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BUG with "unit" event?


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Hey.

Ive tried adding the 1-3 SS Panzer Corps to arrive as new units in my game. However the game requires a condition parameter(this really sucks) and not only a set date. So any how I sat those 3 to arrive if russians get close to Berlin, they would arrive there.

Imagine my surprise when I see that only one of those units arrive in Berlin when russians move close. The other 2 just wont appear although they are scripted the same way.

what the hell is wrong?

And why the **** do you need a condition parameter if you dont want too?

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Originally posted by Hubert Cater:

Kuniworth, try asking again in a civilized manner and I *might* just be inclined to answer your question.

Sorry HC. What is wrong then? Ive noticed that if I give russians free romanian units after fall of Bucharest they dont arrive immediately but it takes a while. THen they just pop up some turns later. Very weird.
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This is how they look;

; New Unit Script #2

{

#NAME= 1st SS Panzer Corps arrive

#POPUP= 1st SS Panzer Corps arrive

#FLAG= 1

#TYPE= 1

#COUNTRY_ID= 5

#TRIGGER= 100

#DATE= 1943/07/27

#DESTINATION_RESOURCE= 3,27

#CONDITION_POSITION= 3,27 [1,3] [1,10] [2]

#UNIT= 6 [13] [3] [1st SS Pz.Corps]

}

; New Unit Script #3

{

#NAME= 2nd SS Panzer Corps arrive

#POPUP= 2nd SS Panzer Corps arrive.

#FLAG= 1

#TYPE= 1

#COUNTRY_ID= 5

#TRIGGER= 100

#DATE= 1943/01/25

#DESTINATION_RESOURCE= 3,27

#CONDITION_POSITION= 4,27 [1,3] [1,10] [2]

#UNIT= 6 [13] [3] [2nd SS Pz.Corps]

}

; New Unit Script #4

{

#NAME= 3rd SS Panzer Corps arrive

#POPUP= 3rd SS Panzer Corps arrive.

#FLAG= 1

#TYPE= 1

#COUNTRY_ID= 5

#TRIGGER= 100

#DATE= 1943/12/15

#DESTINATION_RESOURCE= 3,27

#CONDITION_POSITION= 3,27 [1,3] [1,10] [2]

#UNIT= 6 [13] [3] [3rd SS Pz.Corps]

}

; New Unit Script #5

{

#NAME= Romanian forces join allied war effort

#POPUP= Romania takes up arms against the axis powers

#FLAG= 1

#TYPE= 1

#COUNTRY_ID= 4

#TRIGGER= 100

#DATE= 1945/10/10

#DESTINATION_RESOURCE= 21,51

#CONDITION_POSITION= 21,51 [0,0] [0,10] [2]

#UNIT= 1 [10] [0] [4th Romanian]

#UNIT= 1 [10] [0] [7th Romanian]

#UNIT= 1 [10] [0] [2nd Romanian]

#UNIT= 1 [10] [0] [6th Romanian]

#UNIT= 1 [10] [0] [Romanian Munte]

}

the weird stuff is that they show up sometimes one at the time and sometimes a lot of turns after the condition-stuff has been triggered.

I don't understand this.

I have simultaneous turns.

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