K9crump Posted May 28, 2007 Posted May 28, 2007 Just wanted thank Rabbit for the MP game. This was my first, and I knew how hard it was going to be to get someone in there. Thanks alot, I had a good time. MP has alot of potential if there was a lobby to meet players, and also a points/unit selection screen. Oh, and victory points and or objectives would be good too. Guess we will have to wait for ToW 2... Mike "K9Mike"
RabidRabbit Posted May 28, 2007 Posted May 28, 2007 Yes, thanks to you too. Good games. The game holds promise. Whether or not they choose to develop it is another story. In addition to adding in-game chat, there needs to be a surrender option as well that doesn't automatically disconnect you from the server. When I'm down to a tank crew left on the field I should be able to end the game and congratulate the other player. As it stands, I have to quit AND disconnect never to find the server again.
Jeff Duquette Posted May 28, 2007 Posted May 28, 2007 How was the fog of war stuff in multiplayer? Moreover when playing games such as Close Combat in solitaire mode, I always felt like the AI knew alot more than it should. However when playing CC in multiplayer mode the fog of war effects were excellent. You could hide and set up ambushes etc. Do you get this sense from playing ToW in multiplayer? Or do you need to test it a bit more? On the gaming lobby thing -- totally agree that this sort of thing is essential. It's what made Close Combat such a blast to play. RabidRabbit: You're not Eric Young are you?
K9crump Posted May 28, 2007 Author Posted May 28, 2007 Thanks again Rabbit. I really enjoyed the games. That second one was tough, didnt have much punch with the tanks they gave me...lol. You are right, should have been a surrender mode or something. I would have surrendered along time ago..lol. Just kept playing because you dont really get the chance, and I wanted to make the best of it. I know they will do something about this. They are a good company, and this is too good to not know the potential. Without MP, games tend to die... Mike
K9crump Posted May 28, 2007 Author Posted May 28, 2007 @bat502, hyperlobby would be great for this, but they will have to add it. If enough players say something maybe it will be added. Then again, battlefront might have something by then. MIke
RabidRabbit Posted May 28, 2007 Posted May 28, 2007 Originally posted by Jeff Duquette: RabidRabbit: You're not Eric Young are you? Heh, no. I have played his games though. In fact, with ToW I was hoping for a finally- functional Squad Assault type game. However, what I have found is that despite all of its many many problems EYSA was ahead of its time. It had a 3d battlefield, entering of buildings, mortars, and a functional objective-based multiplayer aspect that allowed in-game chatting and pregame unit purchases. In my opinion FoW could surpass it, but it has some work to do. In regards to Fog of War I think it handled nicely in our two multiplayer games.
Jeff Duquette Posted May 29, 2007 Posted May 29, 2007 Thanks for the MP feedback Rabbit. On the E.Young thing, he used to always use some type of "rabbit" thingie in his forum nom de plums.
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