NoxSpartana Posted July 25, 2007 Share Posted July 25, 2007 Battlefront has repeatedly said that many of the problems that the reviewers are griping about in CMSF are fixed in the patch. But I really have trouble believing that a game that's been in the works for years suddenly got its AI/Pathfinding/UI/whatever problems fixed in a few weeks. So could we please get the rundown on what the patch fixed (specifics would be great!) for those of us not quite sure anymore about preordering? 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted July 25, 2007 Share Posted July 25, 2007 First of all, "the patch" only refers to Paradox customers. If you bought a Paradox version you will need it to sync up with our Battlefront release version. Therefore it's not quite correct to speak about the patch as if the game was out already. It's not and our release version will be complete without a patch. Secondly, the list of issues that were addressed in the past 5 weeks includes something like 300-400 bugs from our bug tracker. It's impossible to list them all. It would be fairly useless, too, because unless you know the problem the fix might not make much sense to you until described in great detail. The way we develop games is different from many (most) other big developers. We spend the first year or two with designing the base engine, and then polish it, while the bigger labels first add the art and then the game (if any). This means that during the last 1-2 months you see the game change much more dramatically than during the first 1-2 years! From the top of my head, some of the bigger issues that were addressed in the past weeks: - unit pathfinding (especially for getting through small wall gaps that were blown during game) - soldier animations - reactive TacAI (especially for firing ATGMs) - corrected AI scripting in some scenarios - added resolution settings - fixed a Dual Core bug - optmized LODs ...and much more. It's really a huge list. Martin PS. However, don't take my word for it. If in doubt, grab the demo once it's out in the next day or two. That's why we release demos. 0 Quote Link to comment Share on other sites More sharing options...
NoxSpartana Posted July 25, 2007 Author Share Posted July 25, 2007 Alright that's EXACTLY was I was asking for. Thanks for the quick response, I'm especially glad to see unit pathfinding and reactive TacAI on the list. And yeah I pre-ordered from you guys not from Paradox so I'm good 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted July 25, 2007 Share Posted July 25, 2007 Thanks for the info Moon, much appreciated. Considering you all are obviously very busy with the big game release. 0 Quote Link to comment Share on other sites More sharing options...
Dr. Zoidberg Posted July 25, 2007 Share Posted July 25, 2007 Originally posted by Moon: PS. However, don't take my word for it. If in doubt, grab the demo once it's out in the next day or two. That's why we release demos. ... I love you guys. 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted July 25, 2007 Share Posted July 25, 2007 Originally posted by Moon: If in doubt, grab the demo once it's out in the next day or two.Before release! That would be great. Thanks for the info. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 25, 2007 Share Posted July 25, 2007 Its like walking down a long flat road. You've got a destination in mind but as far as you walk that horizon line still appears as far in the distance as it ever did. They got to 'that' point for the Paradox release, they're at 'this' point for the 1.01 release, they'll be that much further down the road for the Marine module, and so on and so on. Its only when you look back and peer at the CMx1 engine waaaay back down the road that you think 'Wow! I've really come quite a way!" The end of the road for game realism, I guess, would be a virtual reality brain insert like in the Matrix movies. 0 Quote Link to comment Share on other sites More sharing options...
NoxSpartana Posted July 25, 2007 Author Share Posted July 25, 2007 Originally posted by MikeyD: The end of the road for game realism, I guess, would be a virtual reality brain insert like in the Matrix movies. I'm counting the days... I can see myself rocking out in Unreal Tournament 14 (a veryyy unrealistic shooter... shhhh!) in retirement with some sort of brain implant 0 Quote Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted July 25, 2007 Share Posted July 25, 2007 Maybe a Demo tomorrow hmmmmm?? 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by MikeyD: Its like walking down a long flat road. You've got a destination in mind but as far as you walk that horizon line still appears as far in the distance as it ever did. They got to 'that' point for the Paradox release, they're at 'this' point for the 1.01 release, they'll be that much further down the road for the Marine module, and so on and so on. Its only when you look back and peer at the CMx1 engine waaaay back down the road that you think 'Wow! I've really come quite a way!" The end of the road for game realism, I guess, would be a virtual reality brain insert like in the Matrix movies. There isn't a sane person alive that wants a realistic wargame at the tactical level. It would require the player - participant - to be able to go without sleep for 3 or 4 days, live in the rain and mud, carry from 20 to 180 pounds of gear on his back, know how to use a map and compass, a GPS, a radio, several types of grenade, pistol, rifle, grenade launcher, light mortar, anti-tank weapons, mines, entrenching tool, be able to conduct combat first aid, drive a vehicle, and on top of it - since he would want to be at least a squad leader - have an elementary knowledge of small unit tactics if not platoon and company tactics. No one would play it, much less make money selling it to people. Even if they marketed a Star Trek-style holodeck to people starting tomorrow, with all the software to do what I just described - there will still be products like CM:SF, just like there are still people who play Chess and Stratego instead of Squad Leader or CM. 0 Quote Link to comment Share on other sites More sharing options...
