Peter Cairns Posted September 9, 2005 Share Posted September 9, 2005 As I understand steves posts so far we will have 8x8 tiles with overlays and a contour system with 1m intervals. This means that if you put acontour line 1m higher than your first 80m away, you get a 1 in 80 slope. What I want to know is can you put contours closer than 8m apart, or is it free hand that would let you put an 80m contour 1m from a1m to create an 80 in 1 sheer cliff face. This raises issues particularly about graphics, as as well all know things like steep wooded slopes just looked weird. True combat in these extreme terrain types was relatively rare and it's WW2 not Lord of the Rings, but I'd be interested in any ideas about just how the interaction between the new graphics and the elevation system is going to work. If we can put contours 1m apart then in theory we should be able to do ditches running parallel to roads. ie Level (0m), -1m then 1m later -1m, then level (0m), for the road and the same at the other side. still not perfect but miles bettter than the CM1 option of "just pretend there are ditches. Peter 0 Quote Link to comment Share on other sites More sharing options...
Peter Cairns Posted September 9, 2005 Author Share Posted September 9, 2005 As I understand steves posts so far we will have 8x8 tiles with overlays and a contour system with 1m intervals. This means that if you put acontour line 1m higher than your first 80m away, you get a 1 in 80 slope. What I want to know is can you put contours closer than 8m apart, or is it free hand that would let you put an 80m contour 1m from a1m to create an 80 in 1 sheer cliff face. This raises issues particularly about graphics, as as well all know things like steep wooded slopes just looked weird. True combat in these extreme terrain types was relatively rare and it's WW2 not Lord of the Rings, but I'd be interested in any ideas about just how the interaction between the new graphics and the elevation system is going to work. If we can put contours 1m apart then in theory we should be able to do ditches running parallel to roads. ie Level (0m), -1m then 1m later -1m, then level (0m), for the road and the same at the other side. still not perfect but miles bettter than the CM1 option of "just pretend there are ditches. Peter 0 Quote Link to comment Share on other sites More sharing options...
Peter Cairns Posted September 9, 2005 Author Share Posted September 9, 2005 As I understand steves posts so far we will have 8x8 tiles with overlays and a contour system with 1m intervals. This means that if you put acontour line 1m higher than your first 80m away, you get a 1 in 80 slope. What I want to know is can you put contours closer than 8m apart, or is it free hand that would let you put an 80m contour 1m from a1m to create an 80 in 1 sheer cliff face. This raises issues particularly about graphics, as as well all know things like steep wooded slopes just looked weird. True combat in these extreme terrain types was relatively rare and it's WW2 not Lord of the Rings, but I'd be interested in any ideas about just how the interaction between the new graphics and the elevation system is going to work. If we can put contours 1m apart then in theory we should be able to do ditches running parallel to roads. ie Level (0m), -1m then 1m later -1m, then level (0m), for the road and the same at the other side. still not perfect but miles bettter than the CM1 option of "just pretend there are ditches. Peter 0 Quote Link to comment Share on other sites More sharing options...
RSColonel_131st Posted September 9, 2005 Share Posted September 9, 2005 Originally posted by Peter Cairns: True combat in these extreme terrain types was relatively rare and it's WW2 not Lord of the Rings...No one knows yet. It may well be Lord of the Rings™. 0 Quote Link to comment Share on other sites More sharing options...
RSColonel_131st Posted September 9, 2005 Share Posted September 9, 2005 Originally posted by Peter Cairns: True combat in these extreme terrain types was relatively rare and it's WW2 not Lord of the Rings...No one knows yet. It may well be Lord of the Rings™. 0 Quote Link to comment Share on other sites More sharing options...
RSColonel_131st Posted September 9, 2005 Share Posted September 9, 2005 Originally posted by Peter Cairns: True combat in these extreme terrain types was relatively rare and it's WW2 not Lord of the Rings...No one knows yet. It may well be Lord of the Rings™. 0 Quote Link to comment Share on other sites More sharing options...
juan_gigante Posted September 9, 2005 Share Posted September 9, 2005 Perhaps the Space Lobsters live on a particularly craggy planet. 0 Quote Link to comment Share on other sites More sharing options...
juan_gigante Posted September 9, 2005 Share Posted September 9, 2005 Perhaps the Space Lobsters live on a particularly craggy planet. 0 Quote Link to comment Share on other sites More sharing options...
juan_gigante Posted September 9, 2005 Share Posted September 9, 2005 Perhaps the Space Lobsters live on a particularly craggy planet. 0 Quote Link to comment Share on other sites More sharing options...
Gromit Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by Peter Cairns: What I want to know is can you put contours closer than 8m apart, or is it free hand that would let you put an 80m contour 1m from a1m to create an 80 in 1 sheer cliff face. should be able to do ditches running parallel to roads. ie Level (0m), -1m then 1m later -1m, then level (0m), for the road and the same at the other side. still not perfect but miles bettter than the CM1 option of "just pretend there are ditches. Peter I believe Steve mentioned in one of the terrain threads that the underlying terrain mesh can be made in any configuration at the 1m scale- height included. So I don't see why a ditch would pose much of a problem, nor a craggy cliff for that matter. 0 Quote Link to comment Share on other sites More sharing options...
