Strider Posted November 24, 2005 Share Posted November 24, 2005 I played a 2vs2 bot fighter game. My U.S. bot wing, shot down one of the bad guy's leaders. The bad guy's wingie took took over an put the U.S. bot leader at a disadvantage. The other bad guy wing was at a different altitude. My wing was at the same as the battle that just took place. I was able to play a Half Loop against the bad guy and received two bursts, but did not get him off my buddy. I then played Maneuver and this did get him off my buddy. Question is, why didn't the Half Loop get him off, and/or give me the bursts that would have been due? Would the same type of situation occur if I had played one (or two) Maneuver cards, and then played the Half Loop? Link to comment Share on other sites More sharing options...
Guest Mike Posted November 24, 2005 Share Posted November 24, 2005 Seems strange that you got 2 bursts but didn't change position......not what I would have expected at all - I would expect he either counters your move and you get nothing, or he doesnt' and your 2nd element gets an advantaged position against him - it shouldn't matter whether it's your 2nd wingman or 2nd leader who plays the card. Sounds like the computer was treating the enemy as if he was still a wingman - so you get shots but don't change position. Link to comment Share on other sites More sharing options...
bartbert Posted November 26, 2005 Share Posted November 26, 2005 From your description, it sounds like the Half Loop should have changed the lone enemy leader from being advantaged on the Bot leader to being disadvantaged to you. I'm not sure why it didn't play that way in your case, but we'll keep an eye on it. Link to comment Share on other sites More sharing options...
Strider Posted November 27, 2005 Author Share Posted November 27, 2005 Thanks. Your summary is correct on what happened. I'm having a slight problem reproducing this type of bug Link to comment Share on other sites More sharing options...
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