Kuniworth Posted June 25, 2006 Share Posted June 25, 2006 Hey. Ive tried adding the 1-3 SS Panzer Corps to arrive as new units in my game. However the game requires a condition parameter(this really sucks) and not only a set date. So any how I sat those 3 to arrive if russians get close to Berlin, they would arrive there. Imagine my surprise when I see that only one of those units arrive in Berlin when russians move close. The other 2 just wont appear although they are scripted the same way. what the hell is wrong? And why the **** do you need a condition parameter if you dont want too? 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 26, 2006 Share Posted June 26, 2006 Kuniworth, try asking again in a civilized manner and I *might* just be inclined to answer your question. 0 Quote Link to comment Share on other sites More sharing options...
Timskorn Posted June 26, 2006 Share Posted June 26, 2006 Post the script here, probably an issue with that. And unless you're Quentin Tarantino those F-bombs won't help you solve your problem either. 0 Quote Link to comment Share on other sites More sharing options...
Kuniworth Posted June 27, 2006 Author Share Posted June 27, 2006 Originally posted by Hubert Cater: Kuniworth, try asking again in a civilized manner and I *might* just be inclined to answer your question. Sorry HC. What is wrong then? Ive noticed that if I give russians free romanian units after fall of Bucharest they dont arrive immediately but it takes a while. THen they just pop up some turns later. Very weird. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 27, 2006 Share Posted June 27, 2006 I'll suggest the same thing as Timskorkn, post your scripts here and describe the situation in game a bit more and I'm sure we can figure out what might be happening on your end. 0 Quote Link to comment Share on other sites More sharing options...
Kuniworth Posted June 27, 2006 Author Share Posted June 27, 2006 This is how they look; ; New Unit Script #2 { #NAME= 1st SS Panzer Corps arrive #POPUP= 1st SS Panzer Corps arrive #FLAG= 1 #TYPE= 1 #COUNTRY_ID= 5 #TRIGGER= 100 #DATE= 1943/07/27 #DESTINATION_RESOURCE= 3,27 #CONDITION_POSITION= 3,27 [1,3] [1,10] [2] #UNIT= 6 [13] [3] [1st SS Pz.Corps] } ; New Unit Script #3 { #NAME= 2nd SS Panzer Corps arrive #POPUP= 2nd SS Panzer Corps arrive. #FLAG= 1 #TYPE= 1 #COUNTRY_ID= 5 #TRIGGER= 100 #DATE= 1943/01/25 #DESTINATION_RESOURCE= 3,27 #CONDITION_POSITION= 4,27 [1,3] [1,10] [2] #UNIT= 6 [13] [3] [2nd SS Pz.Corps] } ; New Unit Script #4 { #NAME= 3rd SS Panzer Corps arrive #POPUP= 3rd SS Panzer Corps arrive. #FLAG= 1 #TYPE= 1 #COUNTRY_ID= 5 #TRIGGER= 100 #DATE= 1943/12/15 #DESTINATION_RESOURCE= 3,27 #CONDITION_POSITION= 3,27 [1,3] [1,10] [2] #UNIT= 6 [13] [3] [3rd SS Pz.Corps] } ; New Unit Script #5 { #NAME= Romanian forces join allied war effort #POPUP= Romania takes up arms against the axis powers #FLAG= 1 #TYPE= 1 #COUNTRY_ID= 4 #TRIGGER= 100 #DATE= 1945/10/10 #DESTINATION_RESOURCE= 21,51 #CONDITION_POSITION= 21,51 [0,0] [0,10] [2] #UNIT= 1 [10] [0] [4th Romanian] #UNIT= 1 [10] [0] [7th Romanian] #UNIT= 1 [10] [0] [2nd Romanian] #UNIT= 1 [10] [0] [6th Romanian] #UNIT= 1 [10] [0] [Romanian Munte] } the weird stuff is that they show up sometimes one at the time and sometimes a lot of turns after the condition-stuff has been triggered. I don't understand this. I have simultaneous turns. 0 Quote Link to comment Share on other sites More sharing options...
Kuniworth Posted June 29, 2006 Author Share Posted June 29, 2006 bump 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.