PAEZ Posted May 24, 2007 Share Posted May 24, 2007 No sure if these were posted before but here they are anyway http://www.armchairgeneral.com/articles.php?page=1&p=3376&page=2 0 Quote Link to comment Share on other sites More sharing options...
Kwazydog Posted May 24, 2007 Share Posted May 24, 2007 Before someone asks Ill mention that the Syrian tanks in those screen arent textured yet 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 24, 2007 Share Posted May 24, 2007 LOVE the ditch! Man The editor is gonna be a blast! Mord. 0 Quote Link to comment Share on other sites More sharing options...
Dr. Zoidberg Posted May 24, 2007 Share Posted May 24, 2007 Take my money. Please? Please. Really. It's okay, you guys have earned every penny. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted May 24, 2007 Share Posted May 24, 2007 A lot of new models in these shots: T55, T62, Bradley, some sort of Syrian missile system... Can't wait! 0 Quote Link to comment Share on other sites More sharing options...
Fenris Posted May 24, 2007 Share Posted May 24, 2007 Nice read. The article is correct in that the streets scape's are far to pristine. Dust (lots of dust), pot holes, cracked gutters, crumbling buildings, lots of civilian vehicles and overhead wires are needed. Pictures of your friendly dictator are very common. Also this is an very old part of the world, the inner parts of most cities are like rabbit warrens with new and old buildings existing cheek to jowl and lots of alleyways off each main road. Cluttered is the best way I could describe Syrian cities, very cluttered. Pity doing all that would drag the FPS down to to near zero and take another 5 years to code/model/skin 0 Quote Link to comment Share on other sites More sharing options...
Kineas Posted May 24, 2007 Share Posted May 24, 2007 Originally posted by KwazyDog: Before someone asks Ill mention that the Syrian tanks in those screen arent textured yet Look, a gridmodded tank! 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted May 24, 2007 Share Posted May 24, 2007 Fenris, don't confuse Syria for Iraq. Iraq went through a couple of wars and ongoing... how shall we say it... conflicts. Most parts of Syria are untouched for many years, and since the game is depicting the "tip of the spear" it wouldn't make sense to show all cities as falling apart. Because they're not. Having said that (and without yet having read the article), none of the maps in the current press betas is finished, and the scenario designer has a LOT of tools to add a lot of the "junk" you mentioned. No wires (huge framerate hit for something that is invisible at most camera settings anyway), but you can add close to 100 junk objects (we call them flavor objects) in the editor when creating maps. Such as this... This is just one of two available panels showing the main categories. Each entry on the list then has multiple sub-options (sometimes 2-3, sometimes as many as a dozen) for different objects to choose from. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted May 24, 2007 Share Posted May 24, 2007 Seeing those screenshots, and particularly the ATGM, is backblast modelled? 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted May 24, 2007 Share Posted May 24, 2007 VEry interesting. This game looks better and better. But i think a grid overlay will indeed be necessary for scenarios at noon or with a high standing sun. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted May 24, 2007 Share Posted May 24, 2007 Fountains..nice! It seems that it will be up to the scenario creator's mood and patience to make a believable environment. My one and only complaint are parked vehicles, though I can understand that these might be a bit complicated to add due to damage model etc. 0 Quote Link to comment Share on other sites More sharing options...
Peter Cairns Posted May 24, 2007 Share Posted May 24, 2007 Good to see a "top down" shot at last... these are good for planning etc. I think the main issue with it being prestine, is map design, rather than a game issue. What we haven't seen yet is any examples of an old town where buildings are crammed together and their are alleys and winding streets on sloping ground. So far it looks more Manhatten than Marrakech. Peter. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted May 24, 2007 Share Posted May 24, 2007 Actually the game will have two civilian vehicles - a Lada Sedan and a Toyota Hi-Lux pickup. It would be great to have more variety of course, but that's it for the moment. You can mark the vehicles immobile or destroyed or burning and place them on the map if you like. (if you keep them ok, then anybody can jump in and drive away of course, too ) The only reason you didn't see this yet is again because of unfinished textures. Martin 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted May 24, 2007 Share Posted May 24, 2007 Thx Moon, this is great! Screenshots can't do the justice for this great game. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted May 24, 2007 Share Posted May 24, 2007 If there was an option for multiple vehicle skins, two civilian vehicles models with a variety of 3dparty colors/textures would be enough to make them appear like a lot of different car types. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted May 24, 2007 Share Posted May 24, 2007 And then you could have Combat Mission Wacky Races. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted May 24, 2007 Share Posted May 24, 2007 I see a T-72 mit ERA (suck at submodel ID) and a T-55 mit Dushka. Love the junk and am positively ecstatic over the maps. Talk about improving immersion! Drool! Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted May 24, 2007 Share Posted May 24, 2007 Originally posted by flamingknives: And then you could have Combat Mission Wacky Races. Heh...modding civilian vehicles will be huge fun for sure! 0 Quote Link to comment Share on other sites More sharing options...
Fenris Posted May 24, 2007 Share Posted May 24, 2007 Originally posted by Moon: Fenris, don't confuse Syria for Iraq. Iraq went through a couple of wars and ongoing... how shall we say it... conflicts. Most parts of Syria are untouched for many years, and since the game is depicting the "tip of the spear" it wouldn't make sense to show all cities as falling apart. Because they're not. Is a minor point. I've been to Syria twice so am speaking from my own experience. It's not war damage, just general dusty/poorly maintained/careless and haphazard planning mess. It's cleaner now than back in the 90's but for example they built a dam across the Euphrates river near Allepo with the help of the Russians. Huge project. It's finished now and you should see the mindbogglingly huge junk yard of construction machinery that's just sitting out there rusting away. Am glad you've included the flavour stuff. Of course frame rates and game play a more important than eye candy so as I said is very minor point. [ May 24, 2007, 07:10 AM: Message edited by: Fenris ] 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted May 24, 2007 Share Posted May 24, 2007 Originally posted by panzermartin: </font><blockquote>quote:</font><hr />Originally posted by flamingknives: And then you could have Combat Mission Wacky Races. Heh...modding civilian vehicles will be huge fun for sure! </font> 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted May 24, 2007 Share Posted May 24, 2007 Heh, pimp my tank. 0 Quote Link to comment Share on other sites More sharing options...
Rob Ross Posted May 24, 2007 Share Posted May 24, 2007 Combat Mission: Shock Force Recon Monday, May 21, 2007 by Brian King There is still a long way to go until this game is polished and ready for prime time Moon 'Combat Mission: Shock Force is now officially annonced for release on July 27th, 2007' 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted May 25, 2007 Share Posted May 25, 2007 Originally posted by Rob Ross: Combat Mission: Shock Force Recon Monday, May 21, 2007 by Brian King </font><blockquote>quote:</font><hr />There is still a long way to go until this game is polished and ready for prime time Moon 'Combat Mission: Shock Force is now officially annonced for release on July 27th, 2007' </font> 0 Quote Link to comment Share on other sites More sharing options...
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