pcelt Posted September 2, 2007 Share Posted September 2, 2007 I am confused re 2 aspects 1)Is each U.S. rifle squad intrinsically equipped to fire 2 AT4s without "acquiring" anything from vehicle? (the icons seem to show this). 2)If your engineer squad has demo charges how precisely do you order them to use these to attack eg a nearby tank etc. Many thanks 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted September 2, 2007 Share Posted September 2, 2007 Hi, “1) Is each U.S. rifle squad intrinsically equipped to fire 2 AT4s without "acquiring" anything from vehicle? (the icons seem to show this).” Yes… they are in the habit of just carrying them around. Just in case. “2)If your engineer squad has demo charges how precisely do you order them to use these to attack eg a nearby tank etc.” They are for breaching walls… moving through walls in buildings…you use the Blast command…I think . All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
pcelt Posted September 2, 2007 Author Share Posted September 2, 2007 Thanks Kip--so the demo charges have no uses v any enemy vehicles Is that correct ? Thanks 0 Quote Link to comment Share on other sites More sharing options...
pcelt Posted September 2, 2007 Author Share Posted September 2, 2007 Still at a loss with this "Blast"order value---just blew a hole at the back of a building --but all the assalt troops ran round to the front door and were mauled by fire from down the street.{pretty crucial flaw in town fighting) Is this feature still not corrected by 1.03 or am I doing something wrong re orders. Thanks for any feedback 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted September 2, 2007 Share Posted September 2, 2007 Originally posted by pcelt: Still at a loss with this "Blast"order value---just blew a hole at the back of a building --but all the assalt troops ran round to the front door and were mauled by fire from down the street.{pretty crucial flaw in town fighting) Is this feature still not corrected by 1.03 or am I doing something wrong re orders. Thanks for any feedback You're not doing anything wrong. It's still broken. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted September 2, 2007 Share Posted September 2, 2007 No, it is something that isn't working right. In 1.03 the blast command only work for walls. It didn't work at all in the previous versions. 0 Quote Link to comment Share on other sites More sharing options...
RT North Dakota Posted September 3, 2007 Share Posted September 3, 2007 Originally posted by pcelt: Still at a loss with this "Blast"order value---just blew a hole at the back of a building --but all the assalt troops ran round to the front door and were mauled by fire from down the street.{pretty crucial flaw in town fighting) Is this feature still not corrected by 1.03 or am I doing something wrong re orders. Thanks for any feedback This is really pissing me off. Built a who scenario around the IDF, "Walk the Walls" techniqure and Nada! An entire Platoon went right flanking into an enemy fire sack. ID tags and letters to Mum all round! "We regeret to inform..." 0 Quote Link to comment Share on other sites More sharing options...
RAYMAN Posted September 3, 2007 Share Posted September 3, 2007 How do you manually fire these At4s??? 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 3, 2007 Share Posted September 3, 2007 Target an enemy vehicle within about 250m and the squad should pop them off. 0 Quote Link to comment Share on other sites More sharing options...
pcelt Posted September 3, 2007 Author Share Posted September 3, 2007 So--to sum up re the pathfinding of squads presented with a blasted hole at the rear of a house. They will still ignore that route and make a route right round the building toward the front door probably committing suicide in the attempt.... It does seem to me that this makes the sensible conduct of any attack through a built-up area impossible to plan (unless all buidings have a back and front door--) I trust an early remedy for this is in BFs plans as this flaw greatly reduces the number of really "playable" scenarios. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted September 3, 2007 Share Posted September 3, 2007 It is all part of the armor bias at BFC. They want to deny infantry its rightful place as lord of the battlefield. Blast works really well against tall walls now but is still useless in buildings. 0 Quote Link to comment Share on other sites More sharing options...
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