Jump to content

Recommended Posts

I thought the .50 on the Stryker was remote controlled. I can't get the Strykers to fire unless I tell them to open.

Also has anyone noticed that the Strykers are more reluctant to fire their .50's at bunkers. In Wadi Scouts, in 1.01, I was able to just hit start and the Strykers would open up and clean out the bunkers at range. In 1.02, I have to cajole them into firing.

I will say this, anything with AT weapons seem to open up with no problem on armor in 1.02. I did notice the AT5 seems to hot short in all 6 test firings I did. Will keep an eye out for it.

Link to post
Share on other sites

I've restarted my Campaign and have also noticed a marked reduction in the units firing even with target arcs up. I seem to have to manually target everything now. That blows in WEGO.

I had 2 M1's not 40m from Syrian Troops and they never fired at them. Before they would open up with even the gunners top MG, now I have to target everything. This is also the case with Strykers.

Performance is up but TacAI seems to have taken a step back.. well maybe a step sideways. I did see M1's turning to engage tanks.

[ August 10, 2007, 09:25 PM: Message edited by: Huntarr ]

Link to post
Share on other sites
  • 1 month later...

Plus the two idiot guys from the squad stuck up in the back. I have yet to get them to button.

I ran extensive testing when 1.03 came out and found that Strykers of any variety are reluctant to fire at spotted infantry over 400m away. Sometimes they do a little dance and spin in place slowly like they can't bring the .50 to bare. When fired upon they will sometimes fire a few bursts back.

I keep switching back to 1.01 to test and they blaze away under the same parameters. There were some long dicussions on this in the tactics forum also. Looks like what I feared, collective short attention span on the forums. That's why I bumped it.

Link to post
Share on other sites

I hadn't seen that thread, but ist unrelated. My testing has encompassed both wooded and completely clear terrain. No difference.

Rant on//

Related to the thread you put up...that's the stuff that frosts me over about this. I try not to get too worked up over it, but how can anyone consider this even close to being realistic. It has to be a factor of that damned 8 x 8 gird. If 1.04 doesn't address those type of LOS/LOS issues, I am shelving it.

Rant off//

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...