Oudy Posted June 30, 2007 Share Posted June 30, 2007 I have uploaded some files related to modding at www.cmmods.com The first is an updated filelist.txt to be used with Dr. Jones's wonderful extractor. The extractor has a base set of files it downloads but by adding entries into the filelist.txt you can increase the number of files it extracts. Please don't download this file unless you have some familiarity with Dr. Jones's extractor. The second file is my TOW Modding faq. It includes information about how to get started modding TOW. I will be adding to it as time permits. I also included in the zip an Excel file that has the Animation Tables laid out. If you add a new unit you may need to modify these tables and the file will help you. I will try to answer questions, but I'll be away for a bit over the next few weeks. I hope these files help others who are interested in modding. I'll be uploading my Firefly, Pz.IVF1, Pz.IIIG, and SdKfz251/10 mods very shortly. Oudy Link to comment Share on other sites More sharing options...
rofl Posted June 30, 2007 Share Posted June 30, 2007 Thanks a lot Link to comment Share on other sites More sharing options...
Destraex Posted June 30, 2007 Share Posted June 30, 2007 once again this stuff is really hotting up. I am looking forward to mods making the game an epic experience Link to comment Share on other sites More sharing options...
wokelly Posted July 1, 2007 Share Posted July 1, 2007 Good job oudy. I hope to use your sherman firefly in my custom campaign I am working on. I hope more people will start working on this stuff so this game can be what it should be. Link to comment Share on other sites More sharing options...
Earl Grey Posted July 1, 2007 Share Posted July 1, 2007 Looked at the texture files yesterday... Pretty easy modifying them, I just have to figure out how to replace the original files with the extracted ones... Link to comment Share on other sites More sharing options...
Dr.Jones Posted July 1, 2007 Share Posted July 1, 2007 Originally posted by Earl Grey: Looked at the texture files yesterday... Pretty easy modifying them, I just have to figure out how to replace the original files with the extracted ones... Just copy the extracted files which you want to replace in the [installed Dir]\Theatre of War\ in the same directory structure, that's it. br. Dr.Jones Link to comment Share on other sites More sharing options...
FinnN Posted July 1, 2007 Share Posted July 1, 2007 What Dr.Jones says is correct, but I can I suggest that once you've given it a go to see that it all works that instead of replacing the existing skins you add new ones. This is a little bit more complicated but worth it in the long run. First of all go into the model folder where you find the textures: eg: {YOUR GAME FOLDER}\3dobj\tanks\ger\pz_iif Copy one of the folders containing the textures to a new folder name. eg: copy 'Summer1' to 'Summer3' Next, go into skins.ini and copy and paste one of the skins sections. Everywhere where you see 'Summer1' replace it with 'Summer3' </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">[skin_Summer1] Type Skin Name Summer1 SkinPath Summer1 Material0 mat_sh1 3dobj\tanks\ger\pz_iif\summer1\mat_sh1.mat Material1 mat_sh2 3dobj\tanks\ger\pz_iif\summer1\mat_sh2.mat Material2 mat_sh3 3dobj\tanks\ger\pz_iif\summer1\mat_sh3.mat Material3 mat1 3dobj\tanks\ger\pz_iif\summer1\mat1.mat Material4 mat2 3dobj\tanks\ger\pz_iif\summer1\mat2.mat Material5 mat3 3dobj\tanks\ger\pz_iif\summer1\mat3.mat Material6 mat4 3dobj\tanks\ger\pz_iif\summer1\mat4.mat Material7 mat5 3dobj\tanks\ger\pz_iif\summer1\mat5.mat Material8 mattr1 3dobj\tanks\ger\pz_iif\summer1\mattr1.mat Material9 mattr1_a 3dobj\tanks\ger\pz_iif\summer1\mattr1_a.mat Material10 mattr2 3dobj\tanks\ger\pz_iif\summer1\mattr2.mat Material11 mattr2_a 3dobj\tanks\ger\pz_iif\summer1\mattr2_a.mat Material12 matzaptrk_1 3dobj\tanks\ger\pz_iif\summer1\matzaptrk_1.mat Material13 matzaptrk_all 3dobj\tanks\ger\pz_iif\summer1\matzaptrk_all.mat Material14 zip1 3dobj\tanks\ger\pz_iif\summer1\zip1.mat Material15 zip2 3dobj\tanks\ger\pz_iif\summer1\zip2.mat</pre> Link to comment Share on other sites More sharing options...
Earl Grey Posted July 1, 2007 Share Posted July 1, 2007 Thanks for all the inforamtion! By the way, anyone knows what color I need to get transparent parts? I don't have installed the .DDS plugin for Photo Shop, therefore converted teh .DDS into another format and converted it back, but a few texture parts now behave in an odd way... Link to comment Share on other sites More sharing options...
FinnN Posted July 1, 2007 Share Posted July 1, 2007 The transparency comes from the alpha channel, not from any colour in the main texture. In case you haven't come across one before, normally an image is composed of three channels - one each for red, green and blue. An alpha channel is a fourth channel representing (usually) opacity. You can think of each channel as a grayscale image, for an alpha channel black is transparent, white is opaque with gray tones in between representing semi-transparency. There's also _spec files which contain information on bump mapping, shininess, etc - but providing you don't make major changes in representing the surface you can probably leave these alone. In passing these are 512x512 resolution files, whereas the textures are 256x256. You could probably reduce these to 256 and tweak out a little extra performance or up the textures to 512 and get a little extra detail. Have fun Finn Link to comment Share on other sites More sharing options...
Earl Grey Posted July 1, 2007 Share Posted July 1, 2007 Right, the alpha channel... right, it's .DDS format. Should have been clear in the first place. *slaps on forehead* Now I only have to figure out how this alpha channel works - last timwe I tried, the result was far from satisfactory... Link to comment Share on other sites More sharing options...
rofl Posted July 1, 2007 Share Posted July 1, 2007 I do it on the same way like FinnN wrote because i want have some vehicles more muddy and some with differend markings, default M-36 markings must be a joke . Link to comment Share on other sites More sharing options...
SlapHappy Posted July 1, 2007 Share Posted July 1, 2007 Are there equivalent plug-ins for GIMP? I fear many potential modders won't have access to an elite graphics program like Photoshop...... Link to comment Share on other sites More sharing options...
SlapHappy Posted July 1, 2007 Share Posted July 1, 2007 BTW, very convincing grime on that halftrack, ROFL. Looks nice and dirty Link to comment Share on other sites More sharing options...
FinnN Posted July 1, 2007 Share Posted July 1, 2007 Originally posted by SlapHappy: Are there equivalent plug-ins for GIMP? I fear many potential modders won't have access to an elite graphics program like Photoshop...... I'm pretty sure GIMP supports Photoshop plugins - Photoshop plugins use an open spec, so (with a few exceptions) most work in any program that supports them, Paintshop Pro etc. Have fun Finn Link to comment Share on other sites More sharing options...
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