Gromit Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by Peter Cairns: What I want to know is can you put contours closer than 8m apart, or is it free hand that would let you put an 80m contour 1m from a1m to create an 80 in 1 sheer cliff face. should be able to do ditches running parallel to roads. ie Level (0m), -1m then 1m later -1m, then level (0m), for the road and the same at the other side. still not perfect but miles bettter than the CM1 option of "just pretend there are ditches. Peter I believe Steve mentioned in one of the terrain threads that the underlying terrain mesh can be made in any configuration at the 1m scale- height included. So I don't see why a ditch would pose much of a problem, nor a craggy cliff for that matter. 0 Quote Link to comment Share on other sites More sharing options...
Gromit Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by Peter Cairns: What I want to know is can you put contours closer than 8m apart, or is it free hand that would let you put an 80m contour 1m from a1m to create an 80 in 1 sheer cliff face. should be able to do ditches running parallel to roads. ie Level (0m), -1m then 1m later -1m, then level (0m), for the road and the same at the other side. still not perfect but miles bettter than the CM1 option of "just pretend there are ditches. Peter I believe Steve mentioned in one of the terrain threads that the underlying terrain mesh can be made in any configuration at the 1m scale- height included. So I don't see why a ditch would pose much of a problem, nor a craggy cliff for that matter. 0 Quote Link to comment Share on other sites More sharing options...
Hensworth Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by Gromit: I believe Steve mentioned in one of the terrain threads that the underlying terrain mesh can be made in any configuration at the 1m scale- height included. So I don't see why a ditch would pose much of a problem, nor a craggy cliff for that matter. So building a road with a ditch on either side would have you place the road tile and then add in the ditches on each individual tile. I think we'll see a fall in the number of big maps being made . Of course big is out for CMx2. A company is the new battalion, baby ! 0 Quote Link to comment Share on other sites More sharing options...
Hensworth Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by Gromit: I believe Steve mentioned in one of the terrain threads that the underlying terrain mesh can be made in any configuration at the 1m scale- height included. So I don't see why a ditch would pose much of a problem, nor a craggy cliff for that matter. So building a road with a ditch on either side would have you place the road tile and then add in the ditches on each individual tile. I think we'll see a fall in the number of big maps being made . Of course big is out for CMx2. A company is the new battalion, baby ! 0 Quote Link to comment Share on other sites More sharing options...
Hensworth Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by Gromit: I believe Steve mentioned in one of the terrain threads that the underlying terrain mesh can be made in any configuration at the 1m scale- height included. So I don't see why a ditch would pose much of a problem, nor a craggy cliff for that matter. So building a road with a ditch on either side would have you place the road tile and then add in the ditches on each individual tile. I think we'll see a fall in the number of big maps being made . Of course big is out for CMx2. A company is the new battalion, baby ! 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by juan_gigante: Perhaps the Space Lobsters live on a particularly craggy planet. I believe they live at the bottom of the Sea of Doom. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by juan_gigante: Perhaps the Space Lobsters live on a particularly craggy planet. I believe they live at the bottom of the Sea of Doom. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by juan_gigante: Perhaps the Space Lobsters live on a particularly craggy planet. I believe they live at the bottom of the Sea of Doom. 0 Quote Link to comment Share on other sites More sharing options...
Zalgiris 1410 Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by Sgt_Kelly: I think we'll see a fall in the number of big maps being made . Of course big is out for CMx2. A company is the new battalion, baby ! Please don't rub it in, just rub yourself over it please. 0 Quote Link to comment Share on other sites More sharing options...
Zalgiris 1410 Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by Sgt_Kelly: I think we'll see a fall in the number of big maps being made . Of course big is out for CMx2. A company is the new battalion, baby ! Please don't rub it in, just rub yourself over it please. 0 Quote Link to comment Share on other sites More sharing options...
Zalgiris 1410 Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by Sgt_Kelly: I think we'll see a fall in the number of big maps being made . Of course big is out for CMx2. A company is the new battalion, baby ! Please don't rub it in, just rub yourself over it please. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by Gromit: I believe Steve mentioned in one of the terrain threads that the underlying terrain mesh can be made in any configuration at the 1m scale- height included.But that doesn't mean that the tile size in the editor would be 1m. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by Gromit: I believe Steve mentioned in one of the terrain threads that the underlying terrain mesh can be made in any configuration at the 1m scale- height included.But that doesn't mean that the tile size in the editor would be 1m. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted September 10, 2005 Share Posted September 10, 2005 Originally posted by Gromit: I believe Steve mentioned in one of the terrain threads that the underlying terrain mesh can be made in any configuration at the 1m scale- height included.But that doesn't mean that the tile size in the editor would be 1m. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted September 11, 2005 Share Posted September 11, 2005 Cliffs. Mmmmmmmmh. 0 Quote Link to comment Share on other sites More sharing options...
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