Lanzfeld Posted September 11, 2006 Share Posted September 11, 2006 Do small arms jam or break? [ September 12, 2006, 05:33 AM: Message edited by: Lanzfeld ] Link to comment Share on other sites More sharing options...
GrAL Posted September 11, 2006 Share Posted September 11, 2006 No. Link to comment Share on other sites More sharing options...
Lanzfeld Posted September 11, 2006 Author Share Posted September 11, 2006 Bummer....... I see that many troops in the game have sidearms and backup weapons. I guess that is used just if they run out of ammo eh? Link to comment Share on other sites More sharing options...
GrAL Posted September 11, 2006 Share Posted September 11, 2006 Yes. What is more, you can order a soldier to switch to another gun type he have. For example if soldier have bazooka or PIAT he won't be shooting with it in to an enemy soldier, saving big rounds for a bigger targets, so he will took out his gun, or you may order to do so. Link to comment Share on other sites More sharing options...
Lanzfeld Posted September 11, 2006 Author Share Posted September 11, 2006 This is one of those things that really doesnt make sense to me. Why in the world wouldnt you include a weapons chance of jamming in a game like this? Such a simple thing to include with a simple animation to clear a jam after a random time to simulate the jam? I can't even compare it to not getting the floormats when you buy a new car. Its like the car company doesnt even make the floormats for your new car! Focus on realism??? WTF??? Link to comment Share on other sites More sharing options...
GrAL Posted September 11, 2006 Share Posted September 11, 2006 It's not a shooter you know. You'll forget about unjamming arms as soon as battle starts belive me. And speaking about "simple animation" - well it is not so simle you think. And you know, one game can't include everything you want. Link to comment Share on other sites More sharing options...
Lanzfeld Posted September 11, 2006 Author Share Posted September 11, 2006 No I will not forget about unjamming. How many times has that all important vickers jammed at a critical moment in CM that REALLY made a big difference on whether or not an attack succeeded. Please.....I know that a game cannot include everything but we are not talking the code to enter houses here we are talking about a much simpler and NEEDED aspect of tactical battles. The animations could be very simple or even none at all. I can't believe this was left out. Makes you wonder what other little details are NOT in the game? Link to comment Share on other sites More sharing options...
Bruce70 Posted September 11, 2006 Share Posted September 11, 2006 I think some clarification is needed. I agree that no MG jams would be bad, but rifle jams I could live without. GrAL: Can a machine gun jam? Link to comment Share on other sites More sharing options...
gunnersman Posted September 11, 2006 Share Posted September 11, 2006 You wouldnt necessarily need an animation of the soldier(s) trying to unjam their weapon. It would be good enough if there was some symbol or other representation for a jammed weapon. Link to comment Share on other sites More sharing options...
hoolaman Posted September 12, 2006 Share Posted September 12, 2006 Are there any infantry machine guns? Link to comment Share on other sites More sharing options...
Lanzfeld Posted September 12, 2006 Author Share Posted September 12, 2006 Originally posted by Hoolaman: Are there any infantry machine guns? Yeah...there are tons of screenshots of them. BUT NO JAMMING?!?!?!? :eek: :eek: :confused: :confused: Link to comment Share on other sites More sharing options...
Bruce70 Posted September 12, 2006 Share Posted September 12, 2006 Like I said, that could be a misinterpretation. He may think that by small arms you mean rifles, pistols etc. Not MGs. I think that not having an unjamming animation would go against their design philosophy for this game. But perhaps they could just have a generic unjamming animation, rather than an accurate animation for each weapon. Link to comment Share on other sites More sharing options...
Lanzfeld Posted September 12, 2006 Author Share Posted September 12, 2006 Anything would be better then a machinegun not having a chance of jamming at all. Link to comment Share on other sites More sharing options...
Ishapore41 Posted September 12, 2006 Share Posted September 12, 2006 Originally posted by Lanzfeld: Bummer....... I see that many troops in the game have sidearms and backup weapons. I guess that is used just if they run out of ammo eh? Most of the weapons the troops in this game were issued were sound weapons, save for maybe the Italians. Their weapons were old and awkward. Link to comment Share on other sites More sharing options...
Boosh Posted September 12, 2006 Share Posted September 12, 2006 Well, if there was an animation of the troops kicking their equipment, would that suffice? Link to comment Share on other sites More sharing options...
Yahoshua Posted September 12, 2006 Share Posted September 12, 2006 Yes machine guns can jam in real life...so can rifles and pistols. Link to comment Share on other sites More sharing options...
Jussi Köhler Posted September 12, 2006 Share Posted September 12, 2006 Originally posted by Yahoshua: Yes machine guns can jam in real life...so can rifles and pistols. Gun-Grog.. Link to comment Share on other sites More sharing options...
Melnibone Posted September 12, 2006 Share Posted September 12, 2006 Originally posted by Ishapore41: Most of the weapons the troops in this game were issued were sound weapons, save for maybe the Italians. Their weapons were old and awkward. Since when were the Italians in this game? Link to comment Share on other sites More sharing options...
Lanzfeld Posted September 12, 2006 Author Share Posted September 12, 2006 Yes we are all aware that every type of firearm can jam at one time or another. But it is particulary important to simulate jamming of the machinegun which is the cornerstone of these weapons. The entire German squad was based around this pivitol weapon and, to a lesser extent, the US squads as well. The Devs need to step in and answer this one please. Do LMG and crew HMGs jam at all? Like I said in a post above....how many times was this a factor in CM when you were covering an advancing squad with a vickers that suddenly jammed?!?!?! :eek: Link to comment Share on other sites More sharing options...
Nicdain Posted September 12, 2006 Share Posted September 12, 2006 Since when were the Italians in this game? Unfortunately there are no Italians in ToW... They were mentioned just to compare their poor quality firearms with those of other countries. Link to comment Share on other sites More sharing options...
Melnibone Posted September 12, 2006 Share Posted September 12, 2006 Originally posted by Lanzfeld: The Devs need to step in and answer this one please. They already have answered it in the second post of this thread. Link to comment Share on other sites More sharing options...
Lanzfeld Posted September 12, 2006 Author Share Posted September 12, 2006 Originally posted by Melnibone: </font><blockquote>quote:</font><hr />Originally posted by Lanzfeld: The Devs need to step in and answer this one please. They already have answered it in the second post of this thread. </font> Link to comment Share on other sites More sharing options...
Melnibone Posted September 12, 2006 Share Posted September 12, 2006 His signature kind of gives it away. Link to comment Share on other sites More sharing options...
Lanzfeld Posted September 12, 2006 Author Share Posted September 12, 2006 I never read the signatures. Besides.....did he mean rifles or machineguns or both? Link to comment Share on other sites More sharing options...
Melnibone Posted September 12, 2006 Share Posted September 12, 2006 They are often far more interesting than the actual posts. Link to comment Share on other sites More sharing options...
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