Tzen Posted July 30, 2007 Share Posted July 30, 2007 Alright, I've said my piece in this thread. And I know there are people that agree with me, most likely including the, uh, developers of the game. Anyway, I hope you guys get your silly little feature so you can triple or quadruple your mouse actions, and maybe get carpel tunnel or something. Good luck. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by Ryan Crierie: </font><blockquote>quote:</font><hr />Originally posted by Tzen: The point is, CMSF is a 3D RTS+pause/WeGo game that has a camera that moves and rotates on all axes and is at the individual unit level. Just because a right-click menu works well in TOAW doesn't mean it will in CMSF.Funny how it worked so well in CMBO, CMBB, and CMAK; and how everyone in this thread except YOU wants it back. </font> 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 30, 2007 Share Posted July 30, 2007 Put me down for another vote for right click menu. They could even put the current right button functionality into the middle mouse button as that doesn't seem to be used. I never used the menus in CM1 games - keyboard shortcuts all the way. So did I, but now they keep changing which is a real PITA. 0 Quote Link to comment Share on other sites More sharing options...
jomni Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by Exel: </font><blockquote>quote:</font><hr />Originally posted by Tzen: I don't recall any (decent) strategy games other than CMx1 that even use a right-click menu for commands. RTS or turn-based. Close Combat. Most RTS games these days use right-click (or left- depending on player preference) for unit movement. What little special commands they have are all visible in the UI at the same time, not hidden into sub-tabs. CMx2 does neither. No context menu for easy access to commands, and no fast movement orders either. The mouse buttons are wasted on camera controls. The game has attempted to reinvent the wheel, and unfortunately with appalling results. Here's how it should work: Left-click to select a unit, left click and drag to lasso multiple units, left click on terrain to deselect. Right-click on unit for a command context menu. Right-click on terrain to issue a move order, hold and drag to order facing. </font> 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 30, 2007 Share Posted July 30, 2007 You don't have to baby-sit the AI in HTTR.. 0 Quote Link to comment Share on other sites More sharing options...
LuckyStrike Posted July 30, 2007 Share Posted July 30, 2007 Tzen you just lost me with the click then hit T then click then I then click then K then click again. What? Bring back right click menus please. 0 Quote Link to comment Share on other sites More sharing options...
jomni Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by Pinetree: You don't have to baby-sit the AI in HTTR.. Hmmm now I see why everyone's complaining. I just hope they improve the AI to avoid baby-sitting. 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by jomni: </font><blockquote>quote:</font><hr />Originally posted by Pinetree: You don't have to baby-sit the AI in HTTR.. Hmmm now I see why everyone's complaining. I just hope they improve the AI to avoid baby-sitting. </font> 0 Quote Link to comment Share on other sites More sharing options...
RavenouZ Posted July 30, 2007 Share Posted July 30, 2007 Yes bring it back i hope it is possible 0 Quote Link to comment Share on other sites More sharing options...
gstelmack Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by LuckyStrike: Tzen you just lost me with the click then hit T then click then I then click then K then click again. What? Bring back right click menus please. Agreed. Right now you have to: </font>Click a unit to select it</font>Cycle or click orders tabs to get to your command</font>Press the key / hit the button for the order</font>Move the mouse to where the order should be</font>Click again to give the order</font>Right-click to stop giving certain orders</font> We are proposing: </font>Click a unit to select it</font>Move the mouse to where the order should be</font>Right-click to bring up menu</font>Move mouse to select order</font>Click to give order</font> The top is slightly more efficient for stringing together multiple movement orders for a single unit, but for some of us loses that efficiency in the 2nd and 3rd steps. Plus it's prone to error; I keep forgetting the last step and giving extra waypoints to my units when I try and click on a different one to start giving it orders. 0 Quote Link to comment Share on other sites More sharing options...
