Bonxa Posted March 17, 2006 Share Posted March 17, 2006 I tried running/installing on a Linux system at my university but ran into to trouble immediately. ./SpaceVikings: error while loading shared libraries: libaa.so.1: cannot open shared object file: No such file or directory Exactly what libraries do I need? We do have rather good computers over here with 3D acceleration enabled. There are also hordes of game eager students with no spare time. Would be a blast to try and max out the number of players. Appreciate any help I can get! Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted March 17, 2006 Share Posted March 17, 2006 Hi, Bonxa! Hordes of students sounds simply wonderful. libaa is the "Ascii Art" library. It's broadly available for all of the major distros as RPM, through Yum, Portage, etc. If you want to tell me what Linux distro you're running then I can point you to specific instructions for installing it. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted March 17, 2006 Share Posted March 17, 2006 And since you have your own private horde to play with, feel free to shout if you want some help setting up your own dedicated server(s) there on on campus. Link to comment Share on other sites More sharing options...
Macavity Posted March 17, 2006 Share Posted March 17, 2006 I have the exact same error message as Bonxa gets. Here's some more information on my machine: AMD64 running Ubuntu Breezy Badger AMD64. ascii art library version 1.4p5-28ubuntu3. slocate says that /usr/lib/libaa.so.1 exists. mplayer can play movies using ascii art, so I don't think it's the libraries that are bad. My guess is that for my case, it comes down to the fact that I'm running it in 64-bit mode, when it was probably compiled for 32 bit. I haven't tried running it in 32 bit mode, as I don't have my chroot set up with all the libraries. I'm heading off to class soon, but will be back later today to help trouble shoot things. Link to comment Share on other sites More sharing options...
Bonxa Posted March 17, 2006 Author Share Posted March 17, 2006 We're runnnig Red Hat Enterprise. (I thought you would be happy at the prospect of tons of students playing this on local servers.) So, yes, how do you setup a server of your own? Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted March 17, 2006 Share Posted March 17, 2006 Hi, Macavity. Can you go into the bin subdirectory and do: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">LD_LIBRARY_PATH=../bin ldd ./SpaceVikings</pre> Link to comment Share on other sites More sharing options...
Bonxa Posted March 17, 2006 Author Share Posted March 17, 2006 I haven't worked more on the client. If you cannot help me I'll put some of the resident gurus to work on it. I do have a computer of my own, with windows on it. Guess what I've been doing all afternoon... Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted March 17, 2006 Share Posted March 17, 2006 You can use an RPM to install it on Redhat Enterprise. Get the RPM from someplace such as here: http://dries.ulyssis.org/rpm/packages/aalib/info.html (or whatever repository you like) then do something like this to install it: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">sudo rpm -Uvh ./aalib-1.4.0-0.rc5.4.i386.rpm</pre> Link to comment Share on other sites More sharing options...
Macavity Posted March 17, 2006 Share Posted March 17, 2006 Okay, so here is the stuff that I have tried doing: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> adam@Hopper:~/DropTeam/bin$ LD_LIBRARY_PATH=../bin adam@Hopper:~/DropTeam/bin$ ldd ./SpaceVikings linux-gate.so.1 => (0xffffe000) libvorbisfile.so.3 => not found libvorbisenc.so.2 => not found libvorbis.so.0 => not found libogg.so.0 => not found libspeex.so.1 => not found libfreetype.so.6 => /usr/lib32/libfreetype.so.6 (0x55581000) libDemeter.so => not found libosgText.so => not found libosgSim.so => not found libosgDB.so => not found libosgUtil.so => not found libosg.so => not found libSDL_net-1.2.so.0 => not found libSDL_image-1.2.so.0 => not found libSDL-1.2.so.0 => not found libOpenThreads.so => not found libGLEW.so.1.3 => not found libGLU.so.1 => /usr/lib32/libGLU.so.1 (0x555ee000) libGL.so.1 => /usr/lib32/libGL.so.1 (0x55664000) libz.so.1 => /usr/lib32/libz.so.1 (0x556e3000) libm.so.6 => /lib32/tls/libm.so.6 (0x556f7000) libalut.so.0 => not found libopenal.so.1 => not found libpthread.so.0 => /lib32/tls/libpthread.so.0 (0x5571a000) libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0x5572b000) libc.so.6 => /lib32/tls/libc.so.6 (0x55736000) libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0x55864000) libpng.so.3 => not found libGLcore.so.1 => /usr/lib32/libGLcore.so.1 (0x55949000) libnvidia-tls.so.1 => /usr/lib32/libnvidia-tls.so.1 (0x560b2000) libXext.so.6 => /usr/lib32/libXext.so.6 (0x560b4000) libX11.so.6 => /usr/lib32/libX11.so.6 (0x560c1000) libdl.so.2 => /lib32/tls/libdl.so.2 (0x56181000) /lib/ld-linux.so.2 (0x55555000) libXau.so.6 => /usr/lib32/libXau.so.6 (0x56185000) libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0x56188000)</pre> Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted March 17, 2006 Share Posted March 17, 2006 You're right that it's not compiled for 64-bit, but our aim is to provide at least the vast majority of dependencies as precompiled binaries in the /lib directory. We hope that, at worst, you might have to install 1 or 2 packages (such as libaa) to get up and running. To see what's really happening, when you run ldd, this needs to all be on one line, not two separate commands as you did above: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">LD_LIBRARY_PATH=../lib ldd ./SpaceVikings</pre> Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted March 17, 2006 Share Posted March 17, 2006 Bonxa, for running your own server, start with page 55 in here: http://tbgsoftware.com/PublicTestManual.pdf and after skimming that over, let me know what I can clarify or help with from there. Link to comment Share on other sites More sharing options...
