share Posted August 20, 2007 If there is no random battle generator in the add on/patch im afraid an extra campaign and the mp being tweaked wont bring me back to the game. Link to comment Share on other sites More sharing options...
Freeboy Posted August 21, 2007 Share Posted August 21, 2007 boy this looks great or soyunds great.. not he graffics but the changes in line of sight from vehicles Link to comment Share on other sites More sharing options...
benpark Posted August 21, 2007 Share Posted August 21, 2007 Random battle selections are pretty much a must for this next addition's success. Could some kind soul that speaks Russian try to relate that to the devs on their forum? Link to comment Share on other sites More sharing options...
Sneaksie Posted August 21, 2007 Share Posted August 21, 2007 I've told dev team that the custom battle generator is #1 in wishlist, at least in opinion of this forum. Link to comment Share on other sites More sharing options...
benpark Posted August 22, 2007 Share Posted August 22, 2007 Thank you, good man! Link to comment Share on other sites More sharing options...
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