kozmeister Posted June 12, 2005 Share Posted June 12, 2005 One of SCs major attractions is the ability to control and direct strategic resources of the combatants; however, this is greatly limited for the allied powers that are involved in other theaters. One way to add to the enjoyment of the game would be to have a 'total' resources map show out-of-theater resources for Russia and US. These could be manipulated and used in two ways. 1) A limited quantity of out-of-theater resources (like the Siberian army or the US pacific fleet) could be transferred early in the war to the European theater with a small but grave risk that large parts of these theaters would capitulate (i.e., Japanese would occupy easter USSR) and overall production would fall. The option should be there in case there is a great threat in the EU theater. 2) Later in the war, increased US production and US pacific resources could be made available to assist in Europe after a random date of Japanese surrender. As the Axis player, while preparing for a German-US invasion late the war I've often wondered, 'where is the US Pacific fleet preventing me from carrying this out?' KOZMEISTER Link to comment Share on other sites More sharing options...
Blashy Posted June 12, 2005 Share Posted June 12, 2005 Don't worry, I'll be making a FULL world map once the game is out. Then a WW1 scenario. You will see a FULL WW2 scenario pop up in no time. Link to comment Share on other sites More sharing options...
Shaka of Carthage Posted June 14, 2005 Share Posted June 14, 2005 Kozmeister, you're correct. But SC2 never claimed to represent WWII on a global scale. One of the ways of representing a global conflict, while concentrating on a specific theater, is to have the other theaters represented by "off-map" or abstract mechanics (ie "event" cards). The problem with a global map, is that the European/Med Theater at 50 miles/hex, doesn't mesh well with the Pacific Theater at 100-150 miles/hex. Not to mention that one is mainly a ground conflict, while the other is a air/naval conflict. Hence, its much easier to simply abstract it out. Especially when you consider the effect it had, is the time spent including these areas worth it? So while you could design in some of the concepts your mentioning, its just not worth the effort. Thats why you won't see the type of things you mentioned in a game that concentrates on the ETO. Link to comment Share on other sites More sharing options...
John C Posted June 14, 2005 Share Posted June 14, 2005 Nice post shaka - and right on target. Having played some of the other "full world war" games out there, I personally am really looking forward to a game that focuses on Europe. Link to comment Share on other sites More sharing options...
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