Bo Posted February 11, 2003 Share Posted February 11, 2003 Could someone please give me a bonehead explanation of these terms and maybe where I might look for more information. Bear in mind that I am a technical idiot. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Krazy Canuck Posted February 12, 2003 Share Posted February 12, 2003 Originally posted by Bo: Could someone please give me a bonehead explanation of these terms and maybe where I might look for more information. Bear in mind that I am a technical idiot. Thanks. Have you tried a search here or Google? I'm not being a smarta$$, just not sure what info your looking for... :confused: KC 0 Quote Link to comment Share on other sites More sharing options...
jiggles Posted February 12, 2003 Share Posted February 12, 2003 I can't go into a detailed technical description (well, I can, but it's lots of words), but I can tell you the basic problems they solve. Full-scene anti-aliasing (FSAA) addresses the problems of jagged edges on non-axis-aligned polygons rendered on-screen. One technique which can be used to achieve this is to render the scene at higher resolution than the screen, then downsample it. Anisotropic filtering (AF) is a technique which is applied when the textures are sampled which compensates for the fact that the polygons are inclined with respect to the screen. It helps reduce the "shimmering" you see in the distance of you move round the CMBB map. Like KC said, there's lots more info. (detailed and non-detailed) Out There. 0 Quote Link to comment Share on other sites More sharing options...
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