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Distributing modified missions and campaigns


SoaN

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The following files are needed to load the modified mission properly. They are created in the directory Missions/SINGLE_MISSIONS/[mission_dir_name] by the mission editor tool:

• .\ambient.xml contains a list of ambient sounds (such as dogs barking, leaf rustling, croaks, etc.).

• .\mission.xml contains mission options and a list of available units.

• .\briefing.xml contains a list of mission tasks, orders and their parameters.

• .\trigger.ini contains the mission script

• .\texts.utf8 contains text messages of mission tasks and orders

• .\*.mat are text files. They describe briefing map material properties and contain links to the corresponding *.tga files.

• .\*.tga are mission briefing map pictures.

The following files are also needed to load the modified campaign properly (as well as the previous ones for an each campaign’s mission). They are created in the directory Missions/[campaign_dir_name] by the campaign editor tool:

• campaign.xml contains a list of missions and determines their order in the campaign.

• texts.utf8 contains text messages of the campaign briefing.

• .\*.mat are text files. They describe campaign briefing map material properties and contain links to the corresponding *.tga files.

• .\*.tga are campaign briefing map pictures.

The rest of files and directories (such as quickloadlightmap.bin, history etc) in .\Mission are temporal. There is no need to pack them into an archive and distribute.

[ May 22, 2007, 04:16 AM: Message edited by: SoaN ]

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