NoxSpartana Posted July 26, 2007 Author Share Posted July 26, 2007 Originally posted by Michael Dorosh: </font><blockquote>quote:</font><hr />Originally posted by MikeyD: Its like walking down a long flat road. You've got a destination in mind but as far as you walk that horizon line still appears as far in the distance as it ever did. They got to 'that' point for the Paradox release, they're at 'this' point for the 1.01 release, they'll be that much further down the road for the Marine module, and so on and so on. Its only when you look back and peer at the CMx1 engine waaaay back down the road that you think 'Wow! I've really come quite a way!" The end of the road for game realism, I guess, would be a virtual reality brain insert like in the Matrix movies. There isn't a sane person alive that wants a realistic wargame at the tactical level. It would require the player - participant - to be able to go without sleep for 3 or 4 days, live in the rain and mud, carry from 20 to 180 pounds of gear on his back, know how to use a map and compass, a GPS, a radio, several types of grenade, pistol, rifle, grenade launcher, light mortar, anti-tank weapons, mines, entrenching tool, be able to conduct combat first aid, drive a vehicle, and on top of it - since he would want to be at least a squad leader - have an elementary knowledge of small unit tactics if not platoon and company tactics. No one would play it, much less make money selling it to people. Even if they marketed a Star Trek-style holodeck to people starting tomorrow, with all the software to do what I just described - there will still be products like CM:SF, just like there are still people who play Chess and Stratego instead of Squad Leader or CM. </font> 0 Quote Link to comment Share on other sites More sharing options...
Lawndart Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by Michael Dorosh: </font><blockquote>quote:</font><hr />Originally posted by MikeyD: Its like walking down a long flat road. You've got a destination in mind but as far as you walk that horizon line still appears as far in the distance as it ever did. They got to 'that' point for the Paradox release, they're at 'this' point for the 1.01 release, they'll be that much further down the road for the Marine module, and so on and so on. Its only when you look back and peer at the CMx1 engine waaaay back down the road that you think 'Wow! I've really come quite a way!" The end of the road for game realism, I guess, would be a virtual reality brain insert like in the Matrix movies. There isn't a sane person alive that wants a realistic wargame at the tactical level. It would require the player - participant - to be able to go without sleep for 3 or 4 days, live in the rain and mud, carry from 20 to 180 pounds of gear on his back, know how to use a map and compass, a GPS, a radio, several types of grenade, pistol, rifle, grenade launcher, light mortar, anti-tank weapons, mines, entrenching tool, be able to conduct combat first aid, drive a vehicle, and on top of it - since he would want to be at least a squad leader - have an elementary knowledge of small unit tactics if not platoon and company tactics. No one would play it, much less make money selling it to people. Even if they marketed a Star Trek-style holodeck to people starting tomorrow, with all the software to do what I just described - there will still be products like CM:SF, just like there are still people who play Chess and Stratego instead of Squad Leader or CM. </font> 0 Quote Link to comment Share on other sites More sharing options...
Seanachai Posted July 26, 2007 Share Posted July 26, 2007 This thread is becoming...stupid. Good tea. Nice house. 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by Seanachai: This thread is becoming...stupid. Good tea. Nice house. Oh, speaketh the Great One who just started the other Peng thread.Drunk again are we? 0 Quote Link to comment Share on other sites More sharing options...
