C'Rogers Posted December 17, 2006 Share Posted December 17, 2006 We have the complete, relevant TO&E listed in what you guys would think of as the Purchase Screen.What we would think of as a purchase screen? So with the way you phrase that I take it the "purchase" of units will be handled very differently? A force with US equipment but soviet support I might be wrong but it seems that if that was going to be done it would just be as easy to totally do away with purchase restriction so you could have mixed Soviet/American units. But being BFC has talked so much about chains of command I imagine what you propose is impossible. It seems that something like a Paladin will be assigned support to a battalion and different platoons get different response times. I imagine being the Syrian/American support chain of commands are different that would prevent what you propose. But I would like to hear differently as well. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted December 17, 2006 Share Posted December 17, 2006 In terms of recent history, Afghan fighters with U.S. air support would seem relevant. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 17, 2006 Share Posted December 17, 2006 Peter, Fair enough, it would limit doing lots of scenarios, like Pakistan v India where both have a lot of soviet kit that pretty much matches Syria, but I guess neither is an exact match.Correct, which is why we've said all along that CM:SF is not some sort of "toolbox". It is specifically designed for US and Syrian forces in conflict within the borders of Syria. Everything else is not supported out of the box. We can certainly add things as we go along, but until we do they are not supported by definition. A force with US equipment but soviet supportIn the same line of thinking as above, this is not up for consideration. CM:SF is designed to simulate a US force version a Syrian force. That's it. However, because it wasn't difficult to do we are allowing a Syrian force to fight against a Syrian force or a US force against a US force. The reason for that is so people can play against each other to see who is better. In other words, eliminate the variables of units and capabilities. It was a popular request from CMx1 days, but impossible under the old code restrictions. It's realtively easy this time around so that's what we're supporting. That's also the most we are going to do. C'Rogers, What we would think of as a purchase screen? So with the way you phrase that I take it the "purchase" of units will be handled very differently?Correct. The UI is quite different. The overall concept is, however, the same; there is a place to acquire units from a general list within the parameters of a budget (points). The totally new feature is the ability to reconfigure your purchased units in order to form customized task forces. This is, in a way, a different feature though, since you can only reorganize what you have already purchased. Steve 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted December 17, 2006 Share Posted December 17, 2006 I'd like to see air support added for the Syrians in a module. Hopefully it would not be difficult to do as, if I understand how air support works in the game, it would not require any new models or graphics. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 18, 2006 Share Posted December 18, 2006 Hi Vanir, Yeah, not tooo difficult. It's just something we don't feel is important enough to put ahead of other things. Since we never get in everything we want to, we're being realistic that this is going to have to wait. Which is the beauty of the Module system... we have chances to add stuff later Steve 0 Quote Link to comment Share on other sites More sharing options...
C'Rogers Posted December 18, 2006 Share Posted December 18, 2006 Question going back to the original pictures. The buildings in the back look much improved since last they appeared. How much might the building appearances continue to improve by the time the game is released or are they mostly complete? 0 Quote Link to comment Share on other sites More sharing options...
unsobill Posted December 18, 2006 Share Posted December 18, 2006 looks like another ARMA - i'll buy it if it comes out before S.T.A.L.K.E.R - hey i wont buy any fps after S.T.A.L.K.E.R release at least for a month or two anyway. 0 Quote Link to comment Share on other sites More sharing options...
hellfish Posted December 18, 2006 Share Posted December 18, 2006 It's not an FPS. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 18, 2006 Share Posted December 18, 2006 C'Rogers, Question going back to the original pictures. The buildings in the back look much improved since last they appeared. How much might the building appearances continue to improve by the time the game is released or are they mostly complete?Check out the ones in the Artillery/Air Support thread. They are a couple of builds newer than what is in this thread. They won't change much from what you see there, though there are more types to add (for example Mosques). Unsobill, looks like another ARMA - i'll buy it if it comes out before S.T.A.L.K.E.R - hey i wont buy any fps after S.T.A.L.K.E.R release at least for a month or two anyway.CM:SF has about as much in common as these games as checkers to chess. Armed Assault and Stalker are First Person Shooter (FPS) games, CM is a wargame. If you don't understand the difference between the two, download an earlier Combat Mission demo and you'll see what I mean. Steve 0 Quote Link to comment Share on other sites More sharing options...
japinard Posted December 19, 2006 Share Posted December 19, 2006 Gorgeous! Simply fantastic. In fact, better than I imagined it could look. Hope you're in the home stretch. 0 Quote Link to comment Share on other sites More sharing options...
Uberpickle Posted December 20, 2006 Share Posted December 20, 2006 CM:SF has about as much in common as these games as checkers to chess. Armed Assault and Stalker are First Person Shooter (FPS) games, CM is a wargame. If you don't understand the difference between the two, download an earlier Combat Mission demo and you'll see what I mean. Steve [/QB]Even then, play Armed Assualt and see how different that is from stalker or fear. Huge difference. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 21, 2006 Share Posted December 21, 2006 Yeah, there is a pretty big range of "realism" between various FPS games. But since CM is not a FPS in any way shape or form, it's not very relevant Steve 0 Quote Link to comment Share on other sites More sharing options...
Foobar Posted December 24, 2006 Share Posted December 24, 2006 I have to say guys, that after seeing some of these screenshots, I am actually starting to get excited about this game! I have had a grudge against the project getting away from the ww2 genre, but after I saw the 'random object' insert pics and a few of the models, all is forgiven! Bring on CMSF! [ December 23, 2006, 07:23 PM: Message edited by: KwazyDog ] 0 Quote Link to comment Share on other sites More sharing options...
Kwazydog Posted December 24, 2006 Share Posted December 24, 2006 Originally posted by *Captain Foobar*: Bring on CMSF! Nice to see you Foobar and glad you like the way its shaping up! If you check out the latest blog you will find some detailed shots of a few of the in game models which might be of interest 0 Quote Link to comment Share on other sites More sharing options...
Foobar Posted December 24, 2006 Share Posted December 24, 2006 Thanks Kwazy, Could I make a request? We need the first demo scenario to be a remake of "Chance Encounter" or "Last Defense"! I think that might bring around more of the old curmudgeons like me! Long live Chance Encounter!!! Long live Last Defense! 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted December 24, 2006 Author Share Posted December 24, 2006 Hell Yeah! Chance Encounter was a Classic!! I do hope that at least one of the demo scenarios is NOT a/the predictable "large conventional US Stryker force tries to take small town held by lots of well hidden Militia with many RPG's and IED's and booby traps everywhere". (Now sure we are expecting one of those, and I am even looking forward to playing the underdog Syrians, but we are just asking you "mix it up" a little, maybe for instance the US as the defender? that kind of thing.) ....maybe.... A "Chance Encounter Like" scenario would be fun and exciting and in keeping with the "fun" spirit of the Gold Demo CMBO days. (many years ago). Right on Capt Foobar! -tom w 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 24, 2006 Share Posted December 24, 2006 I can say for sure that someone, probably us, will redo Chance Encounter and Lasst Defense when we do CM:WW2 Steve 0 Quote Link to comment Share on other sites More sharing options...
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