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Need Custom Sound Advice


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I'm making a modern-day custom sound collection and have 70% done, however, on testing I'm getting this crash:

image2oo1.jpg

The sound files are all .WAV and 16-bit 44Khz - the same as the game files.

The files are also renamed exactly the same as the original game files.

What am I doing wrong?

Is it to do with the length of the files?

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I'm being obvious here but just want to be sure I've not missed anything:

C:\Program Files\Battlefront\Strategic Command 2 Blitzkrieg\Campaigns\_Modern\Sound

campiagn.ini:

#CUSTOM_BITMAPS= 1

#CUSTOM_INTERFACE= 1

#CUSTOM_SOUND= 1

#CUSTOM_LOCALIZATION= 1

Correct?

Dude thanks- I'll be posting a scenario with all these sounds in. I only collected what I needed and you've probably got lots more than I have...

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Originally posted by Hubert Cater:

Hi Steve, is it just the one transport buffer sound that is giving you this problem? If so then it might just be that this particular sound is incompatible (for whatever reason) with SC2. Can you try another sound?

Hi Hubert - no it seems to be all of them. I removed one file after the other and they failed.

The format, naming and file placement seem to be in order but it wont accept them.

I have a fairly good soundcard too so its not the hardware. I'm actually stumped as to what the problem is.

[11/20/2006 2:45:04 DIRECTSOUND FAILED(sound: initialize_battle4_buffer): dserr_invalidparam

[11/20/2006 3:01:18 DIRECTSOUND FAILED(sound: initialize_amphibious_transport_buffer): dserr_invalidparam

[11/20/2006 3:02:58 DIRECTSOUND FAILED(sound: initialize_amphibious_transport_buffer): dserr_invalidparam

[11/20/2006 3:04:45 DIRECTSOUND FAILED(sound: initialize_amphibious_transport_buffer): dserr_invalidparam

[11/20/2006 3:06:13 DIRECTSOUND FAILED(sound: initialize_battle1_buffer): dserr_invalidparam

[11/20/2006 3:08:08 DIRECTSOUND FAILED(sound: initialize_amphibious_transport_buffer): dserr_invalidparam

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I do remember having problems with one sound way back when as well... I think Moonslayer is on the right track, make sure that the sounds you are trying to use are exactly the same, spec for spec otherwise there might be an issue.

If you can't see anything, send me a sound you know does not work and I will try and take a look.

Hubert

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Originally posted by Hubert Cater:

I do remember having problems with one sound way back when as well... I think Moonslayer is on the right track, make sure that the sounds you are trying to use are exactly the same, spec for spec otherwise there might be an issue.

If you can't see anything, send me a sound you know does not work and I will try and take a look.

Hubert

Will do -thanks Hubert. Sending to info@furysoftware.com

If this is something simple I've overlooked I'll kick myself!

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