BioWizard Posted November 23, 2006 Share Posted November 23, 2006 I wonder if someone proposed that before as I think it is a very obvious option. So, never mind if it has already been discussed thoroughly before... What would you think about being able to turn off the Randomness before starting a game just like we can turn the FOW off? As it is right now, it is mathematically possible, altough very very very improbable, to get Level 3 infantry tech at the end of turn 2 for Germany or stay at Level 1 until 1945. It is sometime frustrating to see an opponent get very lucky while you are not at all. What if the percentage of chance of getting a tech would accumulate each turn and a new level of tech achieved only when a total of 100 points is reached? As an example, to reach level 1 when the ennemy has level 0 in that tech and no intel tech involved, if you have 5 chits invested, you now have 25% chance (5*5%) to get that tech per turn whereas, with the "Random Off" option chosen, you would get it for sure at the end of the fourth turn and not before. Now, with the Intel tech that affects this percentage, I would argue that it would be better to keep hidden the accumulated % points as you could guess this way which Intel level your opponent has. This system could also be applied to diplomacy but my guess is that it would render diplomacy useless or very boring as your opponent could count the turns between succesful diplo and accurately guess how many chits you invested and upon which country and invest the appropriate counter chits. But maybe this could also be an option and be called "Random Diplo"... The +1 or -1 damage taken or received during attacks adds a little variability that, over a very long term, cancel themselves out as battles are so frequent. I think it would not be a good idea to remove them... With "Random tech" option proposed, I already see a lot of people say that randomness adds a lot to the game and I might be thinking the same... But, having this option could prevent some experienced frustation and provide confidence to people thinking they are being cheated upon playing PBEMs because of frequent reloading to achieve techs earlier. In any case, it would be an option for anybody who likes it to be used... or not. Link to comment Share on other sites More sharing options...
ChrisND Posted November 23, 2006 Share Posted November 23, 2006 I remember a game I had with Hellraiser when Tigers attacked Russia in 1941!! :eek: that was actually one of the most fun games I've had though. Link to comment Share on other sites More sharing options...
The K Man Posted November 23, 2006 Share Posted November 23, 2006 Its always good to have options. Randomness always makes for a different game. Link to comment Share on other sites More sharing options...
TaoJah Posted November 23, 2006 Share Posted November 23, 2006 I am STRONGLY in favor of removing the randomness in tech, because tech often makes or break a game. The get-100-points have been suggested before, it would be nice to add this as an option. Link to comment Share on other sites More sharing options...
Moonslayer Posted November 23, 2006 Share Posted November 23, 2006 I like random too. Life is random and luck based... a game should be too imho. Link to comment Share on other sites More sharing options...
TFL Posted November 23, 2006 Share Posted November 23, 2006 I also vote "YES" for adding this option. If you want to keep things random you have it, but if you want to turn that option of you have a chance of doing so. Link to comment Share on other sites More sharing options...
n0kn0k Posted November 23, 2006 Share Posted November 23, 2006 Agreed And it shouldn't even be that hard to implement either Link to comment Share on other sites More sharing options...
Blashy Posted November 23, 2006 Share Posted November 23, 2006 For a more linear progression on tech simply do what I did. limit chits per category. 1 chit l3 or less and 3 chits level 5 or less. It is still random, but tech is not maxed out halfway through the game. Link to comment Share on other sites More sharing options...
hellraiser Posted November 23, 2006 Share Posted November 23, 2006 we need randomness!!! otherwise I can't bitch and moan anymore about losing games due to bad tech luck Link to comment Share on other sites More sharing options...
SeaMonkey Posted November 23, 2006 Share Posted November 23, 2006 Its not total luck and randomness. Its a system of calculated risk taking. You have to be ready to respond to your opponent's moves while still following your own. IMO most of you are too aggressive and don't play with your cards held tightly to your chest. Being patient, motivated and conservative seems to lead to more SC success. But I could be wrong! Link to comment Share on other sites More sharing options...
Jollyguy Posted November 23, 2006 Share Posted November 23, 2006 I also like randomness. Yea, frustrating sometimes, but in the long run it averages out. And like a good poker player, a better SC player will win most games, but luck gives a less experienced player a occasional shots in the arm with a good string of luck. Bob Link to comment Share on other sites More sharing options...
ChrisND Posted November 23, 2006 Share Posted November 23, 2006 If it wasn't for some randomness I might as well be playing with my calculator. Link to comment Share on other sites More sharing options...
Konigs Posted November 23, 2006 Share Posted November 23, 2006 Not a bad feature to ask for, but I agree with the majority. Randomness and how you react to or overcome events isa part of war. All great wars had some random event that plays havoc with even the best laid plans. Othwerwise in the words of Normal Dude, "miseweel play with a calculator"..lol... :> Link to comment Share on other sites More sharing options...
borsook Posted November 23, 2006 Share Posted November 23, 2006 I'd love a non-random tech progression. Especially as an option so that everybody could be satisfied. As it is it's the biggest gameflaw for me. It's illogical and ahistorical and break the balance. Somehow almost every other game of this type has non random tech progression and it works. The player should be awarded for good decisions not for being lucky. Link to comment Share on other sites More sharing options...
BioWizard Posted November 23, 2006 Author Share Posted November 23, 2006 I was well aware before posting this topic that many of you people would post in this thread how much you love randomness. Hence, I said myself that I like randomness. The Random Off proposition should be seen only as an option, just like the FOW, which is classically turned off. IMO, it should only be seen as a nice add-on for very frustrated unlucky players or PBEM fans wondering if they are playing against a reloader :mad: . Blashy (mon compatriote Québécois), I don't think your limitation of chits per tech does make your research progression more linear, it just makes it longer. If it was to be linear, you would reach level 0.1 infantry tech after turn 1, level 0.2 on turn 2 etc... Link to comment Share on other sites More sharing options...
n0kn0k Posted November 24, 2006 Share Posted November 24, 2006 Historical progression could also be interesting Kinda like Panzer General 2 did it. Link to comment Share on other sites More sharing options...
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