Col. Gen. Guderian Posted September 9, 2007 Share Posted September 9, 2007 Why is it that often when a unit is destroyed, it can be bought back at a slashed price and its production is usually no more than a couple of months? I've seen nothing in the manual about this. Link to comment Share on other sites More sharing options...
Terif Posted September 9, 2007 Share Posted September 9, 2007 If a unit is at supply 5 or higher when it gets destroyed, then it can be bought back at 60% cost and production also only takes half the time (e.g. a basic corps destroyed at supply 5 now costs only 60 mpps and needs 1.5 months for production). Link to comment Share on other sites More sharing options...
rleete Posted September 9, 2007 Share Posted September 9, 2007 This is supposed to represent the fact that units in supply aren't completely destroyed, just that their combat capabilities are reduced to zero. In other words, everyone is not killed, but they are no longer capable of combat at that point. The reason you get the "new" unit sooner and cheaper represents a rebuilding of the core cadre with replacements and equipment. Link to comment Share on other sites More sharing options...
Col. Gen. Guderian Posted September 9, 2007 Author Share Posted September 9, 2007 Yeah, that does make sense. Still, I find it strange that units cannot surrender. They are either rescued or completely annihilated. Link to comment Share on other sites More sharing options...
Terif Posted September 9, 2007 Share Posted September 9, 2007 Actually...if units are cut off (without supply/HQ command), then they virtually surrender as soon as enemy forces come to take them prisoner (they don´t surrender to the wilderness if nobody is there to accept their capitulation... ). There is no surrender sign in the game (SC2 is representing the reality in an abstract way not only in this aspect :cool: ), but since when they are cut off they just don´t put up a real fight any more and can be taken prisoner without much effort you can consider this their surrender - and they also can´t be rebuild at reduced costs as they went into prison camps . Link to comment Share on other sites More sharing options...
SeaMonkey Posted September 9, 2007 Share Posted September 9, 2007 This would be an excellent time to comment on the "combat cycle". A good strategy starting with emphasis placed on producing all the ground units available, corps first, armies second priority. Best as the Germans seek to conquer the continent as units are rebuilt in the queue as soon as they're available. IT and PT assisted the rebuilt units start to cycle always being available every turn for positioning without ops MPP expenditure. As the game gets into the later stages this cycle can provide you great flexibility either on the offensive or defensive. Just remember to plan your conquests with the appropriate nation for placing future rebuilds, usually Germans for Axis. Try to preserve some armies for maximizing elite reinforcements, letting the recycled corps take up the extended postions, initial assaults. Teched/experienced TGs represent a good killing machine for this later on also as you assault critical fortified entrenchments. Since they are high priority targets indiscriminate use should be avoided. Those high experience units(not necessarily max strength) don't take many losses and this is what its all about, MPP efficiency. Link to comment Share on other sites More sharing options...
Liam Posted September 10, 2007 Share Posted September 10, 2007 As for a surrender, I think it would be a difficult code. Few Wargames I've played have one and just consider casualties along with wounded POWs, MIAs... I have suggested a slow diminishment of a Unit that is 0 supply to represent desertion, disease and famine... Say 10% per turn... i do not know if this will ever be implemented for a Strategic Wargame however. Could represent some Surrendering Units, bit by bit... without actual combat giving Occuppied Zones more realism. Link to comment Share on other sites More sharing options...
arado234 Posted September 10, 2007 Share Posted September 10, 2007 The only game ive played where there is mass surrender when surrounded is Third Reich.Each turn is one month.I gues you could,have it like liam said:You loose so much per turn then after a month you are gone. Link to comment Share on other sites More sharing options...
targul Posted September 10, 2007 Share Posted September 10, 2007 It existed in CNA and Third Reich so not sure why it is not available elsewhere. Units running around out of supply and communication do make for some strange things. Link to comment Share on other sites More sharing options...
SeaMonkey Posted September 11, 2007 Share Posted September 11, 2007 You know I would be in favor of a feature of this nature as long as the units are caught outside a city/village or fortification. I think you could argue that there maybe some case for them to hold out in forest and mountains for say an additional turn also. Link to comment Share on other sites More sharing options...
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