Exel Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by Tzen: Okay, I agree that you should be able to click and drag to set the facing direction, but that's about it. CMSF gives the player many different types of movement. Most other RTS games have a generic move order and then maybe like an attack-move order. Having a quick move order with right-click doesn't exclude the availability of other move commands. You could still command special movement (slow, fast, hunt, reverse, etc. etc.) from the mouse context menu, but the point is you could access SOME movement command QUICKLY. In WeGo mode this is not as crucial because you have time to use any menus you need, but in RT mode you have to order the movement NOW and not in 2 seconds (when your unit will be dead already). 0 Quote Link to comment Share on other sites More sharing options...
mscano Posted July 30, 2007 Share Posted July 30, 2007 Yeah, I miss the right click menu. 0 Quote Link to comment Share on other sites More sharing options...
MrNoobie Posted July 30, 2007 Share Posted July 30, 2007 yes for right click as well 0 Quote Link to comment Share on other sites More sharing options...
Ronn Posted July 30, 2007 Share Posted July 30, 2007 yes same here ... One another point: With the RC-menue you haven't to move your eyes to another part of the screen, you can focus only on the action and give your orders. It's a question of usability ... 0 Quote Link to comment Share on other sites More sharing options...
Exel Posted July 30, 2007 Share Posted July 30, 2007 The system Pinetree suggested would be a huge improvement over the current one: it would enable the mouse context menu while still keeping the orders grouped to "tab" so as to not keep the menu too cluttered. Just do it with mouse-over hot-zones instead having to click each sub-menu open... 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 30, 2007 Share Posted July 30, 2007 just a little bump 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted July 30, 2007 Share Posted July 30, 2007 While I think they can fix or even improve AI in next patches, I can't imagine BFC bring us back the good old UI with new buttons graphics and menus ; that makes too much difference with the actual manual! But, while we can get used of it ,actual UI is obviously not in any way better than right click menu : no need to move cursor right down in the screen then choose commands, then proceed again. Moreover, except for beta testers , almost all posters here prefer right click menu. [ July 30, 2007, 03:26 PM: Message edited by: Darkmath ] 0 Quote Link to comment Share on other sites More sharing options...
scottie Posted July 30, 2007 Share Posted July 30, 2007 right click vote from me too - although i cant see how it will work as right click cancels movement phase per unit at the mo. 0 Quote Link to comment Share on other sites More sharing options...
Old Eagle Posted July 30, 2007 Share Posted July 30, 2007 Right Click? YES! 0 Quote Link to comment Share on other sites More sharing options...
yapma Posted July 31, 2007 Share Posted July 31, 2007 Yes please 0 Quote Link to comment Share on other sites More sharing options...
Matthias Posted July 31, 2007 Share Posted July 31, 2007 no right click is damn retarded, its quite clearly a mistake having the byzantine keyboard system/mouse camara system. i just can't see who thought, "hey my complaint about CM was it was too damn easy to control and command units! i want to half battle the confusing way you give commands! along with the AI" (tho it does give the AI a chance...) yes its quite clearly a advantage (upgrade) of clicking move, then going on map with mouse, and to click the point to move to, (then seeing a target) to click the other commands panel to click target, then to go to the map and select the target AND THEN! to quickly selecting the movement panel (wtf is up with this insanity!) to stop your prized assent from driving to its death! if you can't spot the sarcasm there then you don't deserve too! 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted July 31, 2007 Author Share Posted July 31, 2007 Thank you all who posted here for right-click support. I hope BFC listens 0 Quote Link to comment Share on other sites More sharing options...
wolf66 Posted July 31, 2007 Share Posted July 31, 2007 Right click Menu, Baby ! Yeah !! 0 Quote Link to comment Share on other sites More sharing options...
B00M$LANG Posted July 31, 2007 Share Posted July 31, 2007 Maybe I'm just used to sucky GUIs in huge military simulations, but I can live with the menu system as is. I like having the camera system tied to the RMB. You go, BFC! 0 Quote Link to comment Share on other sites More sharing options...
Dredloc Posted July 31, 2007 Share Posted July 31, 2007 I must say, I agree. Right clicking would streamline play. 0 Quote Link to comment Share on other sites More sharing options...
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