MajorRH Posted December 17, 2006 Share Posted December 17, 2006 Hello: I am working on a mod. My scale is 20 km per tile. I have run into a limitation on aircraft range of 25 tiles (plus 5 more if research is maxed). Is there a way to increase this. Assistance would be most appreciated. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted December 17, 2006 Share Posted December 17, 2006 I believe that Hubert cut the limit down to 25 for now because past 25 significantly slows the engine down with calculations. 0 Quote Link to comment Share on other sites More sharing options...
n0kn0k Posted December 17, 2006 Share Posted December 17, 2006 ND is right, i've ran into the same limitations during the making of a mod. Hubert gave me the same awnser. 0 Quote Link to comment Share on other sites More sharing options...
MajorRH Posted December 17, 2006 Author Share Posted December 17, 2006 Thanks Normal Dude. This is my first major attempt at a Mod, so I am learning alot of things the hard way. I am working on "Operation Sealion-1940" on a Divisional / Brigade scale. I have built the map and am now compiling my research regarding the order fo battle. The range limitation will be OK for fighter aircraft (Air Squadron) action, but be short for bomber action. I wonder if there are any tricks? I also wonder what other limitations I might encounter with my 20 km (12 mile) per tile map scale (I wanted to create a multi-purpose map). My map includes the British Isles (including Shetland Islands and Ireland), Northern France, Northern Benelux and Germany as far Berlin. I also include the west coast of Norway and the seas around and in between (I'm 190x85 tiles). Am I going to have a game speed problem with this size? In any event, I am keeping a log of this development process and will post it if I can successfully complete this project. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
fantomas Posted December 17, 2006 Share Posted December 17, 2006 Take car : there is a bug in the game, I saw it during work for my FALKLANDS MOD : when the fight range of planes or carriers is high (i.e 15 to 20 tiles), the bug is : in human vs human game, after a plane or carrier has made an attack by long range, the game is blocked. The bug occurs only in human vs human hame, never in human vs AI game. I have reported this bug but I don't know if Hubert will modify that. 0 Quote Link to comment Share on other sites More sharing options...
MajorRH Posted December 17, 2006 Author Share Posted December 17, 2006 Thanks for the input. Cheers. 0 Quote Link to comment Share on other sites More sharing options...
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