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Infantry/Passenger Request


c3k

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Gents,

A couple of items I've noticed: loading/unloading passengers are not annotated; injured passengers are given a red dot.

Loading and unloading passengers cannot be given orders (WEGO) if the turn break occurs in the midst of the loading/unloading process. That's fine, the inability to change orders, but there is no status indicator which would make it clear that they are loading/unloading. It would be nice to see a statement to that effect. Right now the only clues are the order lock-out and zooming in closely and finding a nearby vehicle with open doors. Subtle clues. I need a 2x4. smile.gif

That segues into finding the status of a unit. Is it in vehicle or not? Using floating icons in a crowded zone is a workaround. Right now, if you select a unit, you have no way of telling via the unit interface if that unit is a passenger. A message indication that would be helpful. Having a link to the vehicle they are in would be better.

The corollary is also missing: selecting a vehicle does not allow you to directly select the passenger. You can tell there's a passenger based on the pips. Then you need to click on the icon and hope you get the right guys. Not too hard to do if you zoom in, but if you're across the map and your units are congested it gets difficult.

Which brings me to the final point of this; the pip colors do not match the other interface colors.

If a squad has injured members, they are annotated by a yellow base and yellow weapons icons. That's nice. If that same unit loads into a vehicle, the passenger pips on the vehicle interface are green for okay passengers and RED for injured passengers. It seems that YELLOW would tie in with the unit interface in a better manner. If a passenger gets KILLED (or hors de combat) the red pip would make sense.

These suggestions are offered in the hope of polishing CMSF.

Thanks,

Ken

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I add another passenger request: I think it would be nice if nobody in a vehicle can use the weapons of the vehicle, Target command would become disabled. For example if Humvee's gunner is dead and only the driver is left.

Now you can give target command, wait a while and then wonder why nothing is happening.

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