76mm Posted October 13, 2005 Author Share Posted October 13, 2005 Denwad, In the FAQ it says that initially only Germans and Russians will be included. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted October 13, 2005 Author Share Posted October 13, 2005 I said that I had a bunch of questions... --How does stacking work? --How does artillery work which is not represented "on board" within CMBB--ie, how can my Soviet recon platoon attack that nebelwerfer battery? More coming... 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 13, 2005 Share Posted October 13, 2005 Originally posted by U8led: How is the # of turns per battle calculated? A CMC turn is 60 minutes - so each tactical battle would last 60 turns (or until ceasefire were called). 0 Quote Link to comment Share on other sites More sharing options...
Dillweed Posted October 13, 2005 Share Posted October 13, 2005 Very cool 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted October 13, 2005 Share Posted October 13, 2005 This is amazing. 0 Quote Link to comment Share on other sites More sharing options...
Richie Posted October 13, 2005 Share Posted October 13, 2005 GREAT STUFF 0 Quote Link to comment Share on other sites More sharing options...
Stardog765 Posted October 13, 2005 Share Posted October 13, 2005 I think im going to cry 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted October 13, 2005 Share Posted October 13, 2005 Originally posted by Moon: Tom, I am not sure. Bruce will have to answer that one, too. Looking at the current beta of the map editor, it allows me to make humongonormous maps of thousands of sqkm. But if that will be practicable to play is very much questionable. Where's Bruce when you need him? Martin Yes, I don't think we have built an actual limit in to the editor, but practically speaking, probably about 40km square, or 1600 square kilometres. Of course, that is 400 CMBB maps to make, so go knock yourself out Hunter 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted October 13, 2005 Share Posted October 13, 2005 Originally posted by 76mm: I said that I had a bunch of questions... --How does stacking work? --How does artillery work which is not represented "on board" within CMBB--ie, how can my Soviet recon platoon attack that nebelwerfer battery? More coming... You can have several 'Maneuvre Elements' (groups of units) in a single battle. So stacking is allowed. Artillery or other units which have no on board representation don't get to be played with. Nebelwerfers that get attacked might be represented only by their transport, so best to avoid getting attacked. 0 Quote Link to comment Share on other sites More sharing options...
Caesar Posted October 13, 2005 Share Posted October 13, 2005 Some questions for you; - How do you handle artillery? And how do you handle massive pre-engagement barrages? - How do you handle supply? Can units get cut off? - Do you model breakdowns, i.e. if you are moving tanks, do you get some form of attrition? - Do you model repairs, i.e. do some casualties (talking mainly vehicles here) reappear in later battles? 0 Quote Link to comment Share on other sites More sharing options...
OGSF Posted October 13, 2005 Share Posted October 13, 2005 Is it one player against the AI or PBEM or both? This is brilliant!! Thanks guys! 0 Quote Link to comment Share on other sites More sharing options...
Elmo Posted October 14, 2005 Share Posted October 14, 2005 Sounds like a "must have" for me. Question: Can units on the operational map that are adjacent to a CMBB battle possibly enter as reinforcements? 0 Quote Link to comment Share on other sites More sharing options...
Elmo Posted October 14, 2005 Share Posted October 14, 2005 Never mind. Looks like the "tactical reserve" concept is the answer to my question. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted October 14, 2005 Share Posted October 14, 2005 ufff :eek: looks superb! now there are 3 BFC products iam waiting for... 1. Les Grognards 2. CMC 3. CMSF i cant belive it right now... CMSF pups up and sudenly after CMC... "what? is it my birthday?" good one iam pleased 0 Quote Link to comment Share on other sites More sharing options...
Japanzer Posted October 14, 2005 Share Posted October 14, 2005 I'm happy to see CMC news! May I ask questions? Can small recon elements avoid battle and get the infomation? If I have the enemy infomation, what advantage have I? Am I able to know enemy's mine area or barricade and so on? I have waited to play organic actions of recon elements and main force since I read recon articles in Scout PL's Tutorial Page. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted October 14, 2005 Share Posted October 14, 2005 Japanzer, i guess if the AI decides for a battle, your recon elements will find themselfes on the CMBB battlefield - and then it's up to you, to rescue them! It's only speculation by me, but since Charles programmed the interface and only the maps are precalculated, i think it could be even possible, that battles with exit-points appear in such situations... 0 Quote Link to comment Share on other sites More sharing options...
Japanzer Posted October 14, 2005 Share Posted October 14, 2005 Steiner14, Thank you for your response. On the condition that my recon can see the enemy but the enemy can't see my recon, if I am reluctant to engage with the enemy, will AI generate any battle? I hope big information for main force than little victory by small recon units. 0 Quote Link to comment Share on other sites More sharing options...
magomar Posted November 11, 2005 Share Posted November 11, 2005 Hi all I understand that tactical maps must be pre-made, but, does it means the designer cannot create/modify the tactical maps once the campaign has begun? When considering big operational maps, say for example 30x20Km, there are some areas where the probability of a battle are very low, so a designer would prefer to create just the maps needed to solve a battle, and not creating all the maps in advance. Is there some possibility of doing that? 0 Quote Link to comment Share on other sites More sharing options...
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