Shrap Posted September 8, 2007 Share Posted September 8, 2007 Battle Type: Meeting Engagement Enviroment: Town Battle Size: All Result: Game returns to main menu when "OK" is clicked. Battle Type: Meeting Engagement Enviroment: Village Battle Size: All Result: One unit starts in them middle of the map. Battle Type: Meeting Engagement Enviroment: Rough Battle Size: All Result: Game returns to main menu when "OK" is clicked. Battle Type: Meeting Engagement Enviroment: Forest Battle Size: All Result: Game returns to main menu when "OK" is clicked. Battle Type: Meeting Engagement Enviroment: Forest Battle Size: All Result: User starts out at the oppisite side of the map than units. When game starts the enemy is right behind friendly units (ouch). Other Battle Types yield diffrent bugs. If it gets this fixed faster just say the word and I'll do a full report of the combinations that are bugged. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted September 8, 2007 Share Posted September 8, 2007 "Game returns to main menu when "OK" is clicked" happens because there is no QB map for that combination. Rather inelegant, yes. QBs as a whole are rather troublesome and are being worked on. Also, more maps are in the works. 0 Quote Link to comment Share on other sites More sharing options...
Shrap Posted September 8, 2007 Author Share Posted September 8, 2007 Good to know. However the following is still an issue: "User starts out at the oppisite side of the map than units. When game starts the enemy is right behind friendly units (ouch)." But if you say they are working on it then I guess I'll just ahve to wait. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 8, 2007 Share Posted September 8, 2007 CMMODS will have a host of maps in no time. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted September 8, 2007 Share Posted September 8, 2007 Originally posted by Elmar Bijlsma: "Game returns to main menu when "OK" is clicked" happens because there is no QB map for that combination. Rather inelegant, yes. QBs as a whole are rather troublesome and are being worked on. Also, more maps are in the works. Hi Elmar: Mishga sent me a batch of QB maps...I have gone through, re-named and will post as a batch file on CMMODS... I've got 15 ready but want 20. Hurting for some larger maps and city maps...You know where a guy can get more? Email please [ September 08, 2007, 10:30 AM: Message edited by: MarkEzra ] 0 Quote Link to comment Share on other sites More sharing options...
pad152 Posted September 8, 2007 Share Posted September 8, 2007 This is BattleFront's plan for fixing QB's. The sad truth is it may not be completly fix until the first WWII release. http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=002796;p=1#000001 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 8, 2007 Share Posted September 8, 2007 Mark, I sent you a new town-fight ME for approval. It looks ok and plays well from both sides so far. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted September 8, 2007 Share Posted September 8, 2007 My e-mail seems to be down. But I think I'm not out of line in saying that work is in progress to fill in the blanks so all QB combos have at least one corresponding map. Pad152, it depends on what you regard as "fixed". The bugs plaguing QBs should not be too long in getting fixed, with refinements and improvememnts coming soon afterwards, one would assume. If OTOH you mean fixed as in more like CMx1 then yeah, that's probably going to take a while. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 9, 2007 Share Posted September 9, 2007 Check out CMMODS folks. 20 maps to be had and most double as stand alone scenarios! 0 Quote Link to comment Share on other sites More sharing options...
konstantine Posted September 9, 2007 Share Posted September 9, 2007 Those are great maps and thanks for making them. However, the most irritating QB bug for me is when FOs show up without any artillery to call in. Now that we have maps for every contingency...it would be nice to have that particular bug squashed. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 9, 2007 Share Posted September 9, 2007 Indeed, buddy. If I put in Arty in any scenario I try to make sure there is someone to call it down. Will do my best to keep things like that smooth in any scenario I make. QB is pot luck tho. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted September 9, 2007 Share Posted September 9, 2007 I just did a check of the games organic QB maps and QB Groups vol 1....There is a map for everything BUT (damn it) Town/Meet. We will be working on that pronto along with others that have only one map: Village/Meet, Hill/Meet & Rough/Meet....Nobody wants to meet and more, do they!? 0 Quote Link to comment Share on other sites More sharing options...
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