J P Wagner Posted February 18, 2008 Share Posted February 18, 2008 Outside of using the Garrison script, is there another, perhaps quicker, method of preventing the AI from moving units of Majors that have not yet been activated? I am trying to cut down the AI turn length and having the AI shuffle these units around adds unecessary time to the turn. 0 Quote Link to comment Share on other sites More sharing options...
Bill101 Posted February 18, 2008 Share Posted February 18, 2008 Have them arrive by script the moment the country enters the war? 0 Quote Link to comment Share on other sites More sharing options...
J P Wagner Posted February 18, 2008 Author Share Posted February 18, 2008 Interesting thought, but though I have a "drop dead" date when Poland, the Northwestern Whites, and the Western Allies enter the war, they can come in earlier due do some activation triggers, or later due to % triggers. To afix a specific date on the at start forces would prove difficult. Also I have some activation triggers set up for the "at start" forces which might bring neutrals into the war faster. For example, if Poland moves their army away from the Lithuanian border to fight the Bolsheviks, Lithuania can start increasing their activation pro-Red and perhaps eventually invade Poland. I probably will simply need to Garrison all of the "at start" units and put easy cancel triggers on them once they become active, so they can start implementing the Offensive scripts... 0 Quote Link to comment Share on other sites More sharing options...
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