Bonxa Posted March 17, 2006 Author Share Posted March 17, 2006 I got it to run by just plopping in the libaa.so.1. How many players did this support now again? Will check the server stuff tomorrow. Link to comment Share on other sites More sharing options...
EMIG Posted March 18, 2006 Share Posted March 18, 2006 The solution for this for Gentoo users is emerge media-libs/aalib Link to comment Share on other sites More sharing options...
Macavity Posted March 18, 2006 Share Posted March 18, 2006 Hmm, interesting. In the last round of testing, I didn't mention it, but I did an "echo $LD_LIBRARY_PATH", and it reported ../bin, so I thought everything was okay. Now that I redo it, it shows differently though. </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> adam@Hopper:~/DropTeam/bin$ LD_LIBRARY_PATH=../lib ldd ./SpaceVikings linux-gate.so.1 => (0xffffe000) libvorbisfile.so.3 => ../lib/libvorbisfile.so.3 (0x5556e000) libvorbisenc.so.2 => ../lib/libvorbisenc.so.2 (0x55575000) libvorbis.so.0 => ../lib/libvorbis.so.0 (0x55673000) libogg.so.0 => ../lib/libogg.so.0 (0x5569c000) libspeex.so.1 => ../lib/libspeex.so.1 (0x556a1000) libfreetype.so.6 => ../lib/libfreetype.so.6 (0x556b8000) libDemeter.so => ../lib/libDemeter.so (0x55726000) libosgText.so => ../lib/libosgText.so (0x55751000) libosgSim.so => ../lib/libosgSim.so (0x5577d000) libosgDB.so => ../lib/libosgDB.so (0x557fb000) libosgUtil.so => ../lib/libosgUtil.so (0x5585e000) libosg.so => ../lib/libosg.so (0x5596c000) libSDL_net-1.2.so.0 => ../lib/libSDL_net-1.2.so.0 (0x55b55000) libSDL_image-1.2.so.0 => ../lib/libSDL_image-1.2.so.0 (0x55b59000) libSDL-1.2.so.0 => ../lib/libSDL-1.2.so.0 (0x55b71000) libOpenThreads.so => ../lib/libOpenThreads.so (0x55c06000) libGLEW.so.1.3 => ../lib/libGLEW.so.1.3 (0x55c0d000) libGLU.so.1 => /usr/lib32/libGLU.so.1 (0x55c56000) libGL.so.1 => /usr/lib32/libGL.so.1 (0x55ccc000) libz.so.1 => /usr/lib32/libz.so.1 (0x55d4b000) libm.so.6 => /lib32/tls/libm.so.6 (0x55d5f000) libalut.so.0 => ../lib/libalut.so.0 (0x55d82000) libopenal.so.1 => ../lib/libopenal.so.1 (0x55d89000) libpthread.so.0 => /lib32/tls/libpthread.so.0 (0x55dc5000) libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0x55dd6000) libc.so.6 => /lib32/tls/libc.so.6 (0x55de1000) libstdc++.so.6 => ../lib/libstdc++.so.6 (0x55f0f000) libpng.so.3 => ../lib/libpng.so.3 (0x55fec000) libdl.so.2 => /lib32/tls/libdl.so.2 (0x5602b000) libjpeg.so.62 => ../lib/libjpeg.so.62 (0x5602e000) libX11.so.6 => /usr/lib32/libX11.so.6 (0x5604e000) libXext.so.6 => /usr/lib32/libXext.so.6 (0x5610f000) libaa.so.1 => ../lib/libaa.so.1 (0x004c6000) libXmu.so.6 => /usr/lib32/libXmu.so.6 (0x5611c000) libXi.so.6 => /usr/lib32/libXi.so.6 (0x56131000) libGLcore.so.1 => /usr/lib32/libGLcore.so.1 (0x56139000) libnvidia-tls.so.1 => /usr/lib32/libnvidia-tls.so.1 (0x568a3000) /lib/ld-linux.so.2 (0x55555000) libopenal.so.0 => ../lib/libopenal.so.0 (0x568a5000) libXau.so.6 => /usr/lib32/libXau.so.6 (0x568ea000) libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0x568ed000) libslang-utf8.so.1 => not found libgpm.so.1 => not found libXt.so.6 => /usr/lib32/libXt.so.6 (0x568f2000) libSM.so.6 => /usr/lib32/libSM.so.6 (0x56940000) libICE.so.6 => /usr/lib32/libICE.so.6 (0x56947000) </pre> Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted March 18, 2006 Share Posted March 18, 2006 I got it to run by just plopping in the libaa.so.1Good news, Bonxa. We'll probably include it in the /lib dir ourselves from now on. The solution for this for Gentoo users isThanks, EMIG! Everything else looking OK on gentoo? I do have a file /lib/libslang.so.1-UTF8 but the naming is a little backwardsWell, Mac, let's try it the brute force way first. Put this in your DropTeam/lib directory and try again: http://tbgsoftware.com/libslang-utf8.so.1 If that doesn't get us to the next dependency (which looks to be libgpm based on your ldd output, then that should be the last one) then we'll switch to a more analytical approach, Your efforts to get it running on a 64-bit system are very helpful and much appreciated! Link to comment Share on other sites More sharing options...
