vector Posted October 19, 2006 Share Posted October 19, 2006 1. My aircraft (land, carrier) do not always execute an attack. When moving the mouse around I can move the carrier/air unit to another hex but it will not attack. Why?! (example my d-day failed because none of my aircraft would attack German units in France. The German units were in range and the allied units were obviously in supply) 2. Having problems attaching/detaching units to HQ. I have read the instructions several times but the "attach" choice on the unit when I right mouse click is always grayed out so I can't select it. How do you use this feature? Thanks Link to comment Share on other sites More sharing options...
Lars Posted October 19, 2006 Share Posted October 19, 2006 For 1, check the weather. Carriers can't fly planes in stormy seas. 2, dunno. Link to comment Share on other sites More sharing options...
vector Posted October 19, 2006 Author Share Posted October 19, 2006 Thanks Lars, but how does that explain the land based units not attacking? Link to comment Share on other sites More sharing options...
Terif Posted October 19, 2006 Share Posted October 19, 2006 Concerning 1: Airstrike range depends on the weather: Airfleets/bombers: - halved in mud and winter weather Carrier attacks: It all depends on from which tile the carrier launches its attack: - from a clear sea hex it has full range - from stormy tiles it can not attack - from a snow or mud tile its range is halved (this happens only if it attacks while standing on a hex near the coast - here the weather from the land nearby applies for the carrier) Concerning 2: First you need to right click on your HQ and set the mode "auto-assist" or "manual". Then when your HQ is selected you can choose the units you want to be (not) supported by right-clicking on them and select "detach" / "attach". Link to comment Share on other sites More sharing options...
simov Posted October 19, 2006 Share Posted October 19, 2006 For 1, if weather on land is muddy or if it's winter the range of airplanes is reduced. If you don't have 'long range aircraft tech' upgrades on your planes, they will barely be able to cross the channel. For 2, I think the attaching and detaching can be made only when the units have not moved yet. I'm not sure if attaching will effect on this turn already or only starting from the next turn. Link to comment Share on other sites More sharing options...
vector Posted October 19, 2006 Author Share Posted October 19, 2006 Never mind, I re-read the weather section and it also affects the range of aircraft not just the combat strength. I assume that was my problem. Link to comment Share on other sites More sharing options...
n0kn0k Posted October 19, 2006 Share Posted October 19, 2006 Weather is your best friend. If you're a commy Ohh btw weather also limits embarking and disembarking of transports. Link to comment Share on other sites More sharing options...
Liam Posted October 20, 2006 Share Posted October 20, 2006 A HUGE HELP to newbies is turn on the Tiles on the second page of the Main Menu... Right click on your units and see their actual Attack Range, spotting range, etc... Write these figures down... Count them out... It's fairly easy then to know exactly what you're capable of doing Bad weather is a sneaky thing. It's best not to plan attacks in it.. Best to reinforce, Place, upgrade your units and wait for the wather for The Allies... Since they rely heavily on Naval Air and Land Air Link to comment Share on other sites More sharing options...
Agamemnon Posted October 20, 2006 Share Posted October 20, 2006 2. Having problems attaching/detaching units to HQ. I have read the instructions several times but the "attach" choice on the unit when I right mouse click is always grayed out so I can't select it. How do you use this feature? If you attach a unit to a HQ, it achieves nothing. The bonuses don't go into effect until the next turn. By then the game will have switched unit attachments. The unit you attached will not be attached. It's a useless, broken function. Link to comment Share on other sites More sharing options...
Terif Posted October 20, 2006 Share Posted October 20, 2006 @Agamemnon: Sorry, wrong - attaching a unit to a HQ means immediate effect and when it changes turn, units are only reatached if you have set your HQs to automatic or they are now out of range because of moving them or the HQ. To have a HQ or not is quite decissive in battles . Link to comment Share on other sites More sharing options...
Agamemnon Posted October 20, 2006 Share Posted October 20, 2006 @Agamemnon: Sorry, wrong - attaching a unit to a HQ means immediate effect and when it changes turn, units are only reatached if you have set your HQs to automatic or they are now out of range because of moving them or the HQ. I didn't know that, I looked at the numbers before and after attaching a unit, and have seen no change. Is it a case of the game not updating the numbers that you see? As far as automatic being the only way the HQ will change attachments unless it's moved out of range. I have to disagree, I have had units and HQ's that haven't been moved (using them for defense) that the game changes. Link to comment Share on other sites More sharing options...
Terif Posted October 20, 2006 Share Posted October 20, 2006 Check the readiness of combat units attached / detached. HQ support increases readiness, not morale. Attachment doesn´t change if your HQs are set to "auto-assist" or "manual". But what can happen is that if you have 2 or more HQs in range and one of them is still set to automatic will steal the unit from your other HQ . HQs on automatic catch the nearest units at the beginning of the turn - so it is important that you set ALL HQs to manual-assist or manual if you don´t want to change the supporting HQ. Link to comment Share on other sites More sharing options...
Agamemnon Posted October 22, 2006 Share Posted October 22, 2006 Ah yes I may have forgotten to set an HQ to auto assist. I like to have all of them set the same, to auto assit. Thanks for the info, I am going to fire up the game and check it out. Link to comment Share on other sites More sharing options...
Recommended Posts