Seanachai Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by Pinetree: </font><blockquote>quote:</font><hr />Originally posted by Seanachai: This thread is becoming...stupid. Good tea. Nice house. Oh, speaketh the Great One who just started the other Peng thread.Drunk again are we? </font> 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 26, 2007 Share Posted July 26, 2007 Drunk again? I like that. You sods should be encouraged to drink from the urinal I piss into in the hopes that it might raise your posts above the level of idiocy.Sorry but those junior urinals are too low to the ground for me.Idiocy?Pot calling kettle, come in kettle... 0 Quote Link to comment Share on other sites More sharing options...
Seanachai Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by Pinetree: </font><blockquote>quote:</font><hr />Drunk again? I like that. You sods should be encouraged to drink from the urinal I piss into in the hopes that it might raise your posts above the level of idiocy.Sorry but those junior urinals are too low to the ground for me. </font> 0 Quote Link to comment Share on other sites More sharing options...
Achim Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by NoxSpartana: Alright that's EXACTLY was I was asking for. Thanks for the quick response, I'm especially glad to see unit pathfinding and reactive TacAI on the list. .... Hm .... Moon wrote: "unit pathfinding (especially for getting through small wall gaps that were blown during game)" I read some "reviews and previews", and they dont say "there are a little movement bugs with wall gaps that were blown during game". They say "pathing doesnt work, AI doesnt work well". 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by Seanachai What, you won't throw up into anything lower than the sink everyone else is washing their hands in?Of course I do, but considering the way you pee, I'd get my knees wet. Originally posted by Seanachai Oh, look! The Kiwi is attempting to contact the Mother Ship...I gave that up years ago.. 0 Quote Link to comment Share on other sites More sharing options...
purpheart23 Posted July 26, 2007 Share Posted July 26, 2007 "However, don't take my word for it. If in doubt, grab the demo once it's out in the next day or two. That's why we release demos." Sounds like good logic to me. 0 Quote Link to comment Share on other sites More sharing options...
Seanachai Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by Pinetree: </font><blockquote>quote:</font><hr />Originally posted by Seanachai What, you won't throw up into anything lower than the sink everyone else is washing their hands in?Of course I do, but considering the way you pee, I'd get my knees wet.</font> 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by Seanachai: Lad, the way I pee is from far, far above you. That way it trickles down on to the deserving like a punishment from on high.That must be one big step-ladder.. Originally posted by Seanachai: Lick your upper lip and contemplate whether that salty taste is reward enough to continue exchanging insults with me.Heh, all in good fun.It's not so much the salty taste it's the smell of cheese that goes with it. Originally posted by Seanachai: I could drink some cherry cider if you want me to sweeten the taste a bit... Maybe with a bit of cinnamon.. 0 Quote Link to comment Share on other sites More sharing options...
Seanachai Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by Pinetree: Maybe with a bit of cinnamon.. I think, ultimately, that cinnamon is almost never amiss... 0 Quote Link to comment Share on other sites More sharing options...
MHertogh Posted July 26, 2007 Share Posted July 26, 2007 I read some "reviews and previews", and they dont say "there are a little movement bugs with wall gaps that were blown during game". They say "pathing doesnt work, AI doesnt work well". I would not expect reviews to give detailed explainations of in what cases something did not work. Most people, even trained QA, do not know WHY or in what specfic case something goes wrong, they just say it is broken. This happened to me just the other day QA Bug report. "This bug is hard to reproduce but it has happened three times in the past 2 days" Then it went on to explain the bug... After hours of research I find the problem. it turns out it would only if they had a certain subscreen open and operating then experienced an event that shut down that screen. Then previous event cleared, and the user opened the identical screen again. Then when they attempted to click on a button it crashed. That is a heck of a big difference from "This bug is hard to reproduce but it has happened three times in the past 2 days". They where testing something else that caused that particular sequence of events to happen 3 times in 2 days. It turned out that that code was 2 years old and they had just never encountered that bug yet. This is all to say, Just because the reviewer gave a broad statement, does NOT mean that it is actauly true. I'm not saying I am not a bit worried, but heck I pre-ordered, I will find out Saturday or Sunday if it was a waste of cash. I am willing to bet it will become just as near and dear to my heart as teh original WWII games from Battlefront. Marc 0 Quote Link to comment Share on other sites More sharing options...
JOGR Posted July 26, 2007 Share Posted July 26, 2007 Expect the forums to be harassed by newcomers with v1.0 related problems. Maybe BF should post a headline about the importance of patching the Paradox version on the front page. Good info Moon! *thumbs up* 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.