Toby Haynes Posted May 11, 2007 Share Posted May 11, 2007 I seem to remember someone asking for crystal landscapes as an idea for a scenario. Well, since I'm having technical troubles with 1.2.6 (although we are now at the "it works with no sound" stage) I've been putting my brain to use on the problem of creating crystal-style landscapes. Here's where I've got to as displayed in Geomorph. Link to comment Share on other sites More sharing options...
Chilibird Posted May 11, 2007 Share Posted May 11, 2007 That looks pretty cool, but I'm curious how DT would handle it, as those are some interesting 'jumps' for a tank to handle... Link to comment Share on other sites More sharing options...
Toby Haynes Posted May 11, 2007 Author Share Posted May 11, 2007 As this stands, I think it would be an interesting test for the bot AI pathfinding If I were to build a level based entirely on this sort of terrain, roads would be critical to establish reasonable routes through the landscape. I'm still toying with the algorithms too - the next thing to do is alter the size of the crystal faces according to the height of the terrain. Low lying areas should probably be fairly large and flat, with higher areas being composed of more smaller faces. Currently each face is calculated based on a smoothing algorithm over each Voronoi cell. I'm considering switching over to a best-fit plane for each face, so that it more accurately reflects the original landscape before crystallization. I may implement that and consider the effect. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted May 11, 2007 Share Posted May 11, 2007 It would be great to have some truly different gameplay experiences that new landscapes like this might offer. Link to comment Share on other sites More sharing options...
Imperial Grunt Posted May 23, 2007 Share Posted May 23, 2007 Awesome. Maybe some corridors can be cut through parts to make roads for vehicles. This looks like a great infantry map! Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted July 2, 2007 Share Posted July 2, 2007 Still itching to battle across the crystal wastes! Link to comment Share on other sites More sharing options...
Toby Haynes Posted July 3, 2007 Author Share Posted July 3, 2007 I apologise for the lack of updates recently. I've been having some home renovation done and the house is full of dust and junk. The renovations are a prelude to a new arrival in our house sometime in the September time frame and my game playing time has been somewhat truncated as a result. I will, most definitely try and get a Crystal landscape out for people to play with soon (but I'm off on vacation soon, so don't expect immediate turn around). Link to comment Share on other sites More sharing options...
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