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Flicker/Lock up between turns


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Running CM on 960 Mhz PIII with a Voodoo 3, 128 mb ram, Win 98 first edition, Direct X 8, and latest (and perhaps last) voodoo drivers. After installation of the 1.1 TCP/IP patch, I am getting flickering terrain squares between turns and a full lock of CM once in a while. There seems to be no rhyme or reason to the flickering. Just happens.

I would appreciate any thoughts or solutions anybody may have to address this.

Thanks

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Can you try out v. 1.05 and see if the problem goes away with this version or not ? Do you have any of the TCP/IP Betas still.

A number of people are complaining about various graphical glitches with v. 1.1, but supposedly no graphics-related code was changed between 1.05 and 1.1.

If the problem disappears with the previous versions (you'll have to test it long enough for the opportunity for an error to occur), then it's possible that BTS will have to take a look at this (though it's hard to say if any of these graphic problems are related or not). Maybe it's possible that the presence of the TCP/IP code, without the debugging code present, is possibly causing some weird problems with certain drivers, hardware and OS's.

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When you say you have "flickering terrain tiles" are you saying that the whole tile is flickering or just the edges ? Does this flickering occur with every terrain tile or only the ones that have terrain texture overlays (like marsh, rubble, tree bases, etc.) ?

What ATI video card are you using and what driver version ? Depending on which card and drivers you have installed, you may be able to change some of the settings in the Display control panel > Settings tab > Advanced button > Direct3D tab though ATI usually doesn't put much into DirectX like they do OpenGL. I'm not sure if the OpenGL settings affect DirectX, but you can experiment with them to see if they do. If you have a Radeon you may want to try out the different Anti-Aliasing settings (though depending on how fast your CPU is this could slow down your display quite a bit).

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