Moon Posted March 13, 2007 Share Posted March 13, 2007 </P> <H3>Press information for immediate release 13 March 2007</H3> <H1>Theatre of War Mission Editor announced</H1> 1C and Battlefront.com are excited to confirm the spreading rumors about the inclusion of a powerful Mission Editor in the release version of Theatre of War, their soon to be released WW2 real-time tactical game! This new Mission Editor will allow players to create their own missions (both single player and multiplayer for up to 8 players) and even campaigns (!) using any of the available huge 30+ battlefield maps.</P> Theatre of War - MISSION EDITOR FEATURES</P> <UL> <LI>Create new battlefields using portions of any of the 30+ huge battlemaps available in the game</LI> <LI>Put together task forces using any of the hundreds of units available</LI> <LI>Set your own weather and lighting effects, from a sunny summer day to an overcast winter afternoon in the snow, including sound effects</LI> <LI>Create single player missions and multiplayer missions for up to 8 players</LI> <LI>Create new linked missions and campaigns just like those included in the game</LI> </P> Link to comment Share on other sites More sharing options...
kryger Posted March 13, 2007 Share Posted March 13, 2007 GREAT Link to comment Share on other sites More sharing options...
theBrit Posted March 13, 2007 Share Posted March 13, 2007 Things just get better and better..... All we now are regular *FREE* terrain map packs and we'll have the complete product. (More village and town maps) [ March 13, 2007, 03:41 AM: Message edited by: theBrit ] Link to comment Share on other sites More sharing options...
Cincinatvs Posted March 13, 2007 Share Posted March 13, 2007 WONDERFULLLLLLLL !!! Link to comment Share on other sites More sharing options...
Muldoon Posted March 13, 2007 Share Posted March 13, 2007 Great news indeed! Thanks for the update. Link to comment Share on other sites More sharing options...
Melnibone Posted March 13, 2007 Share Posted March 13, 2007 Good work gentlemen! Link to comment Share on other sites More sharing options...
Markus86 Posted March 13, 2007 Share Posted March 13, 2007 But how complicated will the editor be Moon? Placing units on a map doesn't mean that it will be a good and interesting mission. There is a register "trigger" so are the mission scripts difficult to write? Link to comment Share on other sites More sharing options...
howardb Posted March 13, 2007 Share Posted March 13, 2007 Originally posted by theBrit: Things just get better and better..... All we now are regular *FREE* terrain map packs and we'll have the complete product. (More village and town maps) I'd say this game is much more complete than 95% of any other so called strategy game these days. Great work guys. Link to comment Share on other sites More sharing options...
theBrit Posted March 13, 2007 Share Posted March 13, 2007 Looking at the screenshot... do I see the option to place trees, houses and roads? Link to comment Share on other sites More sharing options...
Muldoon Posted March 13, 2007 Share Posted March 13, 2007 @Markus86 The manual is 50+ pages.... so I would imagine the editor is complicated. http://www.battlefront-newsletter.com/Blogfront/tabid/55/EntryID/73/Default.aspx Muldoon Link to comment Share on other sites More sharing options...
theBrit Posted March 13, 2007 Share Posted March 13, 2007 I cant wait to see what the community comes up with... Link to comment Share on other sites More sharing options...
Markus86 Posted March 13, 2007 Share Posted March 13, 2007 Thanks Muldoon, haven't seen the blog entry. Yes 50+ pages is a good argument that it won't be too easy. Link to comment Share on other sites More sharing options...
sebastian Posted March 13, 2007 Share Posted March 13, 2007 Originally posted by theBrit: Looking at the screenshot... do I see the option to place trees, houses and roads? It is a mission editor, not a map editor. The buttons might be only view toggles. Link to comment Share on other sites More sharing options...
crazyman56 Posted March 13, 2007 Share Posted March 13, 2007 no i think you can at least make hedges/trees and bridges by the looks of it cant you see. Link to comment Share on other sites More sharing options...
Scipio Posted March 13, 2007 Share Posted March 13, 2007 Nice. I look forward to the map editor! Don't forget to open pre-order on Thursday! Link to comment Share on other sites More sharing options...
MeatEtr Posted March 13, 2007 Share Posted March 13, 2007 There is a god, I've been wrong all this time. Link to comment Share on other sites More sharing options...
mazex Posted March 13, 2007 Share Posted March 13, 2007 This is GOOD news indeed! My interest in this game just bumped from 7 to 9! A full map editor would bump it all the way to 10 As there are people making maps for IL2 I guess that it should be "doable"? Maybe importing some IL2 maps with a nifty tool? Mmm... Sweeet! Still, I guess the 30+ maps will give us enough to play with for quite a while! /Mazex Link to comment Share on other sites More sharing options...
Nikki Mond Posted March 13, 2007 Share Posted March 13, 2007 Originally posted by Markus86: But how complicated will the editor be Moon? Placing units on a map doesn't mean that it will be a good and interesting mission. There is a register "trigger" so are the mission scripts difficult to write? That should absolutely be the question on everybody's mind. I don't think its like Combat Mission or squad assault where you plop units on a map and let the AI take over. I suspect each entity needs to have its path plotted and its triggers set for reactions. As long as I don't have to get too involved with SQL and Access (like some other games) it should be alright. Learning to start with a one entity battle and build from there. (I know I'm jumping the gun here [ March 13, 2007, 05:43 PM: Message edited by: Nikki Mond ] Link to comment Share on other sites More sharing options...
benpark Posted March 14, 2007 Share Posted March 14, 2007 Fantastic news. BFC delivers. Link to comment Share on other sites More sharing options...
Vixen Posted March 14, 2007 Share Posted March 14, 2007 Excellent. More of my VA check going to be lining someone elses pockets. Haha. Link to comment Share on other sites More sharing options...
Col Deadmarsh Posted March 14, 2007 Share Posted March 14, 2007 Awesome news! I'm sure many people don't think a mission editor will make things that much more interesting but coming from the Close Combat series, this just isn't true. Using just a few maps, the players on that board were able to create entirely different games every time by simply adjusting the setup zones. I'm completely okay with what's being put into this game. In fact, I'm hoping "smoke" will be the next element added into any future modules. The full map editor can wait as far as I'm concerned. Link to comment Share on other sites More sharing options...
Enven Posted March 14, 2007 Share Posted March 14, 2007 Thats friggen awesome Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted March 15, 2007 Share Posted March 15, 2007 Wow I think this games Stock just went up!! Lets hope modders can make new maps also!!!! Great Work guys as always Link to comment Share on other sites More sharing options...
Blacktear Posted March 15, 2007 Share Posted March 15, 2007 mh I have a question... Will it be possible to play or create Multiplayer campaignes? Or is the campaigne just for Singleplayer? Link to comment Share on other sites More sharing options...
Michael Dorosh Posted March 15, 2007 Share Posted March 15, 2007 Since the game isn't shipping with a map editor I won't be purchasing it - unless future plans are to include one? Link to comment Share on other sites More sharing options...
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