Sotoro Posted August 13, 2007 Share Posted August 13, 2007 Why aren't there any US Special forces in the game? They are part of every newer war and it would be amazing to see them ingame. 0 Quote Link to comment Share on other sites More sharing options...
PrezCartman Posted August 13, 2007 Share Posted August 13, 2007 Sotoro, keep in mind you're commanding regular US Army units, most SF ops would be away from the main battlefields conducting deep strike operations against strategically vital targets. As as US Company level CO you would not be very likely to ever be put in charge of any SF assets. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted August 13, 2007 Share Posted August 13, 2007 The first installment of the game focuses on Stryker combat groups, but perhaps special forces are included in a future module of the game. 0 Quote Link to comment Share on other sites More sharing options...
Tofke Posted August 13, 2007 Share Posted August 13, 2007 +1 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by birdstrike: The first installment of the game focuses on Stryker combat groups, but perhaps special forces are included in a future module of the game. I don't think so 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 13, 2007 Share Posted August 13, 2007 No MPs either, or National Guard. Remember the more extra units you add to this game the farther into the future the WWII title gets pushed. In my mind there may be a bit of a conceptual problem with Special Ops in the game. They're supposed to be all about stealth and surprise. An 'ideal' scenario would have the red side sitting on his hands unaware that anything is going on - hard to do when you've got the scenario clock ticking down! Alternately, have a couple JTAC guys climb a hill in the middle of the night and rain precision munitions down from 3k distance. It may be that its only when the special forces guys mess up bigtime that you've got an entertaining scenario. 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 13, 2007 Share Posted August 13, 2007 If you're talking about SF teams working in concert with regular forces (a la TF 121 and its successors), they can be simulated somewhat by small teams, like scout units or pre-split MOUT units, with very high training / morale / equipment settings. I built a scenario around a special operations group (simulated by a foot scout platoon with the above settings) taking down an HQ in a large building outside a village while a general assault on the village was underway. It went pretty well, especially after the ops troops cleared the building and helped to participate in the assault. Fun. 0 Quote Link to comment Share on other sites More sharing options...
Sotoro Posted August 13, 2007 Author Share Posted August 13, 2007 Originally posted by Phillip Culliton: If you're talking about SF teams working in concert with regular forces (a la TF 121 and its successors), they can be simulated somewhat by small teams, like scout units or pre-split MOUT units, with very high training / morale / equipment settings. Yep that is exactly what i mean. I don't want a own module for special forces, but i think it wouldn't be too hard to add them as "support units", which have special abilities and equipment. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 13, 2007 Share Posted August 13, 2007 Rangers? sure I like Rangers...But where are the WOMEN? Bodacious Battlefield Broads...When will BFC see the light? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 14, 2007 Share Posted August 14, 2007 You mean you haven't seen them yet? I think they unlock when you have one M1 kill all the vehicles in the scenario. 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 14, 2007 Share Posted August 14, 2007 No, you need to capture a Ranger node first, dude. That's the flashing house with the blue roof. Seriously, though, some discrete SF units would be cool, even though you can simulate them approximately via the editor. On the other hand, I think the level of abstraction at which SF units are effective is precisely the level at which CM:SF breaks down. SF units would be fun, but the TacAI would still get them slaughtered at the moment. 0 Quote Link to comment Share on other sites More sharing options...
Zemke Posted August 14, 2007 Share Posted August 14, 2007 Well in Afghanistan SF worked with us all the time, but we were not really a regular unit, but we were not part of SOCOM.... But I would like to see SF also, particularly with some scenarios "raiding" building to "capture" high value products. 0 Quote Link to comment Share on other sites More sharing options...
RT North Dakota Posted August 14, 2007 Share Posted August 14, 2007 How woud SF add to the game or the simulation? They have the same weapons and to all intents and purpose, the same tactics. The only kit that's really different is comms gear, and some stuff like cameras - eg: - not things that are going to change the game. AH-6 and MH-6? OK, but they'll just die in flames, unless you have total surprise and the game engine does not seem to model surprise or shock - it barely models suppression! MH-6 was far more use for admin, casualty evac and re-supply than it ever was for "assaults" ...AS AN Aside, what I really like about this simulation is that it has the POTENTIAL to really inform junior commanders about how land warfare really works. - It already shows why a lot of the stuff taught from the manual is pure BS, and that's always a good thing! 0 Quote Link to comment Share on other sites More sharing options...
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