Macavity Posted March 18, 2006 Share Posted March 18, 2006 Well, thank you, that seems to have got it. I downloaded the libslang, and put it into lib/. I also ended up having to get libgpm.so.1 (which I already had as part of my 32 bit chroot), and dumping that into lib/ as well. Then the game ran fine, playing two rounds. </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> adam@Hopper:~/DropTeam$ ./runClient.sh ~/DropTeam/bin ~/DropTeam ./runClient.sh: line 3: 30712 Segmentation fault LD_LIBRARY_PATH=$LD_LIBRARY_PATH:../lib/ ./SpaceVikings </pre> Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted March 18, 2006 Share Posted March 18, 2006 Outstanding. Thanks for slugging through it, Macavity! We'll update the /libs for the next build. Link to comment Share on other sites More sharing options...
EMIG Posted March 18, 2006 Share Posted March 18, 2006 Works great under Gentoo. I posted my specs here: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=54;t=000013 Also segfaults on exit, but lots of games do that. Link to comment Share on other sites More sharing options...
kratz00 Posted March 18, 2006 Share Posted March 18, 2006 sh runClient.sh /pub/DropTeam/bin /pub/DropTeam ./SpaceVikings: error while loading shared libraries: libaa.so.1: cannot open shared object file: No such file or directory cd lib mv libSDL-1.2.so.0 libSDL-1.2.so.0.bk cd .. sh runClient.sh tata, so the system wide installed lib will be used which has no libaa dependence Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted March 18, 2006 Share Posted March 18, 2006 Ja, Kratz. You know what we really ought to do in runClient.sh is this: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">LD_LIBRARY_PATH=/usr/lib:/usr/local/lib:../lib</pre> Link to comment Share on other sites More sharing options...
kratz00 Posted March 18, 2006 Share Posted March 18, 2006 yes, i think this would be the best solution but if the game dosen't need libaa you should you should not link libSDL against it Link to comment Share on other sites More sharing options...
Bonxa Posted March 18, 2006 Author Share Posted March 18, 2006 I was just going to report all clear on our Red Hat machines. Now I get a segmentation fault while in the process of loading the map however. There has been a server up for close to 4 hours though, seemingly without hickups. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted March 18, 2006 Share Posted March 18, 2006 So this is the client getting the segfault, Bonxa? Does it always happen or is it intermittent? If you can make it happen at will, then do so and then email the Dropteam.log to support@tbgsoftware.com. Link to comment Share on other sites More sharing options...
redux Posted March 20, 2006 Share Posted March 20, 2006 Originally posted by ClaytoniousRex: Ja, Kratz. You know what we really ought to do in runClient.sh is this: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">LD_LIBRARY_PATH=/usr/lib:/usr/local/lib:../lib</pre> Link to comment Share on other sites More sharing options...
Bonxa Posted March 20, 2006 Author Share Posted March 20, 2006 It was the client getting the segfault and for a while it was consistent but then today it worked again. If I do get a consistent segfault again I will mail it to you. Link to comment Share on other sites More sharing options...
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