dauriac Posted May 25, 2007 Author Share Posted May 25, 2007 You play with version 1 or version 2 ? 0 Quote Link to comment Share on other sites More sharing options...
dauriac Posted June 25, 2007 Author Share Posted June 25, 2007 Originally posted by dauriac: You play with version 1 or version 2 ? no answer? 0 Quote Link to comment Share on other sites More sharing options...
Guest Mike Posted June 26, 2007 Share Posted June 26, 2007 I'd like to add my compliments However a few niggly wee things for v3.... Movement is far too far - I had Central Powers Units cutting off all of Poland on T1, getting to Odessa on T2, and Turkish and Russian armies marching past each other to capture hte 2 cities cosest to the borders.....waaayyyyyyy too much manouvreability IMO. Also too many submarines, and too many destroyers. Sure there were a lot of Submarines around, but most of hte destroyers were busy protecting the fleets, not chasing them. IMO submarine units should all start at 1 point and there should be no destroyers. Fleet units should have zero anti-submarine capacity - this should only come from getting a positive research result for anti-sub research - until then no destroyers should be able to be built. Ideally subs should stay as 1 point units too unless there's some research done, but I don't see how that can happen given the game system. 0 Quote Link to comment Share on other sites More sharing options...
dauriac Posted June 26, 2007 Author Share Posted June 26, 2007 "too many destroyers" : it there not of destroyers but of the fleets of cruisers with : light cruisers, protected cruisers, battlecruisers, armoured cruisers. Cruisers ASM : 1/2, Battleships ASM : 0/3, Submarines AS : 0/0. The submarines were ineffective against the ships in 1914! "Movement is far too far" : I do not think, in August 1914, the German armies made 30 miles per day! The average was of 100 miles per week, (in train : 200 miles per day). 0 Quote Link to comment Share on other sites More sharing options...
Guest Mike Posted June 27, 2007 Share Posted June 27, 2007 I'm not sure what you're saying sorry - Subs were quite effective - the sinking of Houge, Aboukir and Crecy can attest to that, but htey were not used for commerce raiding yet - hence I would decrease them to 1 strength point per unit. Sorry for hte confustion - by "destroyers" I mean the cruiser units that people use for ASW - there were no escorts and ASW was extremely inefficient at the start of the war. There were anti-submarine efforts of course, but nothing like what happened later on. So IMO all the major surface units represented in 1914 should be batle-fleets. I'm not sure what you mean by hte comment about movement either sorry - you seem to be agreeing with me? 0 Quote Link to comment Share on other sites More sharing options...
dauriac Posted June 27, 2007 Author Share Posted June 27, 2007 I created units CRUISER and BATTLEFLEET because of their different capacity of displacement and not of their capacity ASW. The submarines could destroy a few units by surprised but certainly not a complete fleet (1 unit = about 20 CRUISERS). Sorry for my bad english : you wish to reduce the strength of the submarines of 10 (or 5) to 1? 0 Quote Link to comment Share on other sites More sharing options...
Guest Mike Posted June 27, 2007 Share Posted June 27, 2007 Yes - down to 1 strength point. The primary anti-commerce raiding athe start of the war was actually done by surface raiders, not by submarines - the Emden and the like. Is there a way to represent that? 0 Quote Link to comment Share on other sites More sharing options...
dauriac Posted June 28, 2007 Author Share Posted June 28, 2007 Originally posted by Stalin's Organist: Yes - down to 1 strength point.AI manages badly the Submarines (or other) with 1 strength point . For this reason I have units with a maximum in strength. Originally posted by Stalin's Organist: The primary anti-commerce raiding athe start of the war was actually done by surface raiders, not by submarines - the Emden and the like. Is there a way to represent that? I do not know how to make... 0 Quote Link to comment Share on other sites More sharing options...
Guest Mike Posted June 28, 2007 Share Posted June 28, 2007 Originally posted by dauriac: </font><blockquote>quote:</font><hr />Originally posted by Stalin's Organist: Yes - down to 1 strength point.AI manages badly the Submarines (or other) with 1 strength point . For this reason I have units with a maximum in strength.</font> 0 Quote Link to comment Share on other sites More sharing options...
Samichlaus Posted July 18, 2007 Share Posted July 18, 2007 Congratulations dauriac for this nice mod. Although with normal settings it is pretty easy to to beat the AI playing as the alliance (didn't try the entente yet). I played V2. Is there a chance you will come up with a V3? 0 Quote Link to comment Share on other sites More sharing options...
arrack Posted July 21, 2007 Share Posted July 21, 2007 A most excellent mod. I've grown quite tired of playing WW2 over and over again. This one is a breath of fresh air. I do hope you plan to develop it further. Some comments: It's easy. Even on 100% and +2 it's no match to seize Russia (and the URSS), France and all of Africa as the Alliance. I think this mostly is becuase of how the AI treats new units. As most new units are STR 1, it's deploys them too close to enemy units. I think the AI assumes all units start at STR 10. USA need to be richer too. It really doesn't influence the game much if they enter the war or not so you basically take everything in Europe ignoring the US % rise. Great mod! Keep up the good work! 0 Quote Link to comment Share on other sites More sharing options...
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