Jack Carr Posted July 17, 2006 Share Posted July 17, 2006 I experienced a bit of frustration in a game last night. A teammate had peppered the surrounding area of our base/flagstation with mines. And I mean peppered! There was only one area in and out that could be traversed safely. I didn't even realize that the mines had been dumped and the foliage hid them rather effectively. Needless to say I lost a few vehicles before I figured out what was going on. The worst part was when I was coming in with the enemy flag, and couldn't get into my own base because it had been ringed with mines. Being that this is futuristic combat, I started thinking that maybe there could be a way for the mines to only work against enemy vehicles and not friendly. A smart-mine that could read a vehicle signature and determine whether or not to detonate. It sounded futuristic to me and I thought I would throw it out as an idea. Any thoughts? Fire away all! Link to comment Share on other sites More sharing options...
aittam Posted July 17, 2006 Share Posted July 17, 2006 smart mines but dumb mates......... Link to comment Share on other sites More sharing options...
Jack Carr Posted July 17, 2006 Author Share Posted July 17, 2006 Well, in retrospect, I was the dumby for continuing to run over them. To top it off, I was even more foolish to get caught with the enemy flag in an area where I couldn't return it to get 100 points for my team. Anyway, I thought the idea for smart-mines was an interesting one and worthy of a thread for discussion. Link to comment Share on other sites More sharing options...
yurch Posted July 17, 2006 Share Posted July 17, 2006 Well, the unfortunate aspect of a smart mine is that it will encourage usage of them in the more valuable high-traffic areas. Try taking the Ice Fields base away from defenders now, eh? Link to comment Share on other sites More sharing options...
Jack Carr Posted July 17, 2006 Author Share Posted July 17, 2006 Originally posted by yurch: Well, the unfortunate aspect of a smart mine is that it will encourage usage of them in the more valuable high-traffic areas. Try taking the Ice Fields base away from defenders now, eh? Good point. Hadn't thought of that. Link to comment Share on other sites More sharing options...
adzling Posted July 17, 2006 Share Posted July 17, 2006 that's what the plasma mortar on the hurricane is for, clearing mines Link to comment Share on other sites More sharing options...
aittam Posted July 17, 2006 Share Posted July 17, 2006 cutters as well Link to comment Share on other sites More sharing options...
Jalinth Posted July 17, 2006 Share Posted July 17, 2006 Perhaps the simplest option would be to have allied mines appear on the map or make them more obvious on the game screen to the team that layed them. I know I've had troubles using mines, because I don't actually know how big of an area they cover. Link to comment Share on other sites More sharing options...
aittam Posted July 17, 2006 Share Posted July 17, 2006 the area depends on the terrain, hilly terrains tend to have small compacted patches whereas flat land show widespread patches quite easy to drive throught actually mine dispensers could be set in two options: narrow long stripe or wide short stripe, is it too much to introduce the option? and what about some mines on 20 mm vehicles now that secondary weapons will be implemented? I do agree that i would be very usefull to have them displayed on the tac visual Link to comment Share on other sites More sharing options...
yurch Posted July 17, 2006 Share Posted July 17, 2006 The mine dots do not appear to be actual mines, rather just an effect showing the rough location of a minefield. You can get killed driving near such areas without hitting a dot. Link to comment Share on other sites More sharing options...
aittam Posted July 17, 2006 Share Posted July 17, 2006 always thought i have been just dumb enough to miss some Link to comment Share on other sites More sharing options...
Jack Carr Posted July 17, 2006 Author Share Posted July 17, 2006 Originally posted by Jalinth: Perhaps the simplest option would be to have allied mines appear on the map or make them more obvious on the game screen to the team that layed them. I know I've had troubles using mines, because I don't actually know how big of an area they cover. I like that idea. Link to comment Share on other sites More sharing options...
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