SIO Posted June 13, 2007 Share Posted June 13, 2007 1C Company as the developer of Theater of War states that 1C Company doesn’t object to the modding of the game, however TOW modding has nothing to do with the modding of IL2 Sturmovik. SFS formats differ in IL2 and ToW. 1C Company also states that it can not support modders and answer their questions about their problems. So, the players are free to mod the current game version as-is. SIO Link to comment Share on other sites More sharing options...
Dr.Jones Posted June 13, 2007 Share Posted June 13, 2007 Thanks SIO, greate news, it's very appreciated. br. Dr.Jones [ June 13, 2007, 05:23 AM: Message edited by: Dr.Jones ] Link to comment Share on other sites More sharing options...
Destraex Posted June 13, 2007 Share Posted June 13, 2007 now that is the most awesome thing ever!!!! Link to comment Share on other sites More sharing options...
Drawde79 Posted June 13, 2007 Share Posted June 13, 2007 Great news! Will Dr. Jones be releasing his .SFS extractor/viewer now it is officially approved? There are quite a few areas of TOW I'd like to mod/tweak (though I'll wait for the official patch first to see what fixes and tweaks it includes) and I'm also interested in modding the weapon sounds. Link to comment Share on other sites More sharing options...
FinnN Posted June 13, 2007 Share Posted June 13, 2007 That's fantastic news! Have fun Finn Link to comment Share on other sites More sharing options...
Freeboy Posted June 13, 2007 Share Posted June 13, 2007 Yippie.. first mod request.. fix those penetration values! Link to comment Share on other sites More sharing options...
rofl Posted June 13, 2007 Share Posted June 13, 2007 Great news, thanks for the info. Now with developers permission, could anyone upload Dr.Jones tool please? Link to comment Share on other sites More sharing options...
Oudy Posted June 13, 2007 Share Posted June 13, 2007 Thanks for the info SIO. That is indeed great news. Oudy Link to comment Share on other sites More sharing options...
Sivodsi Posted June 15, 2007 Share Posted June 15, 2007 How does modding gameplay values work with multiplayer? For example, can one person with 'fixed' penetration values play against another person without them??? Link to comment Share on other sites More sharing options...
Drawde79 Posted June 16, 2007 Share Posted June 16, 2007 Originally posted by rofl: Now with developers permission, could anyone upload Dr.Jones tool please?Agreed! Though as I mentioned before I'll wait for the patch release before starting any mods, I'd like to have a look at TOW's file system and data structure ASAP to get a head start. Link to comment Share on other sites More sharing options...
tom3d Posted June 16, 2007 Share Posted June 16, 2007 nice to hear that!! Link to comment Share on other sites More sharing options...
rofl Posted June 17, 2007 Share Posted June 17, 2007 1C Company also states that it can not support modders and answer their questions about their problems. So, the players are free to mod the current game version as-is. [/QB]One question: whats in the future, will we get any official moddingtools, SFS-unpacker and packer...? Link to comment Share on other sites More sharing options...
Freeboy Posted June 20, 2007 Share Posted June 20, 2007 that would obviously need come from the community Link to comment Share on other sites More sharing options...
KiloAlpha4 Posted June 24, 2007 Share Posted June 24, 2007 when doesn't it Link to comment Share on other sites More sharing options...
SlapHappy Posted June 25, 2007 Share Posted June 25, 2007 Not much is needed. But the SFS extractor tool is absolutely essential. Link to comment Share on other sites More sharing options...
FinnN Posted June 25, 2007 Share Posted June 25, 2007 Once you have the extractor, it's true that most modding is not much more than editing text files - which is pretty amazing really. A 3D exporter, or an SDK for creating completely new maps would be good though, but I doubt we'll see them from 1C (like you get from Microsoft for quite a few of their games) in a hurry. Have fun Finn Link to comment Share on other sites More sharing options...
Freeboy Posted June 26, 2007 Share Posted June 26, 2007 which files ? I am looking and not sure where to mod the strength of the guns Link to comment Share on other sites More sharing options...
Drawde79 Posted June 26, 2007 Share Posted June 26, 2007 Not sure why DrJones hasn't released his tool yet. I got it by asking him on the TOW Modding forums (http://tow.sieber-markus.de/). The tool probably needs updating now that the patch is out, I'm not sure the current version be able to extract files from the new .SFS archives added in the patch. I haven't tried this myself as I still have 115 megabytes and 8 hours to go downloading it :mad: Link to comment Share on other sites More sharing options...
FinnN Posted June 26, 2007 Share Posted June 26, 2007 Well the extractor basically works, although it needs a tweak from Dr.Jones so that it also includes what's in patch1.SFS without renaming files back and forth. I haven't produced a new file list yet, but there seems to be another 20ish folders, 10 of which are new maps so there's not a major change to the basic structure. Have fun Finn Link to comment Share on other sites More sharing options...
rofl Posted July 2, 2007 Share Posted July 2, 2007 A complete filelist from 1c would makes things more easily. Link to comment Share on other sites More sharing options...
Oudy Posted July 2, 2007 Share Posted July 2, 2007 rofl I think the filelist I compiled and posted at Cmmods is currently the most complete one that we have. I'm sure it doesn't include all of the files, but it has most of them. Oudy Link to comment Share on other sites More sharing options...
Recommended Posts