Gérard Le Poer Trench Posted June 2, 2006 Share Posted June 2, 2006 Hi there I can report to you that our team has almost finished modding and that playtesting can commence soon. Status: Skinning 98 % Mapping 100% Scripting 90 % Data and army's and other stuff: 100 %. The game will be very challenging and it will probably take you a week before winning. The Persian AI is very Hard and everythhing depends on timing. Research in infantry or tanks has been disabled and the only way to gain elephants is to conquer india. Carthago is finished as a minor and same goes for Epirus as your Ally and Italy as the enemy of Epirus. Sparta is a minor and can be braught to your side by investing much MPP. Spartan army ain't that large though but you should always leave troops in Greece before attacking. As soon as you conquer Athens and Thebes a event occurs and it will start a war with Persia and Athens will be a puppit nation under your command and you will receive additional units after this. Persia will split into two once you have Captured Susa and Babylon. Bactria will emerge and Artaxerxes' Persia will emerge. You can than choose to attack them but then India will be at war with you. One in all it is a challenging game both playing as Macedon as as Persia. 0 Quote Link to comment Share on other sites More sharing options...
Qyusson Posted June 2, 2006 Share Posted June 2, 2006 sounds cool.. i look forward to it 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 2, 2006 Share Posted June 2, 2006 Wow sounds very interesting! 0 Quote Link to comment Share on other sites More sharing options...
Fartknock3r Posted June 2, 2006 Share Posted June 2, 2006 Wow very nice, look forward to playing it, keep up the good work! 0 Quote Link to comment Share on other sites More sharing options...
Blashy Posted June 2, 2006 Share Posted June 2, 2006 I'm looking forward to see mod big time. 0 Quote Link to comment Share on other sites More sharing options...
Retributar Posted June 4, 2006 Share Posted June 4, 2006 yEAH!!!...A blast from the 'ANCIENT' past!. Look's like you have an excellent MOD in the making!,...also, please if you can, put in easier starting level's if AI is very difficult!. 0 Quote Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted June 8, 2006 Author Share Posted June 8, 2006 Playtesting had just begun and the comments are positive. Good balance. There's only one problem concerning Persia for they keep dowing india and this resulting in an uneven match. Looking to destroy this bug. Release date set on june 21st. 0 Quote Link to comment Share on other sites More sharing options...
Major Spinello Posted June 8, 2006 Share Posted June 8, 2006 I´m really looking forward to this mod! 0 Quote Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted June 9, 2006 Author Share Posted June 9, 2006 Will be posting screenshots of playtesting this week. Encoutered major problem with the surrender script of Macedon for everytime the enemy takes Pella by surprise Macedon just sumply quits fighting even with 10 falanx and 20 pzetaroi and companions. Anyone any suggestions.? Ballance is ok but not good enough for it is still to easy to conquer Persia. If you want to be a ruler of Asia you will need some skills. City sieges are also improved. A supply will run out in days or years depending on the city. Added several historical events including Death of Philip (industry is larged like the transfer siberia effect bassicaly some mines start working), Persia gives aid to Greece (a concoy starts from Milite to Athens, Spartans attack Macedon (Sparta attacks Macedon). Edited the last models for the Indian War Elephants (india always has Heavy tanks level 5, Macedon and Persia can't build this type of unit. Added a new Nation Scythia (Massagetes) Bactria will now declare war on macedon when Persia falls and Scythia will join the war. (scythia has a high mobile army). I am thinking on scripting a historical event Alexander Dies and you must defend against Diadochs. Release date probably end June for I will be watching the World Championship Football wich The Netherlands will no doubt win. Hope to please the mob with this mod. Special thanks to remy for skinning. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 9, 2006 Share Posted June 9, 2006 Gérard, this sounds very interesting and I honestly cannot wait to see it in action For the Macedonian issue, if you have 2 cities then you can set one to be an alternate capital and this way it will not surrender right away with a surprise capture of Pella. 0 Quote Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted June 9, 2006 Author Share Posted June 9, 2006 Thanks Hubert I will take a look at the original scripts (USSR). Antother question that is on my mind Is if it is possible to script the possibillity for a later scorched eart. For example I have captured a city and only after that the event will occur. Also something important, is it possible to make a change in the game to make extra kinds of units (light infanty). Also made a Persian mobilisation.(after the fall of the city of Isus the persians will get a army each turn for free. Egypt declaring independence under macedonian command finnaly working. (althoug having problems with the unit supplies for they don't seem to work correct in Egypt. Tommorow another update with hopefully some screens of the map. will be posting an AAR on multiplayer in 2 weeks. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 10, 2006 Share Posted June 10, 2006 Setting alternate capitals is actually done in the Editor under Edit Country Data and not via scripts. For extra units unfortunately this is not currently possible. 