kevinkins Posted October 1, 2007 Share Posted October 1, 2007 Post them here .... 0 Quote Link to comment Share on other sites More sharing options...
Douglas Rudd Posted October 1, 2007 Share Posted October 1, 2007 From just a quick test: Allah's Fist, minimum frame rate: 35, max 240, avg 65. This on a C2D X6800, 590i MB, 2 gigs RAM, nVidia 7950GX2 (512 meg x 2) WinXP SP2. Game set to 1600 x 1200, max detail 4X AA, 16X AF. So far, very good! 0 Quote Link to comment Share on other sites More sharing options...
Dogface Posted October 1, 2007 Share Posted October 1, 2007 The download seems fast. 0 Quote Link to comment Share on other sites More sharing options...
DzrtFox Posted October 1, 2007 Share Posted October 1, 2007 I just played my first 1.04 game on Al Huqf (not the best test for framerate problems but I am more interested in AI and gameplay right now). To quote someone from another thread, this is the patch that's going to turn the corner for this game/engine. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted October 1, 2007 Share Posted October 1, 2007 Yep, very smooth gameplay and mouse movement, scrolling etc, even on biggest maps with multiple units. Looking v good. 0 Quote Link to comment Share on other sites More sharing options...
flammenwerfer Posted October 1, 2007 Share Posted October 1, 2007 Any graphic/visual enhancements? 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted October 1, 2007 Share Posted October 1, 2007 Hi All, Great Job Battlefront!!! Nice improvements to a game I was already enjoying. Regards John 0 Quote Link to comment Share on other sites More sharing options...
Dennis50 Posted October 1, 2007 Share Posted October 1, 2007 Sweet ...thanks to Battlefront. Regards, Gunz 0 Quote Link to comment Share on other sites More sharing options...
DzrtFox Posted October 1, 2007 Share Posted October 1, 2007 flammenwerfer, I don't see any graphical improvements, but the improved framerate makes everything move a lot more realistically... Which I guess you could say is a MAJOR graphical improvement... 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted October 1, 2007 Share Posted October 1, 2007 what about infantry movement or the tacAI 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted October 1, 2007 Share Posted October 1, 2007 I find the TACAI immensely improved. I see Strykers finally firing at infantry on their own. I see infantry under fire hiding. I still don't see hummers and Strykers withdrawing in the face of enemy armor. But the biggest thing is I finally see units switching targets on thier own. This is all in WEGO elite. Frame rates are huge now on my 4 year old laptop. 0 Quote Link to comment Share on other sites More sharing options...
Darius359au Posted October 1, 2007 Share Posted October 1, 2007 quick test so far , do some more later but it looks good so far Allah's fist ran around the 30fps for me AMD2800+ ,Nvidia 7600gt256m ,1.5gig running at 1280x1024 4xAA 16xAF models at better. It used to run ok but choppy now its running smooth as butter. 0 Quote Link to comment Share on other sites More sharing options...
