Field Marshal Blücher Posted June 5, 2008 Share Posted June 5, 2008 Originally posted by Battlefront.com: Yup, we're looking into it Steve Thanks a ton, Steve! -FMB 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 13, 2008 Author Share Posted June 13, 2008 Bumpity-bumpity-bump in case of new developments. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted June 13, 2008 Share Posted June 13, 2008 Originally posted by Paper Tiger: Only the designer will be able to confirm this but it sounds like there are reinforcements arriving and their arrival really does hit your frames badly. If ND can confirm that, it's a VERY easy problem to solve. What technique do you use for this problem? 0 Quote Link to comment Share on other sites More sharing options...
Bertram Posted June 13, 2008 Share Posted June 13, 2008 If it is when reinforcement get in, could it be that some models have a to high polygon count? Or dont scale down on polygons with distance? Any mods being used? 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted June 13, 2008 Share Posted June 13, 2008 The problem is not reinforcements; I've already confirmed that. I assume that the easy fix if the problem was reinforcements (which, again, it is not), that the solution would be to eliminate the reinforcements. -FMB 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 13, 2008 Author Share Posted June 13, 2008 Reinforcements are not an issue, as one of the afflicted scenarios has no reinforcements. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted June 13, 2008 Share Posted June 13, 2008 It has to do with the map. Something is knocking things wonky. Like Steve said, they are working on it. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted July 18, 2008 Author Share Posted July 18, 2008 I declare this thread ALIVE again. Hopefully it will be fixed for the Marines release. I would really like to share my campaign. 0 Quote Link to comment Share on other sites More sharing options...
slug88 Posted July 18, 2008 Share Posted July 18, 2008 This isn't completely related, but one thing I've noticed is that FPS is greatly improved when using wide view (press c) rather than the normal 1x zoom. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted September 8, 2008 Author Share Posted September 8, 2008 Bumpity-bump-bump. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted September 15, 2008 Author Share Posted September 15, 2008 Bump bump bump 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 15, 2008 Share Posted September 15, 2008 Check it out when v1.10 comes out. Some definite fixes in there to improve framerates and scenario load times, more to come when we start digging into a temperate environment. Steve 0 Quote Link to comment Share on other sites More sharing options...
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