0 Quote Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted June 11, 2006 Author Share Posted June 11, 2006 Ok thanks I will take a look at it but the main thing was even if I had much units they still took me over. 0 Quote Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted June 13, 2006 Author Share Posted June 13, 2006 A question to Hubert. Will it be possible to let a certain amount of units die when walking trough desert? Because I have made the Gedrosian dessert and historicaly alexander lost a great amount of men crossing it. It would be like a ship in a storm losing a point. Also confronted a problem with the amphibious assault scripts for if Epirus (the tird Greek Major) want to assault the Italian mainland if playing Persia it just doesn't occur while I can't find any mistakes in scripts. Beta version will be available soon but I have some other concerns on the moment for running the family bussines now my parents are gone. Remy will inform you on further progress. Only one playtester has managed to subdue Persia and has been trying very often so it is almost impossible but not impossible. The key will be to take out Persian coastal city's in Asia minor and Syria. Still working on the death of Alexander script. It will be like you are Perdicass and Egypt declares independence same as Macedon in 323 BC June 10th. This event doesn't always occurs! Will post the first Beta tommorow but first I must make a site to link it. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 13, 2006 Share Posted June 13, 2006 1. At the moment I don't have anything that could handle strength point losses although a new script could handle that, similar to the supply script, and this has often been suggested even for situations like the War in Russia to better simulate the winter of '41. No promises though if such a script will ever come about but who knows? 2. Best bet is to release the Beta version and perhaps some within the mod community here will find the script error. If not I can certainly look a little further into it code wise and if there is a bug correct it for the next patch. Either way, looking forward to see what you might come up with wrt this customization 0 Quote Link to comment Share on other sites More sharing options...
imported_Rick_Allen Posted June 14, 2006 Share Posted June 14, 2006 Ships/fleets at sea suffer damage from storms. Couldn't a similar script be applied in an attrition situation? Rick 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 14, 2006 Share Posted June 14, 2006 The problem is that the ship effect is a coded effect and not happening via scripts so it would be tricky to have a similarily coded effect for land units as I am sure not everyone would agree with this for all situations... so in this case I think it would be better to have this via a script (with much more control) if it becomes available. 0 Quote Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted June 14, 2006 Author Share Posted June 14, 2006 critical failure of my pc yesterday made me unable to post the link so I must post it today cause after tomorow I will be away to sydney for a month so I pray to god it will work otherwise I will try to burn it to cd and post in sydney. Pc faillure because it overheated because I put in a dual core intel extreme processor and forgot to buy a good salaman cooler. Mix this with hot weather and destroy your pc. New cooler not yet installed but soon. Sorry for the people waiting on the mod. I hope I can ad it tomorow. Only god knows 0 Quote Link to comment Share on other sites More sharing options...
Blashy Posted June 15, 2006 Share Posted June 15, 2006 Looking forward to this one. 0 Quote Link to comment Share on other sites More sharing options...
Sombra Posted June 16, 2006 Share Posted June 16, 2006 Looking forward to this mod 0 Quote Link to comment Share on other sites More sharing options...
Hawk Posted July 13, 2006 Share Posted July 13, 2006 Any news on this one? Sounds very interesting! 0 Quote Link to comment Share on other sites More sharing options...
Blashy Posted July 13, 2006 Share Posted July 13, 2006 What is the progress so far? 0 Quote Link to comment Share on other sites More sharing options...
Retributar Posted July 13, 2006 Share Posted July 13, 2006 No new's that i know of for either ALEXANDER or THE PACIFIC WAR CAMPAIGN. Both of these MOD's make me Drool!. I am also hoping that HONCH will not give up on the WAR OF THE RINGS Mod. I have idea's for a few other's. 0 Quote Link to comment Share on other sites More sharing options...
Xanos Posted July 18, 2006 Share Posted July 18, 2006 LOL, I would love to see the War of the Rings, either the first war or the second... but while we are at it, with this editor it would be possible to make anything and thus we could make a star wars mod... with the attacks on other worlds (islands i am guessing or just stick to a main world) we could have the Jedi as HQ uints and the order to kill them off and all that... Sorry to much detail there but can't wait to play this mod... oh and go Bactria! 0 Quote Link to comment Share on other sites More sharing options...
Fartknock3r Posted July 18, 2006 Share Posted July 18, 2006 Originally posted by Xanos: LOL, I would love to see the War of the Rings, either the first war or the second... but while we are at it, with this editor it would be possible to make anything and thus we could make a star wars mod... with the attacks on other worlds (islands i am guessing or just stick to a main world) we could have the Jedi as HQ uints and the order to kill them off and all that... Sorry to much detail there but can't wait to play this mod... oh and go Bactria! 0 Quote Link to comment Share on other sites More sharing options...
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