moneymaxx Posted August 13, 2007 Share Posted August 13, 2007 There is much debate here about the RT mode and many say that they don't mind because they can pause the game and give orders if its' get too hectic. The problem is that in TCP/IP play you can't pause and some fear that the faster mouse-user wins but not the better tactician or that it would limit the tactical options since one hasn't time to coordinate e.g. an attack with 2 battle groups which are far separated on the map. Couldn't it be a solution to give each player a limited amount of let's say 1-minute timeouts, that could IMHO overcome most of the above mentioned problems and could even be gratifying (look what I've done to him with my surprise flank attack he's taking his third timeout in a row ) 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 13, 2007 Share Posted August 13, 2007 We are thinking of having some sort of Timeout system, perhaps based on various examples found in professional sports. Steve 0 Quote Link to comment Share on other sites More sharing options...
Hertston Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by Battlefront.com: We are thinking of having some sort of Timeout system, perhaps based on various examples found in professional sports.It needs a total pause time (length by agreement) allocated to each player to use as they see fit, not a certain number of fixed-length pauses. More (rapid play!) chess clock than sports time-out. 0 Quote Link to comment Share on other sites More sharing options...
Aacooper Posted August 14, 2007 Share Posted August 14, 2007 I think a neat way to do it would be to give more timeouts for larger scenarios. 0 Quote Link to comment Share on other sites More sharing options...
Hertston Posted August 14, 2007 Share Posted August 14, 2007 More TIME, not timeouts. Sorry to keep pushing the point, but I think some of you guys may have the sports imagery too deep in your psyche! A fixed number of fixed length time-outs is not the best way to do it. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted August 14, 2007 Share Posted August 14, 2007 I agree. Chess-clock - maybe with an option of user-definable global pause numbers - would be better. EDIT: best would be all - optional. [ August 14, 2007, 01:10 AM: Message edited by: Steiner14 ] 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted August 14, 2007 Share Posted August 14, 2007 Why not just have the game automatically pause every "x" minutes and then not restart until both players unpause? Even more advanced you could limit the command option to the player when in RT. [ August 14, 2007, 01:07 AM: Message edited by: Flanker15 ] 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 14, 2007 Share Posted August 14, 2007 You just have to learn to think quicker guys. 0 Quote Link to comment Share on other sites More sharing options...
-E Posted August 14, 2007 Share Posted August 14, 2007 Originally posted by moneymaxx: [QBThe problem is that in TCP/IP play you can't pause and some fear that the faster mouse-user wins but not the better tactician[/QB]I thought that was the whole idea behind RTS games in general? 0 Quote Link to comment Share on other sites More sharing options...
lassner.1 Posted August 15, 2007 Share Posted August 15, 2007 How about implementing the TCP/IP WEGO system but, for the moment, without the ability to replay the turn. That, at least, might give a huge number of us some ability to pay CM:SF while we wait for a true TCP/IP WEGO to come in some future date. Sheesh, at least don't waste resources on an American style football type of pause. 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted August 15, 2007 Share Posted August 15, 2007 Steve, Yes… please go give us some form of timeout or pause in live play. I am very happy with RT, better than turn based, but some form of pause or timeout is needed in all but the smallest of scenarios. Thanks, All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
ironpants Posted August 16, 2007 Share Posted August 16, 2007 please tell me where you are finding opponents for TCP/IP! 0 Quote Link to comment Share on other sites More sharing options...
ironpants Posted August 16, 2007 Share Posted August 16, 2007 ... I think any form of live pause would be a good idea, an even better idea would be BF declaring a central place for people to go and find MP battles online. 0 Quote Link to comment Share on other sites More sharing options...
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