Jeff Gilbert Posted March 29, 2006 Share Posted March 29, 2006 Good AI, bad AI. Good scripting tools, bad scripting tools. I'd buy an old "Traffic" LP burned to CD if the label said SC2 on it. Side note: I don't pre-order but I'll buy on day one when announced. Link to comment Share on other sites More sharing options...
SeaMonkey Posted March 29, 2006 Share Posted March 29, 2006 "I'd buy an old "Traffic" LP burned to CD if the label said SC2 on it." Not unless it contained Winwood's "Low Spark of High-Heeled Boys". Link to comment Share on other sites More sharing options...
Jeff Gilbert Posted March 29, 2006 Share Posted March 29, 2006 SM - got it on MP3. Link to comment Share on other sites More sharing options...
SeaMonkey Posted March 29, 2006 Share Posted March 29, 2006 And what about "High Life"? By the way, if you ever get a chance, see them live. Link to comment Share on other sites More sharing options...
pzgndr Posted March 30, 2006 Share Posted March 30, 2006 A few comments from playtesting the 1944 scenario last night against the Allied AI on normal difficulty settings, at least though end of summer '44. D-Day included paratroops dropping adjacent to Brest. Invasion went well, with Brest falling on second turn. German defense could not hold and ended up retreating to establish the West Wall garrison along the Rhine. Paris held through the summer. Allies made little headway in Italy for first several turns, but eventually broke my line and I fell back to the Alps in the north. Russian Front was dynamic. I was taking losses and forced to fall back everywhere. Things slowly began to stabilize by late summer (Konigsberg-Warsaw-Bucharest line). I was looking forward to bad weather to further delay the Russians until my reinforcements would start to arrive off the production queue - and those production delays can be agonizing! In Finland, a Russian army group with HQ succeeded in reaching Helsinki and it was only a matter of time before I would lose the Finns. Overall, this was pretty impressive AI performance for normal difficulty! MPPs are quite limited, so a delicate balance must be made between reinforcing damaged units and rebuilding destroyed units. And who to upgrade with higher tech, etc. etc. It played out pretty well. I'm curious to see how it goes for the other side next. Link to comment Share on other sites More sharing options...
Jeff Gilbert Posted March 31, 2006 Share Posted March 31, 2006 Originally posted by SeaMonkey: And what about "High Life"? By the way, if you ever get a chance, see them live. Link to comment Share on other sites More sharing options...
Jeff Gilbert Posted March 31, 2006 Share Posted March 31, 2006 Hmmm ... browser issues ... what I meant to say was .. of Winwood's solo works, I am partial to "Roll With It." Link to comment Share on other sites More sharing options...
jon_j_rambo Posted March 31, 2006 Share Posted March 31, 2006 "Roll With It"? "High Life"? Hmmm, did Steve Winwood buy SC-2? Link to comment Share on other sites More sharing options...
Edwin P. Posted April 1, 2006 Author Share Posted April 1, 2006 Any comments on the battle for the Mediterranean vs the AI? Link to comment Share on other sites More sharing options...
pzgndr Posted April 1, 2006 Share Posted April 1, 2006 So far there's at least one event for the Axis AI to reinforce Libya. There are already some unit events for the Allied AI to receive reinforcements in Egypt. So there's something for you to look forward to. The AI is "good enough" for release. Expect continued enhancements, that's all I can say. Link to comment Share on other sites More sharing options...
Edwin P. Posted April 1, 2006 Author Share Posted April 1, 2006 Many thanks for the update. I look forward to the real game or demo; whichever is released first. Link to comment Share on other sites More sharing options...
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