Barcelona 1936 Posted June 19, 2006 Author Share Posted June 19, 2006 This campaign is intended for human to human , furthermore I haven´t worked yet in AI scripts, now the game works the way i think simulate betterthe history. Tech are more dificult (maximun 2 chits in all 5 level areas, but 1 in IW AT GLR MOT). Land units begin more powerfull than before, this the reason why R&D doesn´t break the game in land. Now allies can do two types of naval movement , one is the normal and the other is using naval loops from America´s Coast to British Coast and viceversa, this kind of movement is less risky but in this way you can never find Submarines. Airfleets are less powerfull against land units but more against others air units. There is like an Offboard Map Box wich represent Asian, Oceanian and Afrikan british commonwealth. Now whole Escandinavia is on the map, If you wish you can invade USSR from the North ..., well it would be a very long journey. US production is huge too. USSR activation depends on USSR units in the USSR-III Reich frontier, If you want to increase your production and activation you have to put units in the frontier... I only need playtesters? 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 19, 2006 Share Posted June 19, 2006 Very impressive Barcelona 0 Quote Link to comment Share on other sites More sharing options...
Barcelona 1936 Posted June 19, 2006 Author Share Posted June 19, 2006 Thanks to you for making "The Game" 0 Quote Link to comment Share on other sites More sharing options...
Fireball Posted June 20, 2006 Share Posted June 20, 2006 Ready to try the map out ! PatrickSarau@t-online.de 0 Quote Link to comment Share on other sites More sharing options...
Barcelona 1936 Posted June 24, 2006 Author Share Posted June 24, 2006 "Europa en LLamas" the mod with that huge map finally is working fine. When all the games of playtesting are finished , I will upload in www.cmmods.com . 0 Quote Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted June 24, 2006 Share Posted June 24, 2006 I'm not sure I like the "free ride warp zone" to the British coast-what is your rationale for that? That said this is one to look forward to. Many of Timskorn's and/or ND's scripts should easily be converted, as the only difference in many cases is the script map coordinates, right? 0 Quote Link to comment Share on other sites More sharing options...
Barcelona 1936 Posted June 24, 2006 Author Share Posted June 24, 2006 Well some players used to nag of the Atlantic size in my previous mod. ( with the original map of fall weiss but with an Atlantic Ocean 20 tiles wider). Howewer the main reason is that I do this naval loop from USA coast to UK Coast for allowing AI to send transport as It always send ( without any escort). Then UK based cruiser can react to the attack to those transports ( they arrive near to UK and in range of Royal Navy) A N D if the transports retreat they will do to the closest port ( UK Ports instead of Canada). I hope i have asked your first question. About the second , only scripts that aren´t relative to x,y positions can be directly added to this campaign (but i don´t suggest you do that), by the other side scripts related to x,y position have to be reescripted because not only coordenates are different but in this case SIZE MATTERS ; you have more cities , more room to manouver, more OB and different combat values and unit properties. You can´t simply paste the previous plans and change x,y positions in those, you will have to change number of units assigned to plan, cancel and activated position, create new scripts for new positions that are the Strategic Keys or are the triggers for new events. An example of this is a AI plan script to amphibious build up of one unit to Crete, and after this one other to garrison that position because it has a similar effect than Malta but for Allies instead of Axis. SFMBE 0 Quote Link to comment Share on other sites More sharing options...
Blashy Posted June 25, 2006 Share Posted June 25, 2006 Can't wait to have a look at the complete map. 0 Quote Link to comment Share on other sites More sharing options...
Barcelona 1936 Posted June 25, 2006 Author Share Posted June 25, 2006 Contact with me at ICQ 327 274 424 and you could see all the map. 0 Quote Link to comment Share on other sites More sharing options...
Barcelona 1936 Posted June 25, 2006 Author Share Posted June 25, 2006 I,m testing the campaing with a couple of veteran players and when We have ended the games I´ll upload the full tested version in cmmods. But if somebody want to join those sessions can contact me in ICQ. 0 Quote Link to comment Share on other sites More sharing options...
Sombra Posted June 29, 2006 Share Posted June 29, 2006 The map is really nice. Feels a little bit intimidating playing it. Very good work 0 Quote Link to comment Share on other sites More sharing options...
Barcelona 1936 Posted June 29, 2006 Author Share Posted June 29, 2006 Thanks Sombra, play with you is funny and interesting 0 Quote Link to comment Share on other sites More sharing options...
John C Posted July 2, 2006 Share Posted July 2, 2006 Originally posted by Barcelona 1936: "Europa en LLamas" the mod with that huge map finally is working fine. When all the games of playtesting are finished , I will upload in www.cmmods.com . How is it coming and any thoughts on when it might be posted? 0 Quote Link to comment Share on other sites More sharing options...
Barcelona 1936 Posted July 3, 2006 Author Share Posted July 3, 2006 I have finished all the map and event scripts , about balance IMHO now is right, thanks to playtesters like ; AXISGENERAL , TERIF, STAVKA CCCP, FIREBALL, SOMBRA, CONSTAN. Finally I´m waitting for the next patch to write all the AI scripts, well i have done a lot of them , but i would prefer upload te campaign completely in cmmods , because now is mainly for use in human versus human games. If you want, you can contact with me in icq or by e-mail jaimain@gmail.com . Finally two screens of France 40´ SFMBE 0 Quote Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted July 4, 2006 Share Posted July 4, 2006 France isn't correct man the maginot line is in your scenarion some kind of extension of the northern border. The Netherlands look really bad also the maginot line stretches to luxembourg 0 Quote Link to comment Share on other sites More sharing options...
Barcelona 1936 Posted July 4, 2006 Author Share Posted July 4, 2006 Thanks for your opinion ...if you dont like it you are free to correct everything you see wrong, another option would be (if you want to spent a lot of hours) that you can do your own map. I inspired me in the maps of two wargames "World in flames" and "Europe engulfed". About Maginot line this map was my source. 0 Quote Link to comment Share on other sites More sharing options...
Barcelona 1936 Posted July 7, 2006 Author Share Posted July 7, 2006 Europa en Llamas , the campaign with this new map is on cmmods, but NO AI scripts are included, , i ´m waitting to next patch to include these . The campaign is not suitable for solo play, download at your own risk, but against other person works fine 0 Quote Link to comment Share on other sites More sharing options...
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