KillerTomato Posted June 9, 2006 Share Posted June 9, 2006 plz send to ernstmeijer@planet.nl 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 9, 2006 Author Share Posted June 9, 2006 Next test version will be delayed until later today... still too many damned AI bugs I am trying to work around. 0 Quote Link to comment Share on other sites More sharing options...
KillerTomato Posted June 9, 2006 Share Posted June 9, 2006 k thx! Sux that you have to do strang scripting stuff to get around ai faults. Good luck! 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 9, 2006 Author Share Posted June 9, 2006 New version sent 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 9, 2006 Author Share Posted June 9, 2006 Currently writing Barbarossa scripts.. will be ready tonight. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 10, 2006 Author Share Posted June 10, 2006 Version 3 sent out. This one is a full-game script. 0 Quote Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted June 10, 2006 Share Posted June 10, 2006 ND, did you get my request? I may have had my email set to invisible on this board, but I changed that setting to visible. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 10, 2006 Author Share Posted June 10, 2006 Sent. 0 Quote Link to comment Share on other sites More sharing options...
Qyusson Posted June 11, 2006 Share Posted June 11, 2006 im interested see profile for email adress.. thx 0 Quote Link to comment Share on other sites More sharing options...
Xanos Posted June 11, 2006 Share Posted June 11, 2006 I would be interested in playing also. Email is emontgo@simla.colostate.edu 0 Quote Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted June 12, 2006 Share Posted June 12, 2006 Okay, here's my report... Played at expert level, but with no exp bonus. I wanted to have combat results which were not biased for either side. 1. It took until the end of January for Poland to fall, with consequent early Russian entry. 2. Norway was invaded...but never conquered. 2 corps and a tank (!) were stuck there for over 2 years-the tank went towards Bergen and not Oslo. 3. Benelux was attacked in May IIRC, France fell soon after because I experimented with moving almost all French units to Britain (got 2 armies to become Free French). 4. Subs weren't a factor, for the most part. Sunk 2 and the other one hid in a French port for the rest of the game. 5. Italy was all over the map. Britain got an offensive going which took all of Libya, then invaded Sicily. 3 Italian HQs were seen hanging out near Rome. I killed several of their units which were in Russia. I don't know if Italy bought any tech but considering the 3 HQs (and an air fleet, and a tank), I doubt it... 6. Russia absorbed some early blows (she entered in early 1941), turned the tables and 6 tank armies steamrolled towards Berlin, taking it in late '42. A significant number of German units were killed in the process. 7. Yugos and Greeks were attacked when several Russian tanks were on the Vistula (near Warsaw). Greeks held out to end of game. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 12, 2006 Author Share Posted June 12, 2006 Number 7 is an issue that is fixed. Axis only start offensives now if Eastern situation is favorable. The rest are things I can only give guidelines to the AI to do, but it usually just does whatever the hell it wants to do. P.S. I don't dont think the AI will ever win anything without an exp bonus. It makes up for the poor tactical choices. 0 Quote Link to comment Share on other sites More sharing options...
Guest Mike Posted June 12, 2006 Share Posted June 12, 2006 Wouldn't mind a look myself - send to mikecampbell@paradise.net.nz thanks. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 12, 2006 Author Share Posted June 12, 2006 Sure thing, Organist, Xanos, and Qyusson, be aware I will be sending you the newest version, so it may be a day or two. 0 Quote Link to comment Share on other sites More sharing options...
rclawson007 Posted June 14, 2006 Share Posted June 14, 2006 I'd like to test your scripts. Please send to me at rclawson007@comcast.net. Thanks... 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 15, 2006 Author Share Posted June 15, 2006 New version sent. 0 Quote Link to comment Share on other sites More sharing options...
KG Posted June 15, 2006 Share Posted June 15, 2006 Looks like you are doing a great job. I'd like a copy please. Thanks. KenG@umpco.com 0 Quote Link to comment Share on other sites More sharing options...
Blashy Posted June 15, 2006 Share Posted June 15, 2006 I would definitly spread out the diplomacy. Meaning when the game starts it chooses between Spain or Sweden or Turkey, along the lines of 40/40/20% on which way it will go. And should it get Sweden, have the swedish troops invade Norway and man the cities with its own troops. If it gets Spain it should invade Portugal and Gibraltar and man the Spain / Portugal cities on the Atlantic with Armies and Tanks from Spain. A Tank on Gibraltar, Army on Portugal and the other city close to Bordeaux with a corps next to it. And if the Axis do have Gibraltar, then Vichy France, Tunisia, Syria, Iraq, Greece should all be taken and left unmaned, no need to have manpower if the enemy can not access it. Algeria should also be taken but it will need a strong garrison in Cassablanca (3 Italian units with HQ). 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 15, 2006 Author Share Posted June 15, 2006 The diplomacy spread is on my to-do list, but is unworkable until global variables are introduced. Garrison decision positions are unwelcome in the beginning because at that point Axis needs every unit for combat. Everything else you mentioned is already implemented. In addition, Axis Minors take a lot of the Garrison load off of Germany now. However, I have Germany manning Portugal and Gibraltor, because the AI will/may use Spain for offensive operations against Minors, since they have a combined arms force w/ HQ. As for specifing which units garrison what positions, I wish I could do that, but it is impossible. hopefully HC will add that in a patch. 0 Quote Link to comment Share on other sites More sharing options...
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