David Chapuis Posted January 28, 2005 Share Posted January 28, 2005 i just got a 2 way satellite system - but I cannot get a tcp/ip game going with it. Works fine with my dial-up still. It will not let me host or join. Any suggestions? 0 Quote Link to comment Share on other sites More sharing options...
Schrullenhaft Posted January 28, 2005 Share Posted January 28, 2005 Does your satellite router have some sort of firewall built-in ? It may be blocking TCP/UDP Port 7023 (though I believe CM only uses the TCP Port). You may want to check with the satellite internet provider and see if they block "higher ports". They may also be using a proxy server on their downlink side and that may also prevent 'higher ports' from being accessed. 0 Quote Link to comment Share on other sites More sharing options...
David Chapuis Posted February 4, 2005 Author Share Posted February 4, 2005 Still having problems, but also occasional success. There are a few people that I can always join a game with, and some that I never can. So what does that mean? Anybody have some ideas? 0 Quote Link to comment Share on other sites More sharing options...
Schrullenhaft Posted February 4, 2005 Share Posted February 4, 2005 And these "occasional successes" are with the satellite connection and not the dial-up one ? Are these successes as someone joining a game or hosting one ? Is there any commonality with those that you have a problem playing via TCP/IP (i.e. - internet connection type, etc.) ? Have these people who you're trying to play ever hosted a TCP/IP game with another player via the internet successfully ? CM is fairly simplistic when it comes to TCP/IP gaming. It just requires that it can talk to another player via TCP Port 7023, directly. And that is the issue, there can be so many things interfering with direct communications between two clients on the internet. Your satellite internet provider may have all sorts of issues on their downlink side. Satellite connections typically have a lot of latency and I'm not completely sure how well CM's OpenPlay API handles these latencies. Satellite providers also often use a lot of "cacheing" servers which helps speed up traffic for many common web pages. So you may not completely notice these latencies within a browser, but a direct connection to another client may show these latencies all-too-well. [ February 04, 2005, 09:49 AM: Message edited by: Schrullenhaft ] 0 Quote Link to comment Share on other sites More sharing options...
David Chapuis Posted February 4, 2005 Author Share Posted February 4, 2005 The occasional successes are on satellite - but I always joined. I have yet to get a player to join to me. And the people that I cannot join to with sattelite, I can join with through dail-up. 0 Quote Link to comment Share on other sites More sharing options...
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