SeaMonkey Posted October 17, 2005 Share Posted October 17, 2005 Let's imagine that the controlling players decide to let the AIs battle it out in the CMBB tactical realm........Possible? If possible, could said players decide at any moment that they could jump in and self control the tactics to a certain comfort level and then beg off to the AI again? Now to go a bit further. Let's say that each player in the tactical mode have decided to play out the CMBB battle, but with a limited amount of interaction......say maybe three turns each. When your out of your interactive options, the AI has the floor until conclusion. Anything like this possible to speed up gameplay? It would also be nice if the speed of the tactical battle was variable, dependent upon the players' agreeable selection. What I really would like to wish for is a gamescale on the order of HttR operational aspects, but with the CM graphics engine for the tactical battle resolutions. Perhaps we could have the strategic SC scale, then optionally down to the HttR operational scale for maneuvering the battle area and finally having the disputed hex/tile ownership resolved by player controlled interactive AIs at the CMBB tactical level. [ October 17, 2005, 02:48 PM: Message edited by: SeaMonkey ] 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 17, 2005 Share Posted October 17, 2005 CMC doesn't affect CM gameplay. 0 Quote Link to comment Share on other sites More sharing options...
juan_gigante Posted October 17, 2005 Share Posted October 17, 2005 Yeah, I think if you have the AI fight the battle, you don't get to control it at all and CMBB isn't even involved. CMC figures out how to resolve it itself or whatever. 0 Quote Link to comment Share on other sites More sharing options...
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