Mr.Dozer Posted October 1, 2005 Share Posted October 1, 2005 With such a bigger map, will Cities fall with one unit capture or will you have to each sector like berlin having the outer bit then bunker in middle. Stalingrad having so many sections to take. Link to comment Share on other sites More sharing options...
SeaMonkey Posted October 2, 2005 Share Posted October 2, 2005 You know this might be a compelling scale for SC2. Think about it in a tactical sense. If each unit can have a range parameter like artillery, perhaps a city scenario could be set up. Of course line of sight might be a problem for direct firing weapons, but indirect guns and mortars could be represented. Air assets could come from remote bases, plus heavier artillery assets with zero movement capabilities could be represented also. Ammo/supply might be problematic, there would have to be some abstract generalities, but it might be possible with this editor. I know this isn't exactly the question you asked, but obviously the editor will be fully capable of providing the conditions you asked for. Link to comment Share on other sites More sharing options...
Blashy Posted October 2, 2005 Share Posted October 2, 2005 You'll have to rely on the editor do do stuff like that. The Screenshots show that you will not have "street fighting" in the game as shipped. Although you never know, they could ship a campaign that is just "Stalingrad", I don't know. Link to comment Share on other sites More sharing options...
Mr.Dozer Posted October 2, 2005 Author Share Posted October 2, 2005 its just because if you make a mistake and leave a capitial open, i havent but say it does happen, causes a bit of fighting problem when you just surrender. And the citys wort 10 could be broken down in each city. Link to comment Share on other sites More sharing options...
vveedd Posted October 3, 2005 Share Posted October 3, 2005 Actually, it is not bad idea. Capitols should be bigger - they should occupy more then one tile. Link to comment Share on other sites More sharing options...
Blashy Posted October 3, 2005 Share Posted October 3, 2005 One tile is 150 square kilometres. That's over one hour driving at 150kph or 75mph. You won't find many capitals that are THAT size, if any. The editor will most likely have ALL the tools for those that wish to make a mod with a bigger map and then you can make city only mods. But SC was about simplicity and getting into city fighting as part of the fighting for all of europe is IMHO getting away from what makes SC stand out from other games. Link to comment Share on other sites More sharing options...
Jussi Köhler Posted October 5, 2005 Share Posted October 5, 2005 150 square kilometres is 10x15km for instance. Its big, but there are way larger cities than that. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted October 6, 2005 Share Posted October 6, 2005 Are you guys kidding me? Those cities big? Blashy can't calculate distance from a squared area. What's going on here? Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted October 22, 2005 Share Posted October 22, 2005 Well you can always hop into the editor, and put together 4 cities, to make 1 big one, and you got street fighting for parts of the city. Link to comment Share on other sites More sharing options...
Blashy Posted October 22, 2005 Share Posted October 22, 2005 Or simply use each city bmp to represent a building or make your own building bmps and then you can easily make a mod that is JUST city fighting. I expect to see a HUGE Stalingrad mod someday Link to comment Share on other sites More sharing options...
Bill101 Posted October 22, 2005 Share Posted October 22, 2005 Originally posted by Jussi Köhler: 150 square kilometres is 10x15km for instance. Its big, but there are way larger cities than that. There may be now, but were there in the 1940s? Link to comment Share on other sites More sharing options...
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