ClaytoniousRex Posted August 20, 2006 Share Posted August 20, 2006 There's now a new tag that's a child of the GameType tag. It's called DeploymentZone. Here's an example: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"><DeploymentZone> <TeamID>1</TeamID> <MinPosition>0,9240,0</MinPosition> <MaxPosition>5000,10240,0</MaxPosition> </DeploymentZone></pre> Link to comment Share on other sites More sharing options...
Dark_au Posted August 20, 2006 Share Posted August 20, 2006 how are dropship numbers and resupply values changed?. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted August 20, 2006 Author Share Posted August 20, 2006 There is are 2 new optinal tags which are children of the GameType tag: Team0NumDropships and Team1NumDropships. So, for example you could do this: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"><GameType> <GameTypeName>Objective</GameTypeName> <Team0DeploymentRadius>30000.0</Team0DeploymentRadius> <Team1DeploymentRadius>0.0</Team1DeploymentRadius> <Team0NumDropships>10</Team0NumDropships> <Team1NumDropships>10</Team1NumDropships> <Team0InitialScore>1000</Team0InitialScore> . . .</pre> Link to comment Share on other sites More sharing options...
yurch Posted August 20, 2006 Share Posted August 20, 2006 Any additions for the physobject schema? Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted August 20, 2006 Author Share Posted August 20, 2006 Yes, there are new tags for allowing squads to embark into things like buildings. The new tag is called CrewSlot (you can see examples of it in things like GovernmentBuilding.physicalobjectgroup), You just list some number of these and when a squad occupies the object, the squad members will go into these "slots" until they're all full. You should have the same number of these slots as your PassengerCapacity tag specifies as the max number of passengers. Link to comment Share on other sites More sharing options...
yurch Posted August 20, 2006 Share Posted August 20, 2006 So no 'unjammable' tag, then? Link to comment Share on other sites More sharing options...
Mace Posted August 21, 2006 Share Posted August 21, 2006 Thanks Clay! Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted August 22, 2006 Author Share Posted August 22, 2006 No, sorry Yurch, we couldn't fit anything more in for testing even though it was already implemented. Definitely in place for 1.1.4, though and seems to work fine. Link to comment Share on other sites More sharing options...
Recommended Posts