ChrisND Posted May 6, 2007 Share Posted May 6, 2007 Just posting this one for fun, the AI sniper actually ran up to the tank and went prone in front of it, and reversing and moving forward did not kill the man, which indicates the excessive "zone" around the tank only extends to the sides. Link to comment Share on other sites More sharing options...
Slapaho Posted May 6, 2007 Share Posted May 6, 2007 either the tanks collision boxes are too big or the walls and trees are being blown over by the air compression of the tank moving It was also reported that this magic bow wave kills enemy infantry at similar distance but when I tried it out it didn't seem to - although its difficult to get infantry to sit still while you drive a tank at them definite game issue. Link to comment Share on other sites More sharing options...
SlapHappy Posted May 6, 2007 Share Posted May 6, 2007 Either that, or this "force field" effect only affects the tanks surroundings when it is actually moving, which seems to be the case from what I have seen. Link to comment Share on other sites More sharing options...
ChrisND Posted May 6, 2007 Author Share Posted May 6, 2007 I have seen the force field kill infantry first hand although I dont have a screenie of it. It is only in effect when the tank is moving. Drive a tank through a bunch of infantry and you should see it. Link to comment Share on other sites More sharing options...
Mastiff Posted May 6, 2007 Share Posted May 6, 2007 I wounder if they can fix that I have seen it. Link to comment Share on other sites More sharing options...
jdevlin Posted May 6, 2007 Share Posted May 6, 2007 Interesting - thanks a lot Normal Dude! Link to comment Share on other sites More sharing options...
ChrisND Posted May 6, 2007 Author Share Posted May 6, 2007 It should be noted that this force field also affects friendly vehicle movement - other vehicles will not move side-by-side or past a stationary vehicle, within that zone. You will get a "Movement Path Blocked". Link to comment Share on other sites More sharing options...
Nikki Mond Posted May 6, 2007 Share Posted May 6, 2007 I suspect the underlying grid is fairly large. Even though the wall is visually thin, the coded square it occupies is actually touching the tank. The checkerboard pattern you see on placement would be representative of the size of the coded grid I would think. probably not much could be done about that. Link to comment Share on other sites More sharing options...
ChrisND Posted May 12, 2007 Author Share Posted May 12, 2007 I rest my case. The tank was actually further away when the "death hit" occured, I just did'nt take the shot in time. Link to comment Share on other sites More sharing options...
FinnN Posted May 13, 2007 Share Posted May 13, 2007 I had a funny one last night - a tank advanced on one of my men then got blocked by it, it seemed to be trying to drive over him and he gradually went through the various wound levels until dead - think it took about 30 seconds for him to die. Ouch, but also a bit weird? Have fun Finn Link to comment Share on other sites More sharing options...
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