oren_m Posted March 17, 2006 Share Posted March 17, 2006 Every time the 10 minute limition end, and i press the continue button, the game quits. Link to comment Share on other sites More sharing options...
Grappler Posted March 18, 2006 Share Posted March 18, 2006 Are you Windows, Linux or Mac? Are you referring to the continue button at the end of the game? Link to comment Share on other sites More sharing options...
oren_m Posted March 18, 2006 Author Share Posted March 18, 2006 I'm on windows, and yes, it's the button in the end of each game Link to comment Share on other sites More sharing options...
Grappler Posted March 18, 2006 Share Posted March 18, 2006 I am not being an "ass" here but you aren't by any chance pressing the "Continue" button and then pressing the "Quit" button too? If not, complete a game, press "Continue" and after the game quits, send the C:\DropTeam\Bin\DropTeam.log" to support@tbgsoftware.com With a note explaining the problem. Thanks Link to comment Share on other sites More sharing options...
oren_m Posted March 18, 2006 Author Share Posted March 18, 2006 Ok, i have sent it. Link to comment Share on other sites More sharing options...
oren_m Posted March 22, 2006 Author Share Posted March 22, 2006 Well, any news!? Link to comment Share on other sites More sharing options...
Grappler Posted March 22, 2006 Share Posted March 22, 2006 Fix probably tomorrow. Look for 9.41 Link to comment Share on other sites More sharing options...
oren_m Posted March 25, 2006 Author Share Posted March 25, 2006 Great, but the game still crashes. Link to comment Share on other sites More sharing options...
oren_m Posted April 6, 2006 Author Share Posted April 6, 2006 Even after the latest update the same happens. What's going on? Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted April 6, 2006 Share Posted April 6, 2006 We're still working on this problem, Oren. The delay in fixing this is that it's hard to reproduce. In fact, none of our development machines exhibit this behavior, so we're doing "long distance" debugging with a volunteer who has the same problem you've described here. It takes a long time to isolate and fix this problem this way, but we're getting closer. Link to comment Share on other sites More sharing options...
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