Toby Haynes Posted June 22, 2006 Share Posted June 22, 2006 One thing I have noticed is that the water reflects the sky perfectly on Archipelago. Things aren't so good elsewhere - it looks like the enviroment map used for Archipelago's water is used everywhere and it's not a good match on most of the other maps. If you want examples, take a look at the Slugfest intro screen - the river reflects a much lighter sky than that seen in the actual sky. Unexpected Reserves Intro also shows the same issue. If I was going to point at an example of perfect water I'd have to pick this example from TA Spring: http://taspring.clan-sy.com/screenshots/screen88.jpg This monstrosity requires serious GPU horsepower and probably isn't usable for everyone here. A lighter alternative would be something like this: http://taspring.clan-sy.com/screenshots/screen91.jpg Anyway - using the right env map for the water would help a lot. If we could get one of these fancier water shaders in the future I'd be even happier. Cheers, Toby Haynes Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted June 23, 2006 Share Posted June 23, 2006 That water in TA-Spring is fantastic. Sigh, I guess there's no good excuse not to at least try... And you're right about the environment maps. A simple fix is forthcoming. Link to comment Share on other sites More sharing options...
Monkwarrior Posted June 23, 2006 Share Posted June 23, 2006 Well it's all open source with the Spring engine. So maybe a peek into their source might help Link to comment Share on other sites More sharing options...
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