wunwinglow Posted October 1, 2007 Share Posted October 1, 2007 Massive improvement in interface control, cursor goes immediately where I put the mouse instead of having to wait for it to catch up. Whole game seems much smoother, and I am getting my ass kicked in double-quick time instead of waiting hours! Brilliant!! I think we are at the point where the game SHOULD have been released, so from now on, instead of sorting out 'issues' it can only get even better and better. Thanks Battlefront! Tim 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted October 2, 2007 Share Posted October 2, 2007 From playing some scenarios I designed specifically for testing the game, it seems a great improvment. I've noticed a few things that were not listed in the 1.04 notes that have been improved. I was just playing some Bradleys vs BMP1s and the BMP1s fired their smoke in a much more effective and helpful way. Has anyone noticed if the MG deploy bug is fixed? 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted October 2, 2007 Share Posted October 2, 2007 I just replayed badado user scenerio again. BF nice job. Finally, squads are firing when they should and moving to places where they should. All we need is for units to peak at corners and I am in heaven. I am not sure about the other guys and gals, the game plays is a lot smoother. I am finally not scared to move my troops. keep up the good work. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 2, 2007 Share Posted October 2, 2007 Thanks guys! And of course we're not going to stop here. We're silly that way Steve 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted October 2, 2007 Share Posted October 2, 2007 Steve suggests the BFC and the beta team will work on these aspects of the simulation next (in v1.05) : OK, so the obvious question is what can we do? Well, this thread (ediit: the split Syrian Squad thread) (and a couple others) have pointed out some valid rough edges in the infantry behavior. Since we've never said that the game is perfect, we're perfectly willing to see what we can do to improve things. Therefore, allow me to tell you that version 1.05's primary focus will be on clearing up various infantry related issues. The ones I would like us to find solutions to first are as follows: 1. Corners of buildings that do not conform to the underlying grid. As we all know this can produce some negative effects when circumstances aren't exactly friendly around the corner. This will be difficult to fix completely, but improvements are possible. 2. Some sort of simulated "peeking". This is a lot harder than it might appear because LOS/LOF inherently must be a two way street. Meaning, for someone to see around a corner SOMEONE has to stick their head out far enough that someone can shoot it off. Anything short of that unbalances things in the opposite direction. Not to worry... we have an idea about what we can do 3. Better internal shifting of Soldiers to establish LOF (offensive) or get out of LOF (defensive) when engaged in a firefight. This is probably the easiest of all things to do, believe it or not, because it is fairly straight forward and is not likely to have negative side effects since the system is already there. It just isn't being used in the way it needs to on an individual Soldier by Soldier basis as often as it should be. 4. There is a very specific problem that can crop up when a unit is on the move and spread out between multiple Action Spots and not all of them have LOS to an enemy unit that starts shooting at the moving team. This can cause a fracturing of the moving team's firepower and (coupled with #3) cause a few guys to suffer the brunt of the enemy's wrath. This is not inherently unrealistic, but we do agree that the potential for this within the game is too great. Therefore we have an idea to help minimize this in a realistic way. All of these things have already been looked into and a rough plan of attack developed. I can't promise what, exactly, the results will be until we've implemented them, however I think it is reasonable to think that there will be at least some improvements in all four of these areas. Steve 0 Quote Link to comment Share on other sites More sharing options...
Erwin.Rommel Posted October 2, 2007 Share Posted October 2, 2007 what can I say? Great!! 0 Quote Link to comment Share on other sites More sharing options...
Truppenfuhrung Posted October 2, 2007 Share Posted October 2, 2007 Awesome improvement ! 0 Quote Link to comment Share on other sites More sharing options...
Ritter_85 Posted October 2, 2007 Share Posted October 2, 2007 I have to wait for the Paradox patch version but that all sound very good... I want my 1.04 patch now... 0 Quote Link to comment Share on other sites More sharing options...
adultery Posted October 2, 2007 Share Posted October 2, 2007 i'm very impressed huge FPS increase, smoother framerates, no mouse lag love the ability to que? orders at waypoints too, setting a different arc per way point is fun 0 Quote Link to comment Share on other sites More sharing options...
Hev Posted October 2, 2007 Share Posted October 2, 2007 Twoz smoother for me and my 8800 aswell, plus the spotting is a vast improvement and the TacAI responses seem better. I noticed your boys cover ground better and the defenders hold buildings better. Vast improvement says I Next thing im checking is quick battles 0 Quote Link to comment Share on other sites More sharing options...
adultery Posted October 2, 2007 Share Posted October 2, 2007 double post...twice the fum [ October 01, 2007, 10:54 PM: Message edited by: Captain Adultery ] 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 2, 2007 Share Posted October 2, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Nicdain Posted October 2, 2007 Share Posted October 2, 2007 Great improvement! Thanks BF.C. I just tested "Allah's Fist" for graphic performance and I have around 25-30 fps with a P4 3ghz 2gb RAM, ATI x1950pro 512 Mb Vram. Runs really smooth. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.