Leedsunited40 Posted December 18, 2006 Share Posted December 18, 2006 Anybody have any ideas of planning for a WW1 mod? 0 Quote Link to comment Share on other sites More sharing options...
Colin I Posted December 18, 2006 Share Posted December 18, 2006 Would like to see it - WWI wasn't all static and might have gone differently. Think Tech is critical, would suggest: Trench Warfare - Increases entrenchment potential and includes the defensive doctrines that made the Western frnt Hell. Offensive Doctrine - covers Tanks, artillery and other means of breaking trench warfare. By end of war offensives were becoming more effective again. Dreadnaughts Air Warfare - mostly increases spotting range of land units rather than separate air units. U-boats Artillery Think it could work. Guess units now include Cavalry Corps, maybe a bit more differentiation of infantry types. Needs a good diplomacy model. 0 Quote Link to comment Share on other sites More sharing options...
fantomas Posted December 19, 2006 Share Posted December 19, 2006 My second mod (after FALKLANDS WAR), will be "VERDUN 1916" at operationnal level. I will create a false 3D isometric graph system. [ December 19, 2006, 07:20 AM: Message edited by: fantomas ] 0 Quote Link to comment Share on other sites